scholarly journals An Automated Competency-based Student Performance Assessment Program for Advanced Pharmacy Practice Experiential Programs

2007 ◽  
Vol 71 (6) ◽  
pp. 128 ◽  
Author(s):  
L. Douglas Ried ◽  
Ruth Nemire ◽  
Randell Doty ◽  
Mildred P. Brickler ◽  
Holly H. Anderson ◽  
...  
Pedagogika ◽  
2017 ◽  
Vol 127 (3) ◽  
pp. 186-204 ◽  
Author(s):  
Ignacio Rodriguez ◽  
Katherina Gallardo

The transformational process of an educational technology online course redesign into competency-based learning approach is described. This process implied the understanding of paradigm change, the integration of cognitive theory foundations, the selection of a learning taxonomy, the application of performance and authentic assessment principles as well as the design of performance rubrics. As a result, acompetency-based performance assessment model and a student performance reportemerge.


Author(s):  
Nugroho Budhiwaluyo ◽  
Rayandra Asyhar ◽  
Bambang Hariyadi

  This research aims to produce a final product in the form of a performance-assessment instrument on Cell Structure and Function experiment. The development model is ADDIE. Based on expert's judgment, the instrument was valid and can be tested in the field. Field-test results shown that the product performs high validity and reliability value on measuring student performance on Cell Structure and Function experiment. Therefore, it is concluded that this performance-assessment instrument theoretically and practically has a good quality for measuring student performance in both process and product performance on Cell Structure and Function experiment. Keywords: Development, Performance-Assessment Instrument, Cell Structure and Function Experiment 


2021 ◽  
Vol 12 (1) ◽  
pp. 172-190
Author(s):  
Rháleff N. R. Oliveira ◽  
Rafaela V. Rocha ◽  
Denise H. Goya

Serious Games (SGs) are used to support knowledge acquisition and skill development. For this, there is a need to measure the results achieved (both during and after students play) to ensure the game effectiveness. In this context, the aim is to develop and evaluate the AvaliaJS, a conceptual model to structure, guide and support the planning of the design and execution of the student's performance assessment in SGs. AvaliaJS has two artifacts: a canvas model, for high-level planning, and an assessment project document, for more detailed specifications of the canvas. To analyze and exemplify the use of the model, the artifacts were applied to three ready-made games as a proof of concept. In addition, the quality of AvaliaJS was evaluated by experts in SGs development and assessment using a questionnaire. The results of experts' answers confirm a good internal consistency (Cronbach's alpha α = 0.87) which indicates that AvaliaJS is correct, authentic, consistent, clear, unambiguous and flexible. However, the model will need to be validated during the process of creating a new game to ensure its usability and efficiency. In general, AvaliaJS can be used to support the team in the planning, documentation and development of artifacts and data collection in SGs, as well as in the execution of the assessment, learning measurement and constant and personalized feedback for students.


2020 ◽  
Vol 27 (1) ◽  
Author(s):  
Indra Prasetia ◽  
Akrim Akrim ◽  
Emilda Sulasmi

The problem of school performance, especially the performance of personnel involved in school organizations (principals, teachers and staff), is rated lowly. Therefore, the ability of people in school organizations is required to ensure that the school's target will be achieved effectively. This study was conducted by using mixed method (embedded qualitative-quantitative type mix): the qualitative method as the primary method and the quantitative method as secondary method that was carried out in one stage of the study (the qualitative-quantitative stage together). Open and closed questionnaires through predetermined respondents, as well as documentation studies were used as data collection tool. Meanwhile, the data was analyzed by using statistical approach (quantitative) and data transformation (qualitative) was obtained from sources or participants determined in the study. The results showed that from the characteristics of (1) collegiality collaboration skills among teachers, (2) understanding cognitive processes in the administration of teaching, (3) mastery of subject knowledge structures, (4) understanding and appreciation of values, beliefs, and (5) teaching standards, convey direct and positive influence on student and teacher performance. Based on these competency characteristics, teacher and student performance can be predicted, whether effective or not


Author(s):  
David A. Eubanks

This chapter describes Coker College’s subjective performance assessment program to rate student thinking and communication skills. It uses a discussion of the epistemology of assessment to motivate an emphasis on direct observation by experts as the basis for “authentic” assessment for complex learning outcomes. Results from Coker College’s experience are given and discussed in the context of this approach. The purpose of this chapter is to give a philosophical framework and practical methods that can help institutions assess liberal arts learning outcomes. Such assessments can provide information crucial to improving programs and pedagogy and form the basis for institutional effectiveness reports to stakeholders.


Author(s):  
Mohamed H Haggag ◽  
Mahmood Abdel Latif ◽  
Deena Mostafa Helal

2019 ◽  
Vol 7 (1) ◽  
pp. 31-46
Author(s):  
Vica Vekyana Sagita ◽  
Wening Patmi Rahayu

The purpose of this research and development was to produce a product in the form of an authentic assessment instrument on cognitive and psychomotor aspects based on performance assessment in productive learning of business plan subject that was valid and feasible to be implemented in Vocational High School or SMK. The model of the research adopted Borg & Gall's Research and Development (R&D) model. The model used six-stages model of ten stages which were performed, namely: (1) potential and problems; (2) data collection; (3) development of product drafts; (4) limited trials; (5) revision of the trial results; and (6) final products. In producing a research product, it was necessary to perform the content validation and limited trial tests. The validation test was carried out by 3 lecturers and 1 Business Plan teacher who met the criteria as a validator. Exercises in Students’ Worksheets (LKS) were analyzed with the level of difficulty and the discrimination power level. The results of the study were the instrument products in the form of Student Worksheets (LKS) on cognitive and psychomotor assessment based on performance assessment for the business plan subjects were considered valid and feasible, in form of test and non-test questions, performance assessment sheets which were used to assess student performance when practicing business plan learning materials. Meanwhile, the quality of the questions used have also met the level of difficulty and the discrimination power level.  


Author(s):  
Ian P. Benitez

ABSTRACT This study focused on the development of a workbook to overcome students’ learning difficulties and to strengthen their competency in a computer networking course in the implementation of competency-based training at Camarines Sur Polytechnic College. The difficult networking skills were identified, a workbook was created using Backward Design, and an assessment of the effectiveness of the workbook in the learning process was carried out. A paired sample t-test on the findings of the pre-test and post-test showed a substantial increase in student performance. Post-test results showed that students had a high degree of competence with a passing rate of 98.6 percent. In addition, with a wide weighted average of 4.51, the workbook was found to be acceptable in terms of content, working example, and assessment. These results showed that the developed workbook was able to enhance students’ competency in computer networking fundamentals.


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