saddle point equilibrium
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2021 ◽  
Vol 0 (0) ◽  
pp. 0
Author(s):  
Chandan Pal ◽  
Somnath Pradhan

<p style='text-indent:20px;'>In this paper we study zero-sum stochastic games for pure jump processes on a general state space with risk sensitive discounted criteria. We establish a saddle point equilibrium in Markov strategies for bounded cost function. We achieve our results by studying relevant Hamilton-Jacobi-Isaacs equations.</p>


2018 ◽  
Vol 41 (5) ◽  
pp. 2063-2073 ◽  
Author(s):  
Yun Sun ◽  
Chunxiao Ding ◽  
Yuanguo Zhu

Author(s):  
João P. Hespanha

This chapter explores the concept of mixed policies and how the notions for pure policies can be adapted to this more general type of policies. A pure policy consists of choices of particular actions (perhaps based on some observation), whereas a mixed policy involves choosing a probability distribution to select actions (perhaps as a function of observations). The idea behind mixed policies is that the players select their actions randomly according to a previously selected probability distribution. The chapter first considers the rock-paper-scissors game as an example of mixed policy before discussing mixed action spaces, mixed security policy and saddle-point equilibrium, mixed saddle-point equilibrium vs. average security levels, and general zero-sum games. It concludes with practice exercises with corresponding solutions and an additional exercise.


Author(s):  
João P. Hespanha

This chapter discusses two types of stochastic policy for extensive form game representation as well as the existence and computation of saddle-point equilibrium. For games in extensive form, a mixed policy corresponds to selecting a pure policy in random based on a previously selected probability distribution before the game starts, and then playing that policy throughout the game. It is assumed that the random selections by both players are done statistically independently and the players will try to optimize the expected outcome of the game. After providing an overview of mixed policies and saddle-point equilibria, the chapter considers the behavioral policy for games in extensive form. It also explores behavioral saddle-point equilibrium, behavioral vs. mixed policy, recursive computation of equilibria for feedback games, mixed vs. behavioral order interchangeability, and non-feedback games. It concludes with practice exercises and their corresponding solutions, along with additional exercises.


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