scholarly journals Children’s Construction of Identity in Virtual Play Worlds – A Classroom Perspective

2013 ◽  
Vol 15 (1) ◽  
pp. 58 ◽  
Author(s):  
Anne Burke

The formation of identity is inextricably linked to powerful meaning-makers in a child’s young life.  In the 21st century, this typically involves engagement in virtual play worlds.  This case study reports on the identity construction of young gamers in a classroom as perceived through an I/identity framework (Rowsell & Abrams, 2011), associative I/identity framework (Abrams, 2011) and informed by New Literacies through a socio-cultural lens.  Children engage in Discourses (Gee, 2007; 2008; 2009) to experiment with early rehearsals and re-enactments, navigating fluidly among different roles and virtual world experiences.  This study shows how children form affinity groups and social connections with other players in their real world play spaces and online, thus creating a meaningful interplay of their real world and virtual I/identities in a variety of ways.

2019 ◽  
Vol 4 (2) ◽  
pp. 183
Author(s):  
Ahmad Hidayatullah

<p>The rapid development of technology implies inclusiveness in da'wah not only in real terms in the real world, but also in the virtual world. Some things that become considerations of the da'wah inclusiveness need to be applied, including the growth of radicalism through social media, then in 2015 a funny social media account @NUgaris emerged that intensely and consistently helped to color the virtual world. This type of research is qualitative with a case study approach. The authors explore the implementation of preaching inclusiveness through social media carried out by the above account. The results of the study show that there are three forms of the application of the inclusiveness of the @NUgarislucu account, namely: inclusiveness in doing da’wah to the internal citizens of NU (Nahdhiyin); inclusiveness in da'wah to internal Muslims who differ in manhaj (across mass organizations) in Indonesia; inclusiveness in da'wah to external Muslims, namely to other religions in Indonesia. The three forms of missionary inclusiveness are carried out through dialogue and humor.</p>


2020 ◽  
Vol 26 (2-3) ◽  
Author(s):  
Rong Chen

Abstract In this paper, I report on a quasi-case study of U.S. presidential identity based on Donald J. Trump’s presidency, demonstrating that Trump is considered by the American public as an antithesis of presidentiality. I then discuss the insights from this study on several critical issues that face identity studies, an expansive area of investigation which has attracted the attention of students from a diverse range of disciplines. I demonstrate that identity is a set of attributes the formation of which is based on the mission of the group and the expected behaviors of members of that group, that the construction of identity is largely a bottom-up and gradual process, and that identity is both preexisting and emergent.


2020 ◽  
Vol 7 (2) ◽  
pp. 107-118
Author(s):  
Lisa Vangohol Jande ◽  
Noor Aireen Ibrahim

Identity in the virtual world has become a point of interest for researchers. The virtual world has become a place where people go to interact and in turn create an identity for themselves.  This study sets out to investigate identity construction in a 3D Virtual world game using Avakin Life as a case study. Going with Goffman’s theory of self-presentation, this study aims to understand why identities are created in the virtual world and how this identity is created. The process to achieving this is carried out through a review of previous literature on virtual world identity construction and an ethnographic research carried out in Avakin Life using observation and semi-structured interviews as a method for data collection. The data is analysed thematically, and the findings show that participants use the virtual world to create an extension of themselves while they achieve this creation by duplicating a piece of themselves through the use of their Avatars. This study therefore helps to add to the existing knowledge on identity and identity construction in the virtual world.


2021 ◽  
Vol 10 (2) ◽  
pp. 67-87
Author(s):  
ZAFER KUŞ ◽  
MERT HİLAL

Although there are differences in identity construction depending on countries and periods, some courses have come to the fore in the education system in each per i od. In Turkey, the education system in general, and history, geography, citizenship and social studies courses, in particular, have instrumental importance in the construction of identity. When the literature is examined, it can be observed that there are many studies on history, social studies and citizenship lessons for identity construction. However, there is a limited number of studies on identity construction for the geography curricula. The main purpose of this research was to examine the secondary education geography curricula in Turkey in terms of identity and citizenship construction. The study was planned and carried out as a qualitative case study. Case studies often describe the exploration of a bounded system. In this research, the sample was limited to the 2005 and 2018 geography course curricula, and a detailed description was made by using “content analysis” based on the research purpose. As a result of the research, it was determined in both curricula that the national identity theme had the most expressions, and national identity was aimed to be built by presenting details about the geography of the homeland. In addition to national identity, it was determined that there were also contents related to social identity, ecological identity, universal identity, and a limited number of digital identity and religious identity themes.


Sociologija ◽  
2010 ◽  
Vol 52 (2) ◽  
pp. 141-166
Author(s):  
Sanja Petkovska

The spaces of virtual world contain mythological contents from different social and cultural-historical periods, creating a new way of existing and acting of contemporary individual and society, as well as a way to interpret them. The world created in three dimensions called Second Life is crawled both by mythological symbols and postmodern fluidity, generating a special social and psychological sphere. In this survey we will give a short presentation of the Second Life phenomenology, starting with its structure, and then explaining its relation to the real world and to the mode in which traditional cultural elements are presented there. The case study of dandellion/@ Kimban will be used as an illustration of this digital imitation of life given in three-dimensional online role plays and of object modulation.


2017 ◽  
Vol 51 (3) ◽  
pp. 1163-1178 ◽  
Author(s):  
Sean Wiebe ◽  
Claire Caseley Smith

In this article, we summarize research on Prince Edward Island where a Prince Edward Island teacher, identifying as an a/r/tographer, designed a digital and multiliteracies unit, as part of a directed studies course in her Master of Education program. Small in scope, this single participant case study was designed to give a fuller picture to three difficulties teachers often face when teaching new literacies. These are (1) applying multiliteracies theory, (2) thinking across literacies domains, and (3) assessing literacies holistically. Findings are derived from our six research conversations, and our discussion highlights the necessity of artistic ways of being and thinking for teacher education programs in the 21stcentury.


2016 ◽  
Vol 15 (3) ◽  
pp. 253-265 ◽  
Author(s):  
Jeanette Hannaford

Literacies developed in digital worlds are part of the out-of-school experiences that students bring into their classrooms every day. This article, which draws from a multiple case study undertaken in an international school, calls on a sociocultural–new literacies approach to explore identity, discourse and space within the online practices of Third Culture Kids. For Third Culture Kids, digital worlds offer new kinds of spaces of belonging from which to explore social connections and a sense of self.


2013 ◽  
Vol 16 (2) ◽  
pp. 115-145 ◽  
Author(s):  
Andrew D. Wong

This article explores the creative use of unconventional spelling in brand names. Using insights from the indexical approach to the linguistic construction of identity, it demonstrates how unconventional spelling produces a myriad of effects and meanings, which in turn help construct brand identities. First, it identifies the various strategies of unconventional spelling, investigates their potential to convey distinctiveness, and examines other effects and meanings that they produce. It then presents a case study to further illustrate how unconventional spelling works with other marketing materials to create a unique brand identity. Unconventional spelling, because of its polarizing nature, can be a risky resource for constructing brand identities. Not only does this study contribute to an under-researched area in the sociolinguistics of orthography, but it also broadens the range of identities and linguistic resources examined in the sociolinguistic investigation of identity construction.


2015 ◽  
Vol 25 (1) ◽  
pp. 39-45 ◽  
Author(s):  
Jennifer Tetnowski

Qualitative case study research can be a valuable tool for answering complex, real-world questions. This method is often misunderstood or neglected due to a lack of understanding by researchers and reviewers. This tutorial defines the characteristics of qualitative case study research and its application to a broader understanding of stuttering that cannot be defined through other methodologies. This article will describe ways that data can be collected and analyzed.


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