sequential equilibrium
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Author(s):  
David Ettinger ◽  
Philippe Jehiel

AbstractAn experiment is designed to shed light on how deception works. The experiment involves a twenty period sender/receiver game in which period 5 has more weight than other periods. In each period, the informed sender communicates about the realized state, the receiver then reports a belief about the state before being informed whether the sender lied. Throughout the interaction, a receiver is matched with the same sender who is either malevolent with an objective opposed to the receiver or benevolent always telling the truth. The main findings are: (1) in several variants (differing in the weight of the key period and the share of benevolent senders), the deceptive tactic in which malevolent senders tell the truth up to the key period and then lie at the key period is used roughly 25% of the time, (2) the deceptive tactic brings higher expected payoff than other observed strategies, and (3) a majority of receivers do not show cautiousness at the key period when no lie was made before. These observations do not match the predictions of the Sequential Equilibrium and can be organized using the analogy-based sequential equilibrium (ABSE) in which three quarters of subjects reason coarsely.


Author(s):  
Takuo Sugaya ◽  
Alexander Wolitzky

Abstract The communication revelation principle (RP) of mechanism design states that any outcome that can be implemented using any communication system can also be implemented by an incentive-compatible direct mechanism. In multistage games, we show that in general the communication RP fails for the solution concept of sequential equilibrium (SE). However, it holds in important classes of games, including single-agent games, games with pure adverse selection, games with pure moral hazard, and a class of social learning games. For general multistage games, we establish that an outcome is implementable in SE if and only if it is implementable in a canonical Nash equilibrium in which players never take codominated actions. We also prove that the communication RP holds for the more permissive solution concept of conditional probability perfect Bayesian equilibrium.


Econometrica ◽  
2020 ◽  
Vol 88 (2) ◽  
pp. 495-531 ◽  
Author(s):  
Roger B. Myerson ◽  
Philip J. Reny

We extend Kreps and Wilson's concept of sequential equilibrium to games with infinite sets of signals and actions. A strategy profile is a conditional ε‐equilibrium if, for any of a player's positive probability signal events, his conditional expected utility is within ε of the best that he can achieve by deviating. With topologies on action sets, a conditional ε‐equilibrium is full if strategies give every open set of actions positive probability. Such full conditional ε‐equilibria need not be subgame perfect, so we consider a non‐topological approach. Perfect conditional ε‐equilibria are defined by testing conditional ε‐rationality along nets of small perturbations of the players' strategies and of nature's probability function that, for any action and for almost any state, make this action and state eventually (in the net) always have positive probability. Every perfect conditional ε‐equilibrium is a subgame perfect ε‐equilibrium, and, in finite games, limits of perfect conditional ε‐equilibria as ε → 0 are sequential equilibrium strategy profiles. But limit strategies need not exist in infinite games so we consider instead the limit distributions over outcomes. We call such outcome distributions perfect conditional equilibrium distributions and establish their existence for a large class of regular projective games. Nature's perturbations can produce equilibria that seem unintuitive and so we augment the game with a net of permissible perturbations.


2019 ◽  
Vol 7 (2) ◽  
pp. 1-19 ◽  
Author(s):  
Joseph Y. Halpern ◽  
Rafael Pass

2016 ◽  
Vol 4 (2) ◽  
pp. 355-365 ◽  
Author(s):  
Subir K. Chakrabarti ◽  
Iryna Topolyan

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