scholarly journals Delivering and using 3D models on the web: are we ready?

2017 ◽  
Vol 8 (17) ◽  
pp. 1 ◽  
Author(s):  
Roberto Scopigno ◽  
Marco Callieri ◽  
Matteo Dellepiane ◽  
Federico Ponchio ◽  
Marco Potenziani

<p class="VARKeywords">Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) assets. The research results produced in the last decade ignited an impressive evolution and consolidation of the technologies for acquiring high-quality digital three-dimensional (3D) models, encompassing both geometry and color. What remains still an open problem is how to deliver those data and related knowledge to our society. The web is nowadays the main channel for the dissemination of knowledge. Emerging commercial solutions for web-publishing of 3D data are consolidating and becoming a de-facto standard for many applications (e-commerce, industrial products, education, etc.). In this framework, CH is a very specific domain, requiring highly flexible solutions. Some recent experiences are presented, aimed at providing a support to the archival of archaeological 3D data, supporting web-based publishing of very high-resolution digitization results and finally enabling the documentation of complex restoration actions. All those examples have been recently implemented on the open-source 3D Heritage Online Presenter (3DHOP) platform, developed at CNR-ISTI.</p>

Author(s):  
A. Scianna ◽  
M. La Guardia ◽  
M. L. Scaduto

In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describes a methodological approach for creating 3D models of CH, freely exportable on the Web, based on HTML5 and free and open source software. HTML5, supporting the WebGL standard, allows the exploration of 3D spatial models using most used Web browsers like Chrome, Firefox, Safari, Internet Explorer. The methodological workflow here described has been tested for the construction of a multimedia geo-spatial platform developed for three-dimensional exploration and documentation of the ancient theatres of Segesta and of Carthage, and the surrounding landscapes. The experimental application has allowed us to explore the potential and limitations of sharing on the Web of 3D CH models based on WebGL standard. Sharing capabilities could be extended defining suitable geospatial Web-services based on capabilities of HTML5 and WebGL technology.


Author(s):  
A. Scianna ◽  
M. La Guardia ◽  
M. L. Scaduto

In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describes a methodological approach for creating 3D models of CH, freely exportable on the Web, based on HTML5 and free and open source software. HTML5, supporting the WebGL standard, allows the exploration of 3D spatial models using most used Web browsers like Chrome, Firefox, Safari, Internet Explorer. The methodological workflow here described has been tested for the construction of a multimedia geo-spatial platform developed for three-dimensional exploration and documentation of the ancient theatres of Segesta and of Carthage, and the surrounding landscapes. The experimental application has allowed us to explore the potential and limitations of sharing on the Web of 3D CH models based on WebGL standard. Sharing capabilities could be extended defining suitable geospatial Web-services based on capabilities of HTML5 and WebGL technology.


2019 ◽  
Vol 2 (2) ◽  
pp. 150-165
Author(s):  
Damien Vurpillot ◽  
Quentin Verriez ◽  
Matthieu Thivet

High density remote survey technologies have become widespread practices. In recent years, we have seen a tenfold increase in volume of digital data acquired. Beyond this sheer amount of data, multimodal three-dimensional data exploitation has become another common challenge for specialists. The Aspectus project aims to ease the access to complex three-dimensional data and to promote collaborative work and remote expert assessment. Thus, we can get past the problem of distance and availability of the “object of expertise”, ranging from cultural heritage sites to artefacts. By extension, it enables us to circumvent the ever-present problem of destruction. Aspectus takes advantage of available open source solutions to produce a flexible web-based visualization and collaboration tool. After an overview of the theoretical framework and its technical implementation, we will discuss a practical application as part of the “Bibracte Numérique” project.


2020 ◽  
Vol 65 (2) ◽  
pp. 237-241
Author(s):  
Thomas Tischer ◽  
Sebastian Oye ◽  
Andreas Wolf ◽  
Frank Feldhege ◽  
Robert Jacksteit ◽  
...  

AbstractThis study comprised two experiments: (1) the reliability of a novel optical three-dimensional (3D) volumetric measurement system (BODYTRONIC® 600) for the assessment of lower limb circumference and volume; (2) the comparison of data obtained from BODYTRONIC® 600 with that provided by computed tomography (CT) for accuracy estimation. Reliability was assessed in 20 healthy subjects. Accuracy was determined by comparing the deviations in the surface topology of two 3D models obtained from BODYTRONIC® 600 and CT. Reliability was very high for leg circumference measures [coefficient of variations (CVs) range 0.3%–1.3%] and slightly lower for foot circumference (CVs around 2.0%). Reliability of leg volume was also found to be very high (CVs ≤ 2.5%). Differences in surface topology between BODYTRONIC® 600 and CT were primarily below 1 mm indicating high accuracy. The volumes of the foot were higher (range 0.9%–1.7%) and that of the leg, lower (range 1.0%–1.3%) compared to CT. The BODYTRONIC® 600 system provides fast, highly reliable and accurate measures of lower limb circumference and volume and can be considered as a valuable measurement tool for use in various research and clinical applications.


2014 ◽  
Vol 998-999 ◽  
pp. 1178-1181
Author(s):  
Nan Lu

This paper proposed a novel method to extract bilingual translation pairs from the web. Based on the observation that translation pairs tend to appear collectively on the web, a recursive process is used to extract high quality translation pairs from the web. First query the search engine with some seed data and crawl the returned pages. Then identify the Collective Translation Pair Block (CTPB) which contains the collective translation pairs using a heuristic evaluation method. After the CTPB has been identified, a PAT tree is employed to generate the extraction patterns automatically. Then a ranking SVM model is used to re-rank these patterns based on the F measure. The top 10 patterns are adopted to extract the translation pairs with the help of surface pattern. At last in order to get the high quality extraction translation, the extracted translation pairs are verified by a SVM classifier based on the translation relevant between the source and the target language.


2020 ◽  
Vol 11 (22) ◽  
pp. 1 ◽  
Author(s):  
Leonarda Fazio ◽  
Mauro Lo Brutto

<p class="VARKeywords">In recent years, the use of three-dimensional (3D) models in cultural and archaeological heritage for documentation and dissemination purposes has increased. New geomatics technologies have significantly reduced the time spent on fieldwork surveys and data processing. The archaeological remains can be documented and reconstructed in a digital 3D environment thanks to the new 3D survey technologies. Furthermore, the products generated by modern surveying technologies can be reconstructed in a virtual environment on effective archaeological bases and hypotheses coming from a detailed 3D data analysis. However, the choice of technologies that should be used to get the best results for different archaeological remains and how to use 3D models to improve knowledge and dissemination to a wider audience are open questions.</p><p class="VARKeywords">This paper deals with the use of terrestrial laser scanners and photogrammetric surveys for the virtual reconstruction of an archaeological site. In particular, the work describes the study for the 3D documentation and virtual reconstruction of the “Sanctuary of Isis” in <em>Lilybaeum,</em> the ancient city of Marsala (southern Italy). The "Sanctuary of Isis" is the only Roman sacred building known in this archaeological area. Based on the survey data, it has been possible to recreate the original volumes of the ancient building and rebuild the two best-preserved floors –a geometric mosaic and an <em>opus spicatum</em>– for a first digital reconstruction of the archaeological complex in a 3D environment.</p>


Author(s):  
Angel-Iván García-Moreno

Abstract Three-dimensional urban reconstruction requires the combination of data from different sensors, such as cameras, inertial systems, GPS, and laser sensors. In this technical report, a complete system for the generation of textured volumetric global maps (deep vision) is presented. Our acquisition platform is terrestrial and moves through different urban environments digitizing them. The report is focused on describing the three main problems identified in this type of works. (1) The acquisition of three-dimensional data with high precision, (2) the extraction of the texture and its correlation with the 3D data, and (3) the generation of the surfaces that describe the components of the urban environment. It also describes the methods implemented to extrinsically calibrate the acquisition platform, as well as the methods developed to eliminate the radial and tangential image distortion; and the subsequent generation of a panoramic image. Procedures are developed for the sampling of 3D data and its smoothing. Subsequently, the process to generate textured global maps with a negligible uncertainty is developed and the results are presented. Finally, the process of surface generation and the post-process of eliminating certain holes/occlusions in the meshes are reported. In each section, results obtained are shown. Using the methods presented here for geometric and photorealistic reconstruction of urban environments, high-quality 3D models are generated. The results achieved the following objectives: generate global textured models that preserve the geometry of the scanned scenes.


Informatics ◽  
2020 ◽  
Vol 7 (4) ◽  
pp. 37
Author(s):  
Loraine Franke ◽  
Daniel Haehn

Modern scientific visualization is web-based and uses emerging technology such as WebGL (Web Graphics Library) and WebGPU for three-dimensional computer graphics and WebXR for augmented and virtual reality devices. These technologies, paired with the accessibility of websites, potentially offer a user experience beyond traditional standalone visualization systems. We review the state-of-the-art of web-based scientific visualization and present an overview of existing methods categorized by application domain. As part of this analysis, we introduce the Scientific Visualization Future Readiness Score (SciVis FRS) to rank visualizations for a technology-driven disruptive tomorrow. We then summarize challenges, current state of the publication trend, future directions, and opportunities for this exciting research field.


2019 ◽  
Vol 8 (3) ◽  
pp. 124 ◽  
Author(s):  
Filiberto Chiabrando ◽  
Giulia Sammartano ◽  
Antonia Spanò ◽  
Alessandra Spreafico

This article proposes the use of a multiscale and multisensor approach to collect and model three-dimensional (3D) data concerning wide and complex areas to obtain a variety of metric information in the same 3D archive, which is based on a single coordinate system. The employment of these 3D georeferenced products is multifaceted and the fusion or integration among different sensors’ data, scales, and resolutions is promising, and it could be useful in the generation of a model that could be defined as a hybrid. The correct geometry, accuracy, radiometry, and weight of the data models are hereby evaluated when comparing integrated processes and results from Terrestrial Laser Scanner (TLS), Mobile Mapping System (MMS), Unmanned Aerial Vehicle (UAV), and terrestrial photogrammetry, while using Total Station (TS) and Global Navigation Satellite System (GNSS) for topographic surveys. The entire analysis underlines the potentiality of the integration and fusion of different solutions and it is a crucial part of the ‘Torino 1911’ project whose main purpose is mapping and virtually reconstructing the 1911 Great Exhibition settled in the Valentino Park in Turin (Italy).


2020 ◽  
Vol 11 (23) ◽  
pp. 141
Author(s):  
Ana Isabel Calero-Castillo ◽  
Ana Carrasco-Huertas ◽  
Marta Durbán-García ◽  
Jorge Alberto Durán-Suárez

<p>The aim of this paper is to explain the convenience of photogrammetry and virtual reconstruction applied to the restoration of large format canvas. This study presents the application of these techniques to the restoration and musealization of a late 19th century mural canvas painting attached to the ceiling of the Zambrano Pharmacy (Granada, Spain). The painting is an example of the allegorical motifs that could be found in 19th and 20th century pharmacies. It represents a group of cherubs and allegorical figures of Science or Pharmacy sitting in the clouds; the scene is surrounded by an architectural frame. The mural painting by Francisco Morón &amp; Luján (Granada, 1846 - Huércal-Overa, Almería, 1899) shows his signature in the lower right corner of the painting. The painting was in a good overall condition, but presented considerable yellowing and darkening (due to exposure to nearby pollution from the street, dust, etc.) that required its cleaning to reveal its true colors. In 2018, the pharmacy was acquired by the University of Granada, initiating its transfer to the conservation laboratories for its restoration, with two aims: recovering its original appearance, and preparing for its display in the “Ciencia, ciudad y cambio” exhibition (Hospital Real of Granada, February 6th to may 17th 2019); to this day, the painting is located in the crossing of the Hospital Real.</p><p>Once the intervention started, its large dimensions (7.6 x 3.3 m) made it impossible to obtain a complete high-quality orthogonal image using traditional photography methods. Therefore, it was decided to use photogrammetry for the correct documentation of: a) the initial state of the painting, b) the different restoration phases (initial documentation, mechanical cleaning of the reverse, removal of the protection of the front, cleaning of the front and pictorial reintegration), and c) the final result after the restoration process. Furthermore, this canvas was attached to the ceiling presumably with an animal glue adhesive, and during its intervention it was observed that the imprint of an earlier mural painting was attached to its reverse. Since the reverse of the canvas was hidden by the final mounting system, it was necessary to document the imprint of the previous mural painting adhered to the reverse of the canvas.</p><p>To recreate the original painting and to allow a correct study and comprehension of this work, a virtual reconstruction based on the photogrammetric documentation of the reverse of the painting was achieved. The photogrammetric processing allowed us to obtain high-quality orthogonal images (10000 x 5000 px), thus demonstrating the suitability of this technique for the documentation of a large format canvas. The images obtained were also useful to study the dimensions of the paint, with a total area of 25 m2. Agisoft PhotoScan Professional was used for the photogrammetric model; the three-dimensional (3D) models and the textures were transferred to a 3D free software (Blender) for the rendering and recreation of the models. On the other hand, the virtual reconstruction was made using Adobe Photoshop to recover the entire painting. The methodology consisted in working with different layers to paint the missing parts of the motifs and the simulated architecture; then, the missing parts were reconstructed based on the preserved paint (24.5% of the total area) and, finally, textures and filters were incorporated to simulate the appearance of a mural painting.</p><p>This research has proved photogrammetry is suitable for the documentation of a restoration process for large format pictoric works, since this technique allows to obtain high resolution orthophotos from the different intervention phases. Additionally, the virtual reconstruction has proven to be a useful tool for the documentation of the painting, its registration and its visualization; it can also recreate the decorative pattern and original colors.</p>


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