Phase Lag of Tire Cornering Force

1989 ◽  
Vol 17 (3) ◽  
pp. 184-200 ◽  
Author(s):  
R. Hanada ◽  
T. Nagumo ◽  
T. Mashita

Abstract Automobile handling can be greatly improved by reducing the phase lag of tire cornering force behind imposed distortion. We have shown experimentally that this lag is related to in-plane stiffness of the belt and to radial, lateral, and circumferential stiffnesses of the sidewall. While the cornering stiffness is related to the belt rigidity, either can be changed without affecting the sidewall stiffnesses. The cornering stiffness, for example, is sensitive to design factors such as tread compound and tread pattern. The radial, lateral, and circumferential sidewall stiffnesses, however, are mutually perpendicular at a given point in a tire, so they cannot be changed independently of each other. In order to reduce the phase lag of the cornering force, the lateral and circumferential stiffnesses must be increased with a minimum increase in radial stiffness. This can be done by either lowering the radial location of the maximum section width of the inflated tire or by proper changes in material and/or design elements of the sidewall.

2020 ◽  
Vol 22 ◽  
Author(s):  
Cindy Chen ◽  
Genesis Okken

The purpose of this paper is to explore design factors behind successful pop-up shops and how design elements in these environments can enhance the consumer experience. Since pop-up shops are defined as “impermanent” environments, the connection between the consumer experience and design elements such as colors, lighting, materiality, form, and layout can have a meaningful impact in raising brand awareness and potentially influence sales. This exploratory and qualitative research collected data based on direct observations of six pop-up retail stores in the New York City region. This study provides better insight to designers and companies on the importance of design strategies within environments in this quickly growing industry to create memorable experiences for consumers.


Author(s):  
Kenneth Owen ◽  
Robert Willis

This chapter examines three important aspects of folksonomies; common design factors found in folksonomies, developmental patterns of mature folksonomies, and the identification of knowledge consumer behaviors that can act as metrics for the evaluation of a small-scale folksonomy. In identifying desirable design elements, a comparative examination of tags and objects was made using a study conducted at Lakehead University. From this project, an exemplar of an effective folksonomical data structure was derived. User behavior was examined and categorized to identify behaviors that can be monitored and measured as indicators of user satisfaction. The authors analyze the structures of a folksonomy and synthesize a practical model of an effective folksonomy in the context of knowledge management.


Author(s):  
Kenzie Ann Burniston Woodbridge

Over 700 million people worldwide are socializing and spending time, sometimes significant amounts, in online multiplayer games, and these social spaces can be important sites of community. Unfortunately, levels of civility, aggression, and mutual helping can vary significantly between game spaces. Given their ubiquity and importance in so many people’s lives, it is critical to understand how a prosocial community can be created and maintained over time in these spaces for those who want them. This research uses virtual ethnography and interpretive phenomenological analysis to examine how moderation and community development strategies, game design elements, and player behaviours are experienced and can be influenced by players in prosocially-oriented online multiplayer Minecraft servers. It is clear that it is the prosocial orientation of players and the commitment, social skill, and integrity of server moderators that is most key to creating and maintaining a prosocial gaming environment and that although game design can support prosociality, game design factors appear to be much less important overall. Attracting the right players—and refusing entry to the wrong ones—is the most important concern.


Author(s):  
Kenneth Owen ◽  
Robert Willis

This chapter examines three important aspects of folksonomies; common design factors found in folksonomies, developmental patterns of mature folksonomies, and the identification of knowledge consumer behaviors that can act as metrics for the evaluation of a small-scale folksonomy. In identifying desirable design elements, a comparative examination of tags and objects was made using a study conducted at Lakehead University. From this project, an exemplar of an effective folksonomical data structure was derived. User behavior was examined and categorized to identify behaviors that can be monitored and measured as indicators of user satisfaction. The authors analyze the structures of a folksonomy and synthesize a practical model of an effective folksonomy in the context of knowledge management.


2017 ◽  
Vol 13 (10) ◽  
pp. 86 ◽  
Author(s):  
Siripuk Ritnamkam ◽  
Yada Chavalkul

There have been a lot of studies on the relationship between visual appearances of packaging—such as color, font, and illustration—and consumers’ feelings, but very few focused on touch sensation. Well-designed touch texture can attract consumers to cosmetic products and can be considered as a rarely-explored way of sensory marketing. The objectives of this study was to seek for design factors (design elements that can be associated with feeling words). Thirty-six different 3-D texture models were constructed. Their designs were produced from established 2-D visual design elements. Those models were tested by a group of participants to see whether they could clearly convey different feelings. Only 6 models were deemed valid in this sense. These 6 models were then sought for distinctive design factors. The 5 design factors that were obtained were the following: 1) structure of lines, 2) distance between lines, 3) small and large empty spaces, 4) line uniformity, and 5) number of lines. These design factors were able to elicit 16 feeling words: 1. Busy, 2. Tense, 3. Strong, 4. Confident, 5. Manful, 6. Delicate, 7. Friendly, 8. Gentle, 9. Sensitive, 10. Enjoyable, 11. Independent, 12. Natural, 13. Simple, 14. Comfortable, 15. Easy, and 16. Flexible. These design factors can be directly used by designers for constructing textured surface components of packages or products that can affect consumers’ feelings by touch.


2011 ◽  
Vol 175-176 ◽  
pp. 822-826
Author(s):  
Jian Ping Shi ◽  
Jia Ni Zhu ◽  
Xian Yan Liu ◽  
Xuan Wang

In this paper, Kansei Engineering is introduced into garment design to establish a research platform. The core of Kansei Engineering is to translate abstract semantic demands of garment into detailed design elements. It is suggestive and helpful for designers and customers to understand the quantified relationship between them two. In this study,27 representative stripe-pattern knitted garments and 7 word-pairs were selected as samples and appraisal words. The questionnaires were distributed to 132 college students of Soochow University and then the data results were analyzed by using statistical software SPSS 13.0. From analysis, some conclusions were drawn as follows: Personality and appearance factor were the two main Kansei factors; and the relationships between the design factors of stripe-pattern knitted garment and the customers’ sensory psychology were presented directly through quadrant analysis.


Author(s):  
Masataka Yoshimura ◽  
Kazuhiro Izui ◽  
Kazuma Fukatani

Development of products that thoroughly integrate lifecycle design factors requires the simultaneous clarification and evaluation of numerous design elements. When such product development problems are treated as design optimization problems, these elements are expressed by decision variables, constraint functions and objective functions. The existence of complex relationships among such design elements increases the difficulty of formulating the problem model and conducting straightforward searches for optimal solutions. This study presents a method for representing design alternatives that have subordinate relationships, using hierarchical genotypes. Constraint relationships of alternatives are clarified using constraint matrices which are also transformed to hierarchical genotypes. Furthermore, the efficiency of different genotype structures is compared using numerical experimentations. Based on the experimental results, a procedure for constructing optimal hierarchical genotypes is proposed.


Author(s):  
Sunghyun R. Kang ◽  
Debra Satterfield

The visual design of a website is critical when establishing a strong corporate identity on the web. The look and feel of a website will quickly influence a user with regard to how they perceive the image of the business. It will determine whether they feel comfortable or included in the site’s target audience and whether or not they feel the business is professional or trustworthy. If at a first glance, the visual design does not connect on these levels with the user the likelihood of them using the site or purchasing products is greatly diminished. Therefore, the site must quickly capitalize on a known and trusted pre-existing corporate identity, or establish a new corporate identity that is professional and appropriate. The purpose of this chapter is to examine design factors and determine which of these factors affect people’s ability to identify and perceive information on web sites. This chapter discusses how design elements can cross media boundaries and create a consistent and effective user experience between the physical business and its presence on the web. This chapter explains branding elements such as logos, color systems, typography, grid structure, photography, graphic style, and the visual hierarchy of information with regard to how they can be used in static and dynamic applications.


Author(s):  
Anil Kumar ◽  
◽  
Surjit Angra ◽  
Arindam Kumar Chanda ◽  
◽  
...  

A sandwich structure is always designed to have maximum Strength and Stiffness. In this research, three main design factors i.e. facesheet thickness, core height and panel with each having three different values (levels) have been chosen and a L9 Orthogonal Array has been generated using Taguchi Design in Minitab software. The Sheet Stresses and Shear Stresses have been calculated for all 9 configurations. From Taguchi Analysis it has been observed that the optimum level for different design parameters are F/S thickness .8mm, Core Height 8mm and Panel Width 50mm.Then PCA assisted GRA has been performed on the two responses and it has been observed that the optimum parameter level are F/S thickness. 8mm, Core Height 8mm and Panel Width 50mm. ANOVA analysis has also been performed to find out the effect of selected design elements on the two types of stress values of the sandwich panel. It has been observed that the Facesheet Thickness has the maximum effect on Sandwich Stresses.


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