fractal object
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2020 ◽  
Vol 27 (3) ◽  
Author(s):  
Sahar Abdollahi Baghban ◽  
Manouchehr Khorasani ◽  
Gity Mir Mohamad Sadeghi

CAUCHY ◽  
2019 ◽  
Vol 6 (1) ◽  
pp. 27
Author(s):  
Kosala Dwidja Purnomo ◽  
Indry Larasati ◽  
Ika Hesti Agustin ◽  
Firdaus Ubaidillah

<p class="Abstract">Chaos game is a game of drawing a number of points in a geometric shape using certain rules that are repeated iteratively. Using those rules, a number of points generated and form some pattern. The original chaos game that apply to three vertices yields Sierpinski triangle pattern. Chaos game can be modified by varying a number of rules, such as compression ratio, vertices location, rotation, and many others. In previous studies, modification of chaos games rules have been made on triangles, pentagons, and -facets. Modifications also made in the rule of random or non-random, vertex choosing, and so forth. In this paper we will discuss the chaos game of quadrilateral that are rotated by using an affine transformation with a predetermined compression ratio. Affine transformation is a transformation that uses a matrix to calculate the position of a new object. The compression ratio <em>r</em> used here is 2. It means that the distance of the formation point is  of the fulcrum, that is  = 1/2. Variations of rotation on a square or a quadrilateral in chaos game are done by using several modifications to random and non-random rules with positive and negative angle variations. Finally, results of the formation points in chaos game will be analyzed whether they form a fractal object or not.</p>


Fuel ◽  
2017 ◽  
Vol 196 ◽  
pp. 59-68 ◽  
Author(s):  
M. Piechaczek ◽  
A. Mianowski

Spatium ◽  
2014 ◽  
pp. 79-84
Author(s):  
Ivana Cirovic

The author Carl Bovill has suggested and described a method for generating rhythm in architecture with the help of random curds, as they are the mathematical models of unpredictable and uneven groupings which he recognizes in natural shapes and in natural processes. He specified the rhythm generated in this way as the fractal rhythm. Random curds can be generated by a simple process of curdling, as suggested by B. Mandelbrot. This paper examines the way in which the choice of probability for every stage or level of the curdling process, and the number of stages in the procedure of curdling, affect the characteristics of the obtained fractal object as a potential mathematical model of rhythm in the design process. At the same time, this paper examines the characteristics of rhythm in architecture which determine whether the obtained fractal object will be accepted as an appropriate mathematical model of the observed rhythm.


Fractals ◽  
2011 ◽  
Vol 19 (04) ◽  
pp. 387-399 ◽  
Author(s):  
HYUNG SUK KANG ◽  
DUANE DENNIS ◽  
CHARLES MENEVEAU

An experimental study of interactions between a high Reynolds number fluid flow and multi-scale, fractal, objects is performed. Studying such interactions is required to improve our current understanding of wind or ocean current effects on vegetation elements, which often display fractal-like branching geometries. The main objectives of the study are to investigate the effects of the range of scales (generation numbers) of the fractal object and of the incoming flow condition on the drag force and drag coefficient, and to observe flow features in the near wake region resulting from the interaction. In this study, Sierpinski carpets and triangles with the scale ratios of 1/3 and 1/2, respectively, are employed. The fractal dimensions of the Sierpinski carpet and triangle are D = 1.893 and 1.585, respectively. Each pre-fractal object is mounted on a load cell at the centerline in a wind tunnel. Two types of inflow conditions are considered: laminar flow and high-turbulence level, active-grid-generated, flow. As a first approximation, we find the drag coefficients are approximately constant of order unity, and do not depend upon generation number of the pre-fractal when defined using the actual frontal area that varies as function of generation number. Still, the drag coefficient of the Sierpinski carpet increases weakly with number of generations indicating that the drag force decreases less than the cross-sectional area. For the Sierpinski triangle a similar trend is observed at large scales. However, the drag coefficient displays a peak at the third generation and then shows a decreasing trend as smaller scales are included for higher generation cases. The drag coefficient for the turbulent flow is larger than that for the laminar flow for all the fractal generations observed. Flow features (mean velocity, mean vorticity, and turbulence root-mean-square distributions) are measured by using stereoscopic Particle Image Velocimetry to observe various scales of the motion in the near wake of the pre-fractal objects. Strong shear layers are formed behind the fractal objects depending on the hole locations of different generations, which results in the formation of various length scales of the dominant turbulence structures. The smaller scale wakes are found to merge behind the Sierpinski carpet, whereas they are merely damped behind the Sierpinski triangle.


Author(s):  
Ke Guan ◽  
Tao Mei ◽  
Fanrang Kong ◽  
Xiaofeng Li
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