depth cueing
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2021 ◽  
Author(s):  
Ryan Edward O'Donnell ◽  
Kyrie Murawski ◽  
Ella Herrmann ◽  
Jesse Wisch ◽  
Garrett D. Sullivan ◽  
...  

There have been conflicting findings on the degree to which exogenous/reflexive visual attention is selective for depth, and this issue has important implications for attention models. Previous findings have attempted to find depth-based cueing effects on such attention using reaction time measures for stimuli presented in stereo goggles with a display screen. Results stemming from such approaches have been mixed, depending on whether target/distractor discrimination was required. To help clarify the existence of such depth effects, we have developed a paradigm that measures accuracy rather than reaction time in an immersive virtual-reality environment, providing a more appropriate context of depth. Four modified Posner Cueing paradigms were run to test for depth-specific attentional selectivity. Participants fixated a cross while attempting to identify a rapidly masked letter that was preceded by a cue that could be valid in depth and side, depth only, or side only. In Experiment 1, a potent cueing effect was found for side validity and a weak effect was found for depth. Experiment 2 controlled for differences in cue and target sizes when presented at different depths, which caused the depth validity effect to disappear entirely even though participants were explicitly asked to report depth and the difference in virtual depth was extreme (20 vs 300 meters). Experiments 3a and 3b brought the front depth plane even closer (1 m) to maximize effects of binocular disparity, but no reliable depth cueing validity was observed. Thus, it seems that rapid/exogenous attention pancakes 3-dimensional space into a 2-dimensional reference frame.


2010 ◽  
Vol 18 (9) ◽  
pp. 704 ◽  
Author(s):  
Chao-Chung Cheng ◽  
Chung-Te Li ◽  
Liang-Gee Chen
Keyword(s):  

2009 ◽  
Author(s):  
Chao-Chung Cheng ◽  
Chung-Te Li ◽  
Yi-Min Tsai ◽  
Liang-Gee Chen

Author(s):  
Alan Chu ◽  
Wing-Yin Chan ◽  
Jixiang Guo ◽  
Wai-Man Pang ◽  
Pheng-Ann Heng
Keyword(s):  

2006 ◽  
Vol 39 (3) ◽  
pp. 453-457 ◽  
Author(s):  
Clare F. Macrae ◽  
Paul R. Edgington ◽  
Patrick McCabe ◽  
Elna Pidcock ◽  
Greg P. Shields ◽  
...  

Since its original release, the popular crystal structure visualization programMercuryhas undergone continuous further development. Comparisons between crystal structures are facilitated by the ability to display multiple structures simultaneously and to overlay them. Improvements have been made to many aspects of the visual display, including the addition of depth cueing, and highly customizable lighting and background effects. Textual and numeric data associated with structures can be shown in tables or spreadsheets, the latter opening up new ways of interacting with the visual display. Atomic displacement ellipsoids, calculated powder diffraction patterns and predicted morphologies can now be shown. Some limited molecular-editing capabilities have been added. The object-oriented nature of the C++ libraries underlyingMercurymakes it easy to re-use the code in other applications, and this has facilitated three-dimensional visualization in several other programs produced by the Cambridge Crystallographic Data Centre.


2002 ◽  
Vol 7 (4) ◽  
pp. 83-90 ◽  
Author(s):  
Daniel Weiskopf ◽  
Thomas Ertl
Keyword(s):  

1992 ◽  
Vol 27 (12) ◽  
pp. 1080
Author(s):  
Dale A. Charletta
Keyword(s):  

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