6 Efficient and Precise Grasp Planning for Real World Objects

Author(s):  
Christoph Borst ◽  
Max Fischer ◽  
Gerd Hirzinger
Keyword(s):  
Robotica ◽  
2014 ◽  
Vol 33 (5) ◽  
pp. 1131-1146
Author(s):  
Jimmy A. Rytz ◽  
Lars-Peter Ellekilde ◽  
Dirk Kraft ◽  
Henrik G. Petersen ◽  
Norbert Krüger

SUMMARYIt has become a common practice to use simulation to generate large databases of good grasps for grasp planning in robotics research. However, the existence of a generic simulation context that enables the generation of high quality grasps that can be used in several different contexts such as bin-picking or picking objects from a table, has to our knowledge not yet been discussed in the literature.In this paper, we investigate how well the quality of grasps simulated in a commonly used “generic” context transfers to a specific context, both, in simulation and in the real world.We generate a large database of grasp hypotheses for several objects and grippers, which we then evaluate in different dynamic simulation contexts e.g., free floating (no gravity, no obstacles), standing on a table and lying on a table.We present a comparison on the intersection of the grasp outcome space across the different contexts and quantitatively show that to generate reliable grasp databases, it is important to use context specific simulation.We furthermore evaluate how well a state of the art grasp database transfers from two simulated contexts to a real world context of picking an object from a table and discuss how to evaluate transferability into non-deterministic real world contexts.


2021 ◽  
Vol 8 ◽  
Author(s):  
Sabhari Natarajan ◽  
Galen Brown ◽  
Berk Calli

In this work, we present several heuristic-based and data-driven active vision strategies for viewpoint optimization of an arm-mounted depth camera to aid robotic grasping. These strategies aim to efficiently collect data to boost the performance of an underlying grasp synthesis algorithm. We created an open-source benchmarking platform in simulation (https://github.com/galenbr/2021ActiveVision), and provide an extensive study for assessing the performance of the proposed methods as well as comparing them against various baseline strategies. We also provide an experimental study with a real-world two finger parallel jaw gripper setup by utilizing an existing grasp planning benchmark in the literature. With these analyses, we were able to quantitatively demonstrate the versatility of heuristic methods that prioritize certain types of exploration, and qualitatively show their robustness to both novel objects and the transition from simulation to the real world. We identified scenarios in which our methods did not perform well and objectively difficult scenarios, and present a discussion on which avenues for future research show promise.


Author(s):  
Yongxiang Wu ◽  
Yili Fu ◽  
Shuguo Wang

Purpose This paper aims to design a deep neural network for object instance segmentation and six-dimensional (6D) pose estimation in cluttered scenes and apply the proposed method in real-world robotic autonomous grasping of household objects. Design/methodology/approach A novel deep learning method is proposed for instance segmentation and 6D pose estimation in cluttered scenes. An iterative pose refinement network is integrated with the main network to obtain more robust final pose estimation results for robotic applications. To train the network, a technique is presented to generate abundant annotated synthetic data consisting of RGB-D images and object masks in a fast manner without any hand-labeling. For robotic grasping, the offline grasp planning based on eigengrasp planner is performed and combined with the online object pose estimation. Findings The experiments on the standard pose benchmarking data sets showed that the method achieves better pose estimation and time efficiency performance than state-of-art methods with depth-based ICP refinement. The proposed method is also evaluated on a seven DOFs Kinova Jaco robot with an Intel Realsense RGB-D camera, the grasping results illustrated that the method is accurate and robust enough for real-world robotic applications. Originality/value A novel 6D pose estimation network based on the instance segmentation framework is proposed and a neural work-based iterative pose refinement module is integrated into the method. The proposed method exhibits satisfactory pose estimation and time efficiency for the robotic grasping.


2018 ◽  
Vol 41 ◽  
Author(s):  
Michał Białek

AbstractIf we want psychological science to have a meaningful real-world impact, it has to be trusted by the public. Scientific progress is noisy; accordingly, replications sometimes fail even for true findings. We need to communicate the acceptability of uncertainty to the public and our peers, to prevent psychology from being perceived as having nothing to say about reality.


2010 ◽  
Vol 20 (3) ◽  
pp. 100-105 ◽  
Author(s):  
Anne K. Bothe

This article presents some streamlined and intentionally oversimplified ideas about educating future communication disorders professionals to use some of the most basic principles of evidence-based practice. Working from a popular five-step approach, modifications are suggested that may make the ideas more accessible, and therefore more useful, for university faculty, other supervisors, and future professionals in speech-language pathology, audiology, and related fields.


2015 ◽  
Vol 25 (1) ◽  
pp. 39-45 ◽  
Author(s):  
Jennifer Tetnowski

Qualitative case study research can be a valuable tool for answering complex, real-world questions. This method is often misunderstood or neglected due to a lack of understanding by researchers and reviewers. This tutorial defines the characteristics of qualitative case study research and its application to a broader understanding of stuttering that cannot be defined through other methodologies. This article will describe ways that data can be collected and analyzed.


2006 ◽  
Vol 40 (7) ◽  
pp. 47
Author(s):  
LEE SAVIO BEERS
Keyword(s):  

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