scholarly journals Documentación y reconstrucción virtual en restauración de obras pictóricas de gran formato: el lienzo mural de la farmacia Zambrano

2020 ◽  
Vol 11 (23) ◽  
pp. 141
Author(s):  
Ana Isabel Calero-Castillo ◽  
Ana Carrasco-Huertas ◽  
Marta Durbán-García ◽  
Jorge Alberto Durán-Suárez

<p>The aim of this paper is to explain the convenience of photogrammetry and virtual reconstruction applied to the restoration of large format canvas. This study presents the application of these techniques to the restoration and musealization of a late 19th century mural canvas painting attached to the ceiling of the Zambrano Pharmacy (Granada, Spain). The painting is an example of the allegorical motifs that could be found in 19th and 20th century pharmacies. It represents a group of cherubs and allegorical figures of Science or Pharmacy sitting in the clouds; the scene is surrounded by an architectural frame. The mural painting by Francisco Morón &amp; Luján (Granada, 1846 - Huércal-Overa, Almería, 1899) shows his signature in the lower right corner of the painting. The painting was in a good overall condition, but presented considerable yellowing and darkening (due to exposure to nearby pollution from the street, dust, etc.) that required its cleaning to reveal its true colors. In 2018, the pharmacy was acquired by the University of Granada, initiating its transfer to the conservation laboratories for its restoration, with two aims: recovering its original appearance, and preparing for its display in the “Ciencia, ciudad y cambio” exhibition (Hospital Real of Granada, February 6th to may 17th 2019); to this day, the painting is located in the crossing of the Hospital Real.</p><p>Once the intervention started, its large dimensions (7.6 x 3.3 m) made it impossible to obtain a complete high-quality orthogonal image using traditional photography methods. Therefore, it was decided to use photogrammetry for the correct documentation of: a) the initial state of the painting, b) the different restoration phases (initial documentation, mechanical cleaning of the reverse, removal of the protection of the front, cleaning of the front and pictorial reintegration), and c) the final result after the restoration process. Furthermore, this canvas was attached to the ceiling presumably with an animal glue adhesive, and during its intervention it was observed that the imprint of an earlier mural painting was attached to its reverse. Since the reverse of the canvas was hidden by the final mounting system, it was necessary to document the imprint of the previous mural painting adhered to the reverse of the canvas.</p><p>To recreate the original painting and to allow a correct study and comprehension of this work, a virtual reconstruction based on the photogrammetric documentation of the reverse of the painting was achieved. The photogrammetric processing allowed us to obtain high-quality orthogonal images (10000 x 5000 px), thus demonstrating the suitability of this technique for the documentation of a large format canvas. The images obtained were also useful to study the dimensions of the paint, with a total area of 25 m2. Agisoft PhotoScan Professional was used for the photogrammetric model; the three-dimensional (3D) models and the textures were transferred to a 3D free software (Blender) for the rendering and recreation of the models. On the other hand, the virtual reconstruction was made using Adobe Photoshop to recover the entire painting. The methodology consisted in working with different layers to paint the missing parts of the motifs and the simulated architecture; then, the missing parts were reconstructed based on the preserved paint (24.5% of the total area) and, finally, textures and filters were incorporated to simulate the appearance of a mural painting.</p><p>This research has proved photogrammetry is suitable for the documentation of a restoration process for large format pictoric works, since this technique allows to obtain high resolution orthophotos from the different intervention phases. Additionally, the virtual reconstruction has proven to be a useful tool for the documentation of the painting, its registration and its visualization; it can also recreate the decorative pattern and original colors.</p>

2021 ◽  
Vol 12 (25) ◽  
pp. 124
Author(s):  
Simone Fallica ◽  
Raissa Garozzo ◽  
Cettina Santagati

<p class="VARAbstract">This paper addresses the challenge of digitally reconstructing ruined architectural sites and retracing their history, in order to virtually recompose their geometrical, stylistic and material integrity. To this end, the research team analyzed the ruins of the church of Santa Maria de Monasterio Albo, located in the ancient village of Misterbianco (Sicily) and destroyed (together with the entire hamlet) by the 1669 eruption of Mount Etna. In the last years, some excavation campaigns brought the church to the light, unveiling the remains of the main portal and six altars, which are one of the most remarkable examples of Mannerist art in eastern Sicily. This research aimed to three-dimensional (3D) reconstruct both the altars and the portal, ideally reviving their original 17<sup>th</sup> century configuration. This goal was achieved through an in-depth archival research (documents dating back to the years between 1300 and 1666 were consulted), an analysis of Classic and Renaissance treatises, and two integrated digital survey campaigns (laser scans and photogrammetry). The outcome is represented by the 3D models of the seven artifacts, which include surviving parts reconstructed as photogrammetric meshes, several fragments were placed in their likely early location through a virtual anastylosis, and NURBS (Non Uniform Rational Basis-Splines) surfaces (recreating the no longer existing elements). The latter were 3D modelled based on the treatises (which provided information on the correct proportioning) or in analogy with other coeval similar artifacts. Overall, the digital reconstruction was based on the ethical principles of transparency of the intervention, recognition of non-original additions and distinction between evidence and hypothesis, according to the London Charter and the Seville Principles. The experimentation provides a valid support for possible interventions in the real world and is the starting point to develop a digital archive of the site, which would make the different accuracy levels the reconstruction explicit.</p><p><strong>Highlights:</strong></p><ul><li><p>3D virtual reconstruction is effective to visualize and bring back to life ruined architectural artefacts.</p></li><li><p>Information about the artefacts original appearance was harvested through digital survey campaigns, archival documents, and comparisons with iconographic sources and coeval buildings.</p></li><li><p>The 3D reconstruction follows ethical principles of transparency and combines photogrammetric meshes (partly relocated through a virtual anastylosis) and NURBS surfaces.</p></li></ul>


2017 ◽  
Vol 8 (17) ◽  
pp. 1 ◽  
Author(s):  
Roberto Scopigno ◽  
Marco Callieri ◽  
Matteo Dellepiane ◽  
Federico Ponchio ◽  
Marco Potenziani

<p class="VARKeywords">Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) assets. The research results produced in the last decade ignited an impressive evolution and consolidation of the technologies for acquiring high-quality digital three-dimensional (3D) models, encompassing both geometry and color. What remains still an open problem is how to deliver those data and related knowledge to our society. The web is nowadays the main channel for the dissemination of knowledge. Emerging commercial solutions for web-publishing of 3D data are consolidating and becoming a de-facto standard for many applications (e-commerce, industrial products, education, etc.). In this framework, CH is a very specific domain, requiring highly flexible solutions. Some recent experiences are presented, aimed at providing a support to the archival of archaeological 3D data, supporting web-based publishing of very high-resolution digitization results and finally enabling the documentation of complex restoration actions. All those examples have been recently implemented on the open-source 3D Heritage Online Presenter (3DHOP) platform, developed at CNR-ISTI.</p>


2020 ◽  
Vol 11 (22) ◽  
pp. 1 ◽  
Author(s):  
Leonarda Fazio ◽  
Mauro Lo Brutto

<p class="VARKeywords">In recent years, the use of three-dimensional (3D) models in cultural and archaeological heritage for documentation and dissemination purposes has increased. New geomatics technologies have significantly reduced the time spent on fieldwork surveys and data processing. The archaeological remains can be documented and reconstructed in a digital 3D environment thanks to the new 3D survey technologies. Furthermore, the products generated by modern surveying technologies can be reconstructed in a virtual environment on effective archaeological bases and hypotheses coming from a detailed 3D data analysis. However, the choice of technologies that should be used to get the best results for different archaeological remains and how to use 3D models to improve knowledge and dissemination to a wider audience are open questions.</p><p class="VARKeywords">This paper deals with the use of terrestrial laser scanners and photogrammetric surveys for the virtual reconstruction of an archaeological site. In particular, the work describes the study for the 3D documentation and virtual reconstruction of the “Sanctuary of Isis” in <em>Lilybaeum,</em> the ancient city of Marsala (southern Italy). The "Sanctuary of Isis" is the only Roman sacred building known in this archaeological area. Based on the survey data, it has been possible to recreate the original volumes of the ancient building and rebuild the two best-preserved floors –a geometric mosaic and an <em>opus spicatum</em>– for a first digital reconstruction of the archaeological complex in a 3D environment.</p>


2017 ◽  
Vol 1 (2) ◽  
pp. 298-309 ◽  
Author(s):  
Stefano Marziali ◽  
Giulia Dionisio

The MUSINT II project was created to publicize and promote the Minoan glyptic, a little-known archaeological heritage. Its contents were designed to involve both specialists and a general public (adults and children).The project focuses on the 3D digitalization of seventeen very small (about 15mm diameter) seals, stored in the archives of the National Archaeological Museum of Florence.The digitalization of these artifacts required a high-quality resolution technique capable of capturing their morphology and decorative motives and, at the same time, appeal to the educational targets.For this reason, the Structure from Motion (SfM) Photogrammetry was chosen. This technology makes it possible to obtain three-dimensional reproductions from random photographs made by non-dedicated devices, but the tiny-object survey required specific instruments and skills.A macrophotography technique was applied together with a specific workflow to obtain high quality photogrammetric models and to save time in acquiring and processing images. With this methodology, 3D models of high metric precision mesh and maximum color fidelity textures were obtained. This process delivers results of high level detail for low capital costs and minimal acquisition and processing time.


2018 ◽  
Vol 2 (2) ◽  
pp. 121-137
Author(s):  
Baya Bennoui-Ladraa ◽  
Youcef Chennaoui

This paper presents a methodological contribution in the field of the archaeological restitution’s process. This latter is based on virtual anastylosis, which concerns the reconstruction of fragments of the ruins of the nameless Temple of Tipasa in Algeria. We have to mention that our work focused more particularly on the virtual restitution of the three access doors of the sacred courtyard of the temple. Here, we have found many fragments including the voussoirs, which were revealed during the excavation work, encouraging the proposition of our hypothesis on the initial state of the temple. The protocol followed is based on the photogrammetric survey of the blocks which has allowed us to generate 3d models of the elements constituting the entrance facade to the sacred courtyard. The historical documentation as well as the architectural treatises made it possible to fill the gaps with the aim of communicating the most relevant image of our temple. The main objective of the research was to provide a corpus of data in 2d and 3d of all the blocks which has served, at first the documentation and the study of the remains; but also for the proposal of virtual reconstitution hypothesis for valorization and knowledge of part of the history of the site of Tipasa.


2021 ◽  
Vol 263 ◽  
pp. 05014
Author(s):  
Svetlana Maksimova ◽  
Anastasia Semina ◽  
Anna Shamarina ◽  
Anna Balandina

The possibilities and role of a three-dimensional spatial model are considered on the example of the historical and architectural Usolye Stroganovsky museum-reserve strategic master plan (Perm region). In the context of heritage preservation, the master plan was shown not only as a strategic document, but also as a communication tool between various branches of government in order to integrate heritage protection policy into the system of general urban planning policy. The methodological approach is based on use of a digital three-dimensional model obtained by laser scanning and photogrammetry. A portable and ground-based laser scanning to create the point cloud is presented. The architectural and urban planning solutions of the strategic master plan are based on the dynamic 3D model and static visualizations of individual elements. The results of virtual reconstruction are shown. The level of detail of 3D models is LOD 200. Virtual reconstruction and visualization have shown themselves not only as a reliable communication tool for the decision-making management, but also as a way to quickly obtain a complex of urban planning and design documentation suitable for reconstruction and restoration of historical and architectural heritage.


Author(s):  
S. Pratali Maffei ◽  
E. Canevese ◽  
T. De Gottardo

<p><strong>Abstract.</strong> The twenty-year and interdisciplinary research activity carried out by Virtualgeo has focused on the development of new methods and tools for 3D modeling that go beyond the simple digital-virtual reconstruction of solid modelling, in order to realize three-dimensional informative and photogrammetric representations that faithfully reproduce reality. These so called Advanced 3D models are the basis for carrying out metrological investigations to support the design and the BIM database population. In particular, in this paper we will deal with the segmentation tool, which allows the classification of the photogrammetric 3D model (material, degradation and chronological features). In detail, we will illustrate the collaboration experience between Virtualgeo and the University of Trieste, course in Technologies for the conservation and enhancement of architectural heritage of the Master's Degree in Architecture. The experience focused on the study of the archaeological site of the Roman river port of Aquileia, which Advanced 3D model was supplied by Virtualgeo. Firstly, the work focused on the informative contents necessary for the subsequent elaborations (different types of materials, alteration/degradation forms), starting from the use of coded lexicons (UNI 11182/2006). Subsequently, the quantitative data were associated to each category of homogeneous elements, obtainable from the segmentation (“mapping”) of the 3D model. This experience gave the chance to test the EasyCUBE PRO software: it was gradually adapted to the specific needs emerged both during the analysis of the site and the definition of conservation interventions, so as the outputs that can be generated after the elaboration of the Advanced 3D model.</p>


2021 ◽  
Vol 12 (24) ◽  
pp. 77
Author(s):  
Alvaro Rodríguez-Miranda ◽  
José M. Valle Melón ◽  
Jaione Korro Bañuelos ◽  
Garbiñe Elorriaga Aguirre

<p class="VARAbstract">The concept of mock-up, which share with the drawing the expressive synthesis for the analysis of the architectural form and evolution, is an invaluable asset for the preservation of the heritage. To mark the 175<sup>th</sup> anniversary of the Práxedes Mateo Sagasta’s secondary school of Logroño (Spain), an exhibition about the history of the institution was organized at the premises of La Rioja Library. The current school building became operational in 1900 and was built on the former site of a Carmelite convent. In fact, the convent rooms were the first location for the school, after the expropriations of religious communities during the mid-19th century. For the benefit of the aforementioned exhibition, it was considered interesting to generate a three-dimensional (3D) virtual reconstruction of the convent buildings to show how it would have looked. However, the lack of sufficient contemporary graphic information was a challenge, so it was decided that an efficient solution would be to generate the virtual reconstruction from a paper craft model, which had been created by the librarian of the secondary school as a result of his research on this matter. This text describes the 3D modelling of that cut-out element by means of monoscopic photogrammetry (perspective drawing) and the use of non-realistic rendering based on the appearance of the paper mock-up (and not trying to recreate the real image of the buildings) so as to provide a suggestive view of the convent and create interactive exhibition items. Moreover, the text deals with the long-term preservation and the improvement of the re-use of the 3D models. The former by resorting to institutional repositories —from which users can download the full detailed versions— and the latter employing versions able to be visualized in 3D warehouses (such as Sketchfab) and augmented reality (AR) applications.</p><p><strong>Highlights:</strong></p><ul><li><p>A significant part of the architectural heritage is represented by mock-ups of different materials (paper, wood, metal and so on).</p></li><li><p>Virtual modelling and augmented reality (AR) can be appropriate tools for materializing, recovering and disseminating scale models to the public.</p></li><li><p>Techniques for geometric documentation and visual representation need to be adapted in order to tackle the peculiar features of these elements (size, materials, fragility, etc.).</p></li></ul>


Author(s):  
L. Borodkin ◽  
D. Zherebyatyev ◽  
A. Entin ◽  
O. Kim ◽  
S. Chernov ◽  
...  

The article is devoted to the issues of methodology and methods of virtual reconstruction of the historical landscape of cities with a long history. This is one of the developing areas of modern historical urban studies, methodological basis of which includes 3D modeling technologies and three-dimensional GIS. The article describes an interdisciplinary project for creating a virtual reconstruction of the landscape of Bely Gorod of the 16th – 18th centuries – a historical area in the center of Moscow. On the basis of generated source base, a virtual reconstruction of the dominant historical objects of Bely Gorod is built, the 3D models of which are "embedded" into historical landscape restored using a three-dimensional GIS


Author(s):  
R. Quattrini ◽  
R. Pierdicca ◽  
E. Frontoni ◽  
R. Barcaglioni

The exploitation of high quality 3D models for dissemination of archaeological heritage is currently an investigated topic, although Mobile Augmented Reality platforms for historical architecture are not available, allowing to develop low-cost pipelines for effective contents. The paper presents a virtual anastylosis, starting from historical sources and from 3D model based on TLS survey. Several efforts and outputs in augmented or immersive environments, exploiting this reconstruction, are discussed. &lt;br&gt;&lt;br&gt; The work demonstrates the feasibility of a 3D reconstruction approach for complex architectural shapes starting from point clouds and its AR/VR exploitation, allowing the superimposition with archaeological evidences. Major contributions consist in the presentation and the discussion of a pipeline starting from the virtual model, to its simplification showing several outcomes, comparing also the supported data qualities and advantages/disadvantages due to MAR and VR limitations.


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