Jurnal Caksana : Pendidikan Anak Usia Dini
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Published By Universitas Trilogi

2622-0547, 2621-9859

2018 ◽  
Vol 1 (02) ◽  
Author(s):  
Dhita Paranita Ningtyas ◽  
Duana Fera Risina

ABSTRACTEarthquakes are vibrations or shocks that occur on the surface of the earth. Earthquakes are caused by the movement of the earth's plates. Most earthquakes are caused by the release of energy produced by the pressure made by moving plates. The longer the pressure gets bigger and finally reaches a state where the pressure cannot be restrained. This study aims to find earthquake disaster mitigation game models using circuit games made with natural materials to increase children's self awareness. The research approach uses modified Research and Development (R and D) in three research steps, namely: Preliminary research, model development and model validation tests. The preliminary study contains a literature study for the theme of disaster mitigation learning and study planning document B TK learning at BKB Mawar. Model development has three steps developed from three concepts, namely identification of themes into sub-themes, analysis of themes into activities and planning unit themes. The model validation test is expert validation. The result is significant, effective and feasible. The finding of this study is the creation of an earthquake disaster mitigation circuit game, this mitigation circuit game is a game used to help children understand how the earthquake disaster responds. This game can be given to those in Indonesia and can be applied in all regions that have the same geographical situation, which aims to improve children's self-awareness of disasters.Keywords: Games, Mitigation Circuits, Earthquakes, Self Awareness, Early Childhood 


2018 ◽  
Vol 1 (02) ◽  
Author(s):  
Putry Agung ◽  
Yulistyas Dwi Asmira

ABSTRACTCharacter education is very necessary for the realization of national education goals. Over time, it is necessary to instill social caring character education since early age is a very important period of development in human life. Thus it is necessary to develop socially caring character education through learning role playing methods. The purpose of this study is to; Developing a character education model through the role playing method in TK Tunas Mekar Indonesia (TMI) Bandar Lampung. This study uses research and development methods with the following steps; (a) needs analysis, (b) planning includes compiling RPPM and RPPH (c) determining elements of character education; (d) collect learning material; (e) compile a model draft, (f) validation, (g) model revision, (h) model trial; and (i) product improvement. Data collection instruments used are; (1) questionnaire, (2) discussion, (3) interview. The data analysis technique that is carried out is quantitative descriptive analysis and qualitative descriptive analysis. This research produced a social caring character education model.Keywords: Character Education Model, Social Care, Role Playing.


2018 ◽  
Vol 1 (02) ◽  
Author(s):  
Siti Kurniasih ◽  
Prisma Tejapermana

This study describes the social behavior of childhood at Sebesi Island South Lampung, Lampung Province in 2018. This study used a qualitative research with ethnographic methods. The data were collected through observation, interview, photo documentation, and written documentation. The data were analyzed by Spradley models. The result showed that (1) Social behavior of early childhood at the Sebesi Island is formed in traditions of activities together that followed by early childhood (2) The process of formation of social behavior in early childhood through the direct involvement of children by following the traditions (3) the involvement of the community (socio-cultural) through all citizens participation and communities in providing direct example through traditional activity. The recommendations of this study are a reflection of social behavior in early childhood, especially in society life and multicultural education. Keywords: social behavior, early childhood, ethography


2018 ◽  
Vol 1 (02) ◽  
Author(s):  
Meta Br Ginting

AbstractKnowledge is important in the child development process because knowledge is the basis of  attitudes and self skills formation . Familiarizing children to build their own knowledge  early  can make them capable for finding ideas to solve problems, having good self-confidence  and initiative. Children are active beings who can build their own knowledge through play. When playing, child exploring, finding and utilizing the objects around them  to be meaningful. Exploring objects enable the assimilation and accommodation process occur in forming new schemes. Constructive play is one of the game that is exploring objects. By constructive play it is possible for the child to acquire knowledge through assimilation and accommodation process, so the game can help the child form a new scheme based on the experience as well as generate knowledge.Keywords: Knowledge, Constructive Play, Piaget Theory


2018 ◽  
Vol 1 (02) ◽  
Author(s):  
Sidik Nuryanto

Laboratory (Lab) PG-PAUD Muhammadiyah University Of Ponorogo as a place for students to conduct experiments, innovate creativity, make products so that they become a person who is scientific. This qualitative research aims to find out the function of laboratory use, collections, and constraints faced. Information sources of students, laboratory staff, lecturers and data collection techniques with observation, interviews, documentation and instruments The validity of the data with trust, transfer, dependency and certainty. Analysis with the stages of data collection, data reduction, data presentation, and conclusion drawing. The result is the laboratory function as a place for lectures and production, laboratory collections in the form of messages, people, equipment materials and settings, while the constraints are in the form of facilities and infrastructure, materials and learning resources, and managementKeywords: PG-PAUD Laboratory, Learning Resources, PG-PAUD Students


2018 ◽  
Vol 1 (02) ◽  
Author(s):  
Qomario Qomario ◽  
Siti Kurniasih ◽  
Hetty Anggraini

The competence of PAUD teachers is indispensable in achieving early childhood education goals, in fact 47.42% of PAUD teachers have not obtained UKG scores according to the criteria or can be said to have no professional and pedagogic competence in the high category. Therefore, it is necessary to study the education background, certification, and age of PAUD teachers towards the UKG results. The purpose of the study was to analyze: (1) the achievement of the value of UKG for Early Childhood Education (PAUD) teachers in Bandar Lampung in 2015, (2) educational background, certification, and age of PAUD teachers who had attended UKG in Bandar Lampung City in 2015. The results of the research were found: (1) Competency mapping based on educational background, certification, and age of PAUD teachers and (2) Formulation of recommendations of policy makers on the effectiveness of programs in improving the competence of PAUD teachers in the form of education and training, seminars, internships, workshops, and comparative studies to support PAUD teacher professionalism. Keywords: Test of Teacher Competence, PAUD Teacher Certification, Educational Background, Age of PAUD Teachers 


2018 ◽  
Vol 1 (01) ◽  
Author(s):  
Padilah Padilah

The purpose of this research was to describe the implementation process inquiry and to understand improving  creativity of children 5-6 years old  through inquiry. The study was conducted on group A Kindergarten with of seventen children.  This study used action research methods by Kemmis and Taggart which consist of 4 stages (plan, action, observation and reflection). This study consisted of two cycles, each cycles consisting of 8 sessions. Data collecting techniques used observation, field notes and documentation. Data analysis using quantitative and qualitative data. Quantitative data analysis with descriptive statistics that compare the result obtained from the first cycle and the second cycle. Analysis of qualitative data by analizing data from the observation, fields notes and documentation during the study to the steps of data reduction, data display and data verification. The result of this study showed that there was the improving interpersonal intelegence through play music with score in pre cycle 24,9 had improvement to 44,9 and become 67,7 in cycle II and excellent growing category. Keywords : creativity, inquiry,  Action Research


2018 ◽  
Vol 1 (01) ◽  
Author(s):  
Yurinda Withasari

The study aims to determine whether the two-dimensional classification capabilities can be enhanced through tangram game. The study was conducted for 14 children aged 4 to 5 years in grade A PAUD Nusantara Palembang, in February-March 2016. The method used is a model of action research Kemmis Mc Taggart. The study was conducted in 16 sessions divided into two cycles. In every cycle there are four stages of activity: planning, action, observation and reflection. Data were analyzed using analysis of quantitative and qualitative analysis. The results showed that children's ability to classify two-dimensional figures can be enhanced through tangram game. Children's ability to classify two-dimensional figures are on a score of 50 on the pre-intervention phase. The ability to classify two-dimensional figures increased to 77.3 at the end of cycle I, and continued to increase to 104 by the end of cycle II. The results of the study implies that the tangram game could be one way to improve the ability to classify two-dimensional figures.Keywords: classification, tangram, and an action research


2018 ◽  
Vol 1 (01) ◽  
Author(s):  
Santa Idayana Sinaga

The purpose of this research was to describe the implementation process play music and to understand improving  interpersonal intelegence of children 4-5 years old  through play music. The study was conducted on group A Kindergarten with of seventen children.  This study used action research methods by Kemmis and Taggart which consist of 4 stages (plan, action, observation and reflection). This study consisted of two cycles, each cycles consisting of 8 sessions. Data collecting techniques used observation, field notes and documentation. Data analysis using quantitative and qualitative data. Quantitative data analysis with descriptive statistics that compare the result obtained from the first cycle and the second cycle. Analysis of qualitative data by analizing data from the observation, fields notes and documentation during the study to the steps of data reduction, data display and data verification. The result of this study showed that there was the improving interpersonal intelegence through play music with score in pre cycle 33,8 had improvement to 50, 4 and become 60,7 in cycle II and excellent growing category.Keywords : Interpersonal Intelegence, Play Music, Action Research 


2018 ◽  
Vol 1 (01) ◽  
Author(s):  
Syefriani Darnis

This paper  was conducted to produce an effective learning model for developing literacy and numeracy in early childhood. Many teachers get locked out of the process of helping their students especially young learners to read , write  and count because our education system is not allowed the young children is learned to do those activities  at school. This really should not be so.Based on Dr.Maria  Montessori  who was a pioneer in teaching reading, writing and counting for young learners, the preparation for reading and writing begins long before formal school and teachers can do that at school as well as parents at home. The ability to read, write and count is not, in itself, a sufficient ambition. What is of supreme importance is bringing about, in a child, a desire to read , write, and count. In this paper we will find Montessori Activities which are the building literacy and numeracy skills.  This activities is presented by using the well designed Montessori apparatus, reviewed and age appropriate for children.Key Word : Literacy and Numeracy, Montessori, Montessori Activities, Montessori Apparatus, Age Appropriate.


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