educational research and development
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2021 ◽  
Vol 5 (2) ◽  
pp. 270-280
Author(s):  
Juni Harta ◽  
Ida Bagus Putu Arnyana ◽  
Ni Ketut Suarni

Penelitian ini bertujuan untuk mengetahui dan mendeskripsikan validitas dan reliabilitas instrument kemampuan berpikir kritis dan literasi humanistik pada pembelajaran IPA kelas V SD. Penelitian ini merupakan penelitian pengembangan pendidikan (educational research and development) dengan desain penelitian 4D (four-D). Subyek pada penelitian pengembangan ini meliputi 2 dosen ahli dan 3 praktisi (guru).Teknik pengumpulan data yang digunakan yaitu rubric penilaian judges. Berdasarkan analisis data, diperoleh hasil penelitian bahwa : (1) Instrumen kemampuan berpikir kritis yang dikembangkan memenuhi syarat validitas konten dengan nilai  0,88 dengan kategori sangat baik dan sangat layak digunakan, (2) Instrumen literasi humanistik yang dikembangkan memenuhi syarat validitas konten dengan nilai 0,86 dengan kategori sangat baik dan sangat layak digunakan, (3) Instrumen berpikir kritis yang dikembangkan memenuhi syarat reliabilitas dengan nilai 0,674 dengan kategori tinggi, (4) Instrumen literasi humanistik yang dikembangkan memenuhi syarat reliabilitas dengan nilai 0,656 dengan kategori tinggi sehingga layak digunakan dalam pembelajaran.


2021 ◽  
Vol 2 (2) ◽  
pp. 173-181
Author(s):  
Nanda Kristia Santoso ◽  
Ferri Yonantha ◽  
Serly Serly

The purpose of this study is to develop supplementary speaking materials for Bahasa Inggris for grade X students of SMK Insan Mulia Yogyakarta and describe the efficacy of the supplementary speaking materials for grade X students of SMK Insan Mulia Yogyakarta. This research belongs to Educational Research and Development (R&D) using a simplified six steps of Borg and Gall’s model (1983). The findings show that the students’ goal of learning English is to communicate with the foreign costumers. Moreover, necessities of students are able to use English in their working field especially pharmacy and it helps students to pass job’s selection besides English is very important because the students are be able to use English in their working field especially pharmacy. more than that, the research finds that the students are lacking of vocabularies and speaking activities in the classroom and The students also lack of English speaking activities in the class because the books only provide reading. More than that, in learning English the students’ wants to learn English with their specific information about pharmacy. Some themes in the textbook were not relevant with the students’ want such as pharmacy, hospital and medicine. The efficacy of the supplementary speaking materials textbook serve the clear instruction and encourage the students in doing activities especially speaking, besides there are various activities in the textbook. This textbook is developed based on the Insan Mulia vocational pharmacy student’s need, lack, and want. Furthermore, the speaking materials as the product of this study provide additional learning resources for students.


2021 ◽  
Vol 4 (4) ◽  
pp. 145-154
Author(s):  
Suparman ◽  
Ida Bagus Putra Yadnya ◽  
I Wayan Simpen ◽  
Made Sri Satyawati

This article discusses the English reading texts model using the Ecoliteracy Lexicons. The study aims to design and develop an example of English reading text by using the ecological or environment lexicons. This study applied the Educational Research and Development (R & D) method. It was conducted in Sumbawa District, West Nusa Tenggara Province, Indonesia. The instruments of this study were the validation sheet, a questionnaire sheet and a documentation instrument. The result of the study revealed that there are four types of English reading texts based on the ecoliteracy lexicons. The first is the English reading text-based-beaches marine lexicons, which have developed and designed the text using ecological lexicon Jempol Beach and Goa Beach lexicon. The second is the English reading text-based-historical architecture environment lexicons constructed the text by applying two ecological lexicons of Dalam Loka palace and Bala Puti Palace. The third is the English reading text-based-marine archipelagos environment lexicons, which used the Moyo Island and Ngali Island's ecological lexicons in developing and designing the English reading text.  The last one is the English reading text-based- traditional farmland environment lexicons, which was developed and designed using the ecological lexicons of Orong and Uma.


2021 ◽  
Vol 6 (1) ◽  
Author(s):  
Mujiburahman Mujiburahman ◽  
Lalu Jaswandi ◽  
Muzakir Muzakir ◽  
Mustakim Mustakim

Keberhasilan suatu proses pembelajaran dapat diketahui dari tingkat penguasaan siswa terhadap materi yang diajarkan. Diantara faktor yang mempengaruhi keberhasilan belajar adalah sumber daya yang termasuk didalamnya guru, sarana dan prasarana. Kemampuan dan kreatifitas guru sangat diperlukan dalam merancang dan mengimplementasikan berbagai stategi pembelajaran yang dianggap cocok dengan minat dan bakat serta sesuai dengan taraf perkembangan siswa termasuk di dalamnya memanfaatkan berbagai sumber dan media pembelajaran untuk menjamin efektifitas pembelajaran. Untuk meningkatkan kemampuan serta kreatifitas guru dalam proses pembelajaran maka sangat dibutuhkan penerapan desain media pembelajaran interaktif bimbingan dan konseling untuk meningkatkan penguasaan konsep dan keterampilan mengajar calon guru bimbingan dan konseling di sekolah dasar. Tujuan dari penelitian ini adalah menghasilkan desain model media pembelajaran interaktif yang mampu meningkatkan penguasaan konsep dan keterampilan mengajar calon guru bimbingan dan konseling di sekolah dasar. Penelitian ini merupakan model penelitian pendidikan dan pengembangan (Educational Research and Development model). Hasil penelitian ini menunjukkan bawha rata-rata penguasaan konsep dan keterampilan mengajar mahasiswa yang menggunakan media pembelajaran interaktif lebih tinggi dibandingkan dengan mahasiswa yang belajar tanpa media pembelajaran interaktif.


2021 ◽  
Vol 17 (3) ◽  
pp. 212
Author(s):  
Dian . Lestari ◽  
Rahmad . Husein ◽  
Eddy . Setia

The Purpose of this study are; 1) to examine the existing English speaking materials of Marketing students; 2) to investigate English Speaking material which needed to meet with the marketing students’ need; 3) to develop English Speaking materials for Marketing students based on Content Based Instruction. . This study is descriptive qualitative research. This study inspired of ten stage of Educational Research and Development model by Gall, Gall and Borg, 2003. but in implementing the model is simplified and adapted to Dirgayasa (2011) become four steps: 1) Evaluation and need analysis, 2) designing new material, 3) validating material, 4) revision and final production. The instrument of collecting data was collected by questionnaire, documentation and interview. The source of the data was students of XI Marketing academic year 2018/2019, Marketing teacher, stake holder, alumnus and also syllabus and the existing speaking material used at this time. The result of  this study showed that 86 % students agree that they really need the relevant material which proper to their program and the analysis of the existing speaking materials and the existing syllabus showed that both are less relevant for English speaking skill for Marketing students. From the evaluation research got that learning method which used in the learning process found that it was less relevant. From evaluation research of documentation and interview agreed that the developing of speaking material for Marketing students is needed through Content Based Instruction. The final product of this speaking materials entitled English speaking materials for marketing. There are four topics in the book and it completed with teacher guide book.Keywords: Developing Speaking Material, Content Based Instruction, Marketing Students, Educational Research and Development


2020 ◽  
Vol 30 (2) ◽  
pp. 99-108
Author(s):  
Rendy Putra Pratama ◽  
Rochmawati Rochmawati

Learning media is believed to be one of the important parts of the learning process, especially computer-based media. This study aims to develop a computer game-based media Make a Match and to analyze its feasibility as a media enrichment. This study provided a type of educational Research and Development (RD) by referring to the model of development ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The result of validations by material experts, linguists, and media experts showed thatthe average worthiness of assessment was 86,27%. The average percentage revealed the number of 90,1% in the material aspect, 81,4% in the linguistics aspect, and 86,7% in the media aspect. Therefore, this computer based-game is very decent to be used as amedia enrichment for students. 


2020 ◽  
Vol 9 (1) ◽  
pp. 16-26
Author(s):  
Sarah Bibi ◽  
Dian Shinta Sari ◽  
Muhammad Iqbal Ripo Putra

In teaching English, the use of media is essential to underpin and facilitate the process. With the recent waves of Technology, some teachers also make an exercise of a digital platform to develop new Media. It is easier to attract students to follow the lesson and also increase their pursuit of learning. This research directed to how the design of digital storytelling to teach narrative for students. The researcher used Educational Research and Development cycle from Borg and Gall (2007) which adjusted into five steps, namely (1) research and information gathering, (2) planning, (3) preliminary product developing, (4) preliminary field testing, and (5) primary product revision. The result of the research shows that digital storytelling can be utilised as a medium to teach narrative. The purpose of the medium must be communicative and attractive for the students. Equally, for the students, they are interested in using digital storytelling medium to learn about narrative. Hence, digital storytelling is designed to occupy those needs and is expected to be useful to teach narrative.


2020 ◽  
Vol 13 (1) ◽  
pp. 44
Author(s):  
Indah Ika Ratnawati ◽  
Ari Musdolifah ◽  
Maryatin Maryatin

ABSTRAKTujuan penelitian ini adalah mendeskripsikan penanda sosiokultural dalam buku Cerita Rakyat Paser dan Berau karya Syahidin, dkk., dan mendeskripsikan pengembangan materi ajar kritik sastra melalui pendekatan sosiokultural. Penelitian ini adalah penelitian pengembangan dengan menggunakan desain educational research and development (R&D). Hasil penelitian ini adalah penanda yang terdapat dalam 20 cerita rakyat Paser dan 17 cerita rakyat Berau, yaitu cara berpikir rasional, sikap bijaksana, kebiasaan hidup gotong royong, sikap pantang menyerah, sikap tanggung jawab, sikap tolong menolong, kebiasaan hidup berburu, cara berpikir percaya takhayul, sikap saling menghargai, sikap bijaksana, cara berpikir tidak rasional, sikap gagah, sikap menghormati, sikap saling menyayangi, sikap musyawarah, sikap tabah dan berbesar hati, dan cara berpikir percaya hal ghaib, kebiasan hidup bertaqwa, pesta adat, pesta rasa syukur, proses mandudus, hidup berpindah-pindah, mangasa, mudik, upacara ritual, proses periapan pernikahan, mendirikan pondok, sikap selalu bersyukur kepada Tuhan Yang Maha Esa, sikap tenggang rasa, dan sikap pemberani. Sementara itu, pengembangan materi ajar dengan pendekatan sosiokultural layak untuk diterapkan pada proses belajar mengajar di kelas. Modul pengembangan materi ajar pendekataan sosiokultural, sudah melalui tes yang pertama. Mahasiswa dapat mengerjakaan beberapa pertanyaan dari dosen dengan nilai rata-rata 84.Kata kunci: Cerita rakyat, sosiokultural, semiotik ABSTRACTThe purpose of this study is to describe the socio-cultural markers in Cerita Rakyat Paser dan Berau books written by Syahidin, et al. and describe the development of literary criticism teaching material through a sociocultural approach. This research is a research development using the design of an educational research and development (R&D) research design. The results of this study indicate that the markers contained in 20 Paser folklore and 17 Berau folklore, namely the rational way of thinking, wise attitude, mutual living habits, unyielding attitude, attitude of responsibility, attitude to help, hunting habits, thinking superstition, mutual respect, thoughtful attitude, irrational way of thinking, manly attitude, respect, mutual affection, deliberation, steadfastness and heartfelt attitude, and unbelievable way of thinking, habits of devout life, customary party, feast party gratitude, the mandudus process, sedentary life, mangasa, homecoming, ritual ceremonies, marriage preparation process, erecting a hut, always grateful attitude to God, compassion, and courageous attitude. Meanwhile, the development of teaching materials with a sociocultural approach is feasible to be applied to the teaching and learning process in the classroom. The module for developing sociocultural teaching materials, has passed the first test for students to work on the questions that have been submitted by the lecturer with several questions and the students get an average score of 84.Keywords: Folklore, sociocultural, semiotic


2019 ◽  
Vol 13 (2) ◽  
pp. 103-120
Author(s):  
Agus Triyogo ◽  
Ardayati Ardayati ◽  
Syaprizal Syaprizal

The  objectives  of  this  study  were  (1)  to  design  speaking materials using task based language teaching for SMK Negeri 3 Lubuklinggau and (2) to describe  the  strengths  and  the  weaknesses  of  the  speaking materials using Task Based Language teaching for SMK Negeri 3 Lubuklinggau. This research include to Educational Research and Development (R&D) using a simplified six steps of Borg and Gall’s model (1983).  The result present that  the product relies much  on pertaining the KD of 2013  curriculum  and  the  teacher  expected  that  the  students  need  to  increase speaking skill since they have opportunity to speak English. The speaking materials were in line with students wants. The strengths of this product helped  students  to  improve  their  speaking  skill  especially  the  vocabularies,  the language function and the grammar used in spoken language. The tasks can attract the students to actively involve the teaching and learning process.


Author(s):  
Arif Rizki Marsa ◽  
Rini Yunita

Tujuan penelitian ini adalah mengembangkan media pembelajaran berbasis moodle untuk perkuliahan Matematika. Penelitian dilakukan dengan model pendidikan (Educational Research and Development). Jenis penelitian R&D, penelitian terfokus pada pengembangan platform moodle melalui fase define, design, dan develop, Dan  dilakukan penyempurnaan dengan revalidasi produk dan diseminasi. Pengembangan desain platform moodle dilakukan secara offline dan online menggunakan software moodle versi 3.3. Pengembangan secara offline dilakukan untuk mengatur story board, page navigation, profile setting, administration settings, dan management course setting. Pengembangan secara online dilakukan agar pembelajaran matematika dapat diakses di manapun sehingga mahasiswa dapat belajar lebih mudah dan fleksibel. Hasil pengembangan divalidasikan kepada pakar pembelajaran dan diujicobakan kepada mahasiswa. Pengumpulan data respon dilakukan lewat angket dan tes dan hasilnya dianalisis dengan statistik deskriptif. Hasil validasi pakar untuk silabus, RPS, dan kelayakan ketiganya masuk kategori sangat baik/layak sehingga dapat dinyatakan layak untuk digunakan untuk mendukung proses pembelajaran. mahasiswa juga memberikan respon yang positif terhadap media yang dikembangkan.


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