balanced game
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2021 ◽  
Vol 2021 ◽  
pp. 1-8
Author(s):  
Zhong Han

Sports can promote physical and mental health and the development of personality. How to build a balanced development evaluation system for sports and find a quality education suitable for the school are particularly important. In this article, we use edge computing technology to design a balanced development framework for sports. The framework will guide students to actively participate in physical exercise and develop sports to a higher, more comprehensive level. Then, the equilibrium game model is used to analyse the evaluation system of the balanced development of college sports. The research results show that the university sports balanced development evaluation system has good application prospects. The empirical analysis results verify its accuracy and reliability.


2021 ◽  
pp. 187-197
Author(s):  
Patrick Jost ◽  
Andreas Künz

AbstractThe increasing digitalisation of daily routines confronts people with frequent privacy decisions. However, obscure data processing often leads to tedious decision-making and results in unreflective choices that unduly compromise privacy. Serious Games could be applied to encourage teenagers and young adults to make more thoughtful privacy decisions. Creating a Serious Game (SG) that promotes privacy awareness while maintaining an engaging gameplay requires, however, a carefully balanced game concept. This study explores the benefits of an online role-playing boardgame as a co-designing activity for creating SGs about privacy. In a between-subjects trial, student groups and educator/researcher groups were taking the roles of player, teacher, researcher and designer to co-design a balanced privacy SG concept. Using predefined design proposal cards or creating their own, students and educators played the online boardgame during a video conference session to generate game ideas, resolve potential conflicts and balance the different SG aspects. The comparative results of the present study indicate that students and educators alike perceive support from role-playing when ideating and balancing SG concepts and are happy with their playfully co-designed game concepts. Implications for supporting SG design with role-playing in remote collaboration scenarios are conclusively synthesised.


2021 ◽  
pp. 3-19
Author(s):  
Patrick Jost ◽  
Monica Divitini

AbstractWith advancing digitalisation and the associated ubiquitous data processing, people face frequent privacy decisions. As personal data is often collected and processed in non-transparent ways, decision-making is tedious and regularly results in unthoughtful choices that resign privacy to comfort. Serious Games (SG) could be instrumentalised to raise awareness about privacy concerns and investigate how better privacy decisions can be encouraged. However, creating a SG that can research and promote better privacy choices while providing exciting gameplay requires carefully balanced game design. In this study, we interviewed 20 international experts in privacy, psychology, education, game studies, and interaction design to elicit design suggestions for analytic Serious Games that can be applied to research and improve privacy decision-making. With a mixed-method approach, we conducted a qualitative affordance analysis and quantified the findings to determine each expert groups’ perceptions of how to investigate and educate privacy decision-making with games while keeping an engaging experience for players. The findings suggest that privacy decision-making is best analysed by storytelling that extends to a real-world context and engages the player with curiosity. Decision-making investigation is suggested to either apply unobtrusive in-game monitoring with story-aligned character interrogation, switching to a meta-context or include personal data and devices from daily routines. Conclusively, design implications for analytic SG targeting privacy are synthesised from the experts’ suggestions.


2020 ◽  
Vol 49 (2) ◽  
pp. 579-599
Author(s):  
Miguel Ángel Mirás Calvo ◽  
Carmen Quinteiro Sandomingo ◽  
Estela Sánchez Rodríguez
Keyword(s):  
The Core ◽  

2019 ◽  
Vol 70 (1) ◽  
pp. 233-244
Author(s):  
Mario Amatria ◽  
Rubén Maneiro Dios ◽  
José Antonio Pérez-Turpin ◽  
María José Gomis-Gomis ◽  
Carlos Elvira-Aranda ◽  
...  

Abstract In today's soccer, teams are increasingly better trained both physically and tactically, hence different game styles can be identified and differences between them reduced. However, without an exhaustive analysis of reality, the view can lead to the extraction of erroneous conclusions, and what seems to be a team with a marked offensive profile is a mere illusion, resulting to be a team that develops a perfectly balanced game. In this paper, an analysis of technical-tactical performance of players who occupied both wings in an elite team was made, taking as reference the Spanish national soccer team as the model of international game to imitate in the last decade. The development of this paper was located within the observational methodology, using the polar coordinates technique for the analysis of the obtained data. The results showed how, despite identifying offensive profiles within technical-tactical performance of players that occupied the outer wings or lanes of the playing field, their tactical means and orientations diverged from each other. The results showed a more offensive profile and with higher technical complexity of players that occupied the left wing, while players that held the right wing showed a more defensive and recuperative profile, indicating a less vertical and complex style of play at a technical level with the forward as an offensive reference.


2019 ◽  
Vol 50 (1) ◽  
Author(s):  
Min Feng ◽  
Tingting Xie ◽  
Yuanfang Li ◽  
Nan Zhang ◽  
Qiuyuan Lu ◽  
...  

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