2d to 3d conversion
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2021 ◽  
Author(s):  
Mohammad Fawaz

This thesis proposes an adaptive method for 2D to 3D conversion of images using a user-aided process based on Graph Cuts and Random Walks. Given user-defined labelling that correspond to a rough estimate of depth, the system produces a depth map which, combined with a 2D image can be used to synthesize a stereoscopic image pair. The work presented here is an extension of work done previously combining the popular Graph Cuts and Random Walks image segmentation algorithms. Specifically, the previous approach has been made adaptive by removing empirically determined constants; as well the quality of the results has been improved. This is achieved by feeding information from the Graph Cuts result into the Random Walks process in two different ways, and using edge and spatial information to adapt various weights. This thesis also presents a practical application which allows for a user to go through the entire process of 2D to 3D conversion using the method proposed in this work. The application is written using MATLAB, and allows a user to generate and edit depth maps intuitively and also allows a user to synthesize additional views of the image for display on 3D capable devices.


2021 ◽  
Author(s):  
Mohammad Fawaz

This thesis proposes an adaptive method for 2D to 3D conversion of images using a user-aided process based on Graph Cuts and Random Walks. Given user-defined labelling that correspond to a rough estimate of depth, the system produces a depth map which, combined with a 2D image can be used to synthesize a stereoscopic image pair. The work presented here is an extension of work done previously combining the popular Graph Cuts and Random Walks image segmentation algorithms. Specifically, the previous approach has been made adaptive by removing empirically determined constants; as well the quality of the results has been improved. This is achieved by feeding information from the Graph Cuts result into the Random Walks process in two different ways, and using edge and spatial information to adapt various weights. This thesis also presents a practical application which allows for a user to go through the entire process of 2D to 3D conversion using the method proposed in this work. The application is written using MATLAB, and allows a user to generate and edit depth maps intuitively and also allows a user to synthesize additional views of the image for display on 3D capable devices.


There has been a tremendous increase in the popularity of 3D hardware such as TV's, Smartphone's, gadgets for gaming, medical equipments, 3D printing and many more. 2D to 3D conversion is applied at various levels to get 3D content. In this paper, 3D image is generated from a single 2D image. we try to convert our own Karate and Bharathanatyam (KB) Dataset which contains both indoor and outdoor poses to 3D. Here, Watershed algorithm is employed to segment the image. Depth map is generated by sharpness and contrast as depth cues. The 3D image from single 2D image is created by depth image based rendering method.


Image processing is a strategy to change over a picture into advanced structure also, play out specific tasks on it, in order to get an upgraded picture or to extricate some profitable information from it. The transformation procedure of existing 2D pictures to 3D is financially feasible and is satisfying the development of high caliber stereoscopic pictures. A disparity map maybe live of however totallydifferent 2 pict ures areaunit, however far similar edge/corner/feature points area unit from one image to another.This idea executes the plan of the programmed 2D to 3D video shading transformation utilizing 2D video and grouping is displayed. The examined structures epitomize along procedure of neighboring casings abuse the ensuing procedure: CIELa*b* shading space transformation, wavelet change (WT) with edge location utilizing HF wavelet sub-groups (HF, LH and HH) or pyramidal plan, shading division through k-implies on a*b* shading plane, up-testing in wavelet case, dissimilarity map (DM) estimation at long last, the dissected 3D scene age.


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