scholarly journals A Learning Analytics Approach for Student Performance Assessment

Author(s):  
Mohamed H Haggag ◽  
Mahmood Abdel Latif ◽  
Deena Mostafa Helal
2018 ◽  
Author(s):  
Mohamed H. Haggag ◽  
Mahmood Abdel Latif ◽  
Deena Mostafa Helal

Author(s):  
Nugroho Budhiwaluyo ◽  
Rayandra Asyhar ◽  
Bambang Hariyadi

  This research aims to produce a final product in the form of a performance-assessment instrument on Cell Structure and Function experiment. The development model is ADDIE. Based on expert's judgment, the instrument was valid and can be tested in the field. Field-test results shown that the product performs high validity and reliability value on measuring student performance on Cell Structure and Function experiment. Therefore, it is concluded that this performance-assessment instrument theoretically and practically has a good quality for measuring student performance in both process and product performance on Cell Structure and Function experiment. Keywords: Development, Performance-Assessment Instrument, Cell Structure and Function Experiment 


2021 ◽  
Vol 12 (1) ◽  
pp. 172-190
Author(s):  
Rháleff N. R. Oliveira ◽  
Rafaela V. Rocha ◽  
Denise H. Goya

Serious Games (SGs) are used to support knowledge acquisition and skill development. For this, there is a need to measure the results achieved (both during and after students play) to ensure the game effectiveness. In this context, the aim is to develop and evaluate the AvaliaJS, a conceptual model to structure, guide and support the planning of the design and execution of the student's performance assessment in SGs. AvaliaJS has two artifacts: a canvas model, for high-level planning, and an assessment project document, for more detailed specifications of the canvas. To analyze and exemplify the use of the model, the artifacts were applied to three ready-made games as a proof of concept. In addition, the quality of AvaliaJS was evaluated by experts in SGs development and assessment using a questionnaire. The results of experts' answers confirm a good internal consistency (Cronbach's alpha α = 0.87) which indicates that AvaliaJS is correct, authentic, consistent, clear, unambiguous and flexible. However, the model will need to be validated during the process of creating a new game to ensure its usability and efficiency. In general, AvaliaJS can be used to support the team in the planning, documentation and development of artifacts and data collection in SGs, as well as in the execution of the assessment, learning measurement and constant and personalized feedback for students.


2019 ◽  
Vol 7 (1) ◽  
pp. 31-46
Author(s):  
Vica Vekyana Sagita ◽  
Wening Patmi Rahayu

The purpose of this research and development was to produce a product in the form of an authentic assessment instrument on cognitive and psychomotor aspects based on performance assessment in productive learning of business plan subject that was valid and feasible to be implemented in Vocational High School or SMK. The model of the research adopted Borg & Gall's Research and Development (R&D) model. The model used six-stages model of ten stages which were performed, namely: (1) potential and problems; (2) data collection; (3) development of product drafts; (4) limited trials; (5) revision of the trial results; and (6) final products. In producing a research product, it was necessary to perform the content validation and limited trial tests. The validation test was carried out by 3 lecturers and 1 Business Plan teacher who met the criteria as a validator. Exercises in Students’ Worksheets (LKS) were analyzed with the level of difficulty and the discrimination power level. The results of the study were the instrument products in the form of Student Worksheets (LKS) on cognitive and psychomotor assessment based on performance assessment for the business plan subjects were considered valid and feasible, in form of test and non-test questions, performance assessment sheets which were used to assess student performance when practicing business plan learning materials. Meanwhile, the quality of the questions used have also met the level of difficulty and the discrimination power level.  


Author(s):  
Darcio Costa Nogueira Junior ◽  
Isadora Valle Sousa ◽  
Frederico Cordeiro Martins ◽  
Marta Macedo Kerr Pinheiro

The present work aims at addressing how the use of Learning Analytics (LA) has enabled the retrieval of learning information by the student oneself, by analyzing data availability, self-management and student autonomy in learning processes inside and outside virtual environments. The bibliographic research conducted had a qualitative nature and consisted of a narrative literature review anchored in the theoretical foundations of information (information retrieval and representation) and Learning Analytics. Two relevant user case studies that dealt with LA were selected from the researched articles - the first analyzed the user approach in an adapted learning context with LA whereas the second analyzed the user approach in a personalized learning context with LA. One concluded that the student, as an information user, still has little access to an effective retrieval of what was consolidated throughout one’s own learning process. Besides, in relation to the effectiveness of LA, in the context of adapted and personalized learning, there was a perceived increase in student performance with regard to the use of activities and tasks.


Pedagogika ◽  
2017 ◽  
Vol 127 (3) ◽  
pp. 186-204 ◽  
Author(s):  
Ignacio Rodriguez ◽  
Katherina Gallardo

The transformational process of an educational technology online course redesign into competency-based learning approach is described. This process implied the understanding of paradigm change, the integration of cognitive theory foundations, the selection of a learning taxonomy, the application of performance and authentic assessment principles as well as the design of performance rubrics. As a result, acompetency-based performance assessment model and a student performance reportemerge.


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