multimedia instructional design
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CONVERTER ◽  
2021 ◽  
pp. 566-573
Author(s):  
Yin Wenjing

Under the influence of artificial intelligence, education is undergoing a profound innovation. On the basis of expounding the important position of artificial intelligence in the field of computer, this paper studies the modeling method of college comprehensive teaching mode based on artificial intelligence. This paper analyzes the feasibility of applying the task driven method to the teaching of artificial intelligence course based on the teaching objectives of artificial intelligence course and the characteristics and steps of task driven teaching method. This paper proposes a task driven teaching model of artificial intelligence. Then, this paper explores the specific shift process of instructional design paradigm under the background of artificial intelligence. In the pre intelligence stage, this study uses the paradigm shift analysis framework to verify whether Cai instructional design, multimedia instructional design and information instructional design have migration. For the teaching design in the intelligent stage, this paper first expounds the inevitability of the paradigm shift of teaching design under the background of artificial intelligence from the aspects of the opportunities brought by artificial intelligence to education and teaching, the problems of the original information-based teaching design and the many challenges it faces. At last, the typical application cases under the guidance of intelligent instructional design paradigm are described in detail.


2020 ◽  
Vol 1 (1) ◽  
pp. 22-29
Author(s):  
Dede Darmawan ◽  
Rahmad Al Rian ◽  
Pratama Benny Herlandy

Media pembelajaran yang hanya menggunakan buku ajar, sesekali menggunakan power point dan pendidik menjelaskan materi dengan metode konvensional yang dilakukan terus menerus tanpa adanya variasi akan menyebabkan kejenuhan. Oleh karena itu, penelitian ini bertujuan untuk membuat game edukasi adventure pengenalan komponen komputer. Untuk mencapai tujuan diatas digunakan penelitian pendidikan dengan jenis penelitian Research and Develompment (R&D). Pengembangan media pembelajaran mengacu pada model Multimedia Instructional Design Process. Adapun tahapan Multimedia Instructional Design Process yaitu, Analysis, Design, Deveploment, Implementation, Evaluations. Data yang dikumpulkan melalui angket (skala likert) pada saat uji coba. Hasil penilaian dari ahli materi terhadap kelayakan game edukasi adventure mencapai skor rerata 4,58 dengan kategori sangat baik . Hasil penilaian dari ahli media terhadap kelayakan game edukasi adventure mencapai skor rerata 4,33 kategori sangat baik . Hasil penilaian dari peserta didik terhadap game edukasi adventure pada uji coba mencapai skor rerata 4,56 dengan kategori sangat baik . Berdasarakan hasil penelitian yang dilakukan diperoleh kesimpulan bahwa game edukasi adventure ini layak digunakan sebagai media pembelajaran.


2019 ◽  
Vol 25 (3) ◽  
pp. 258-263
Author(s):  
Richard E. Mayer

Abstract Instructional design is concerned with how to present verbal and visual information to learners in ways that promote effective learning processes and outcomes. Information design is concerned with how to present verbal and visual information to people in ways that promote efficient processing and understanding. The main thesis of this brief article is that instructional design is a form of information design, in which the goal is to help people learn material so that they can use it later. This article reviews exemplary principles of multimedia instructional design that are based on research evidence and have implications for information design.


2018 ◽  
pp. 226-241
Author(s):  
Kathryn L. Lovell

Interactive neuropathology computer-based teaching modules and other neuroscience computer-based resources were developed to provide individualized self-paced content information accompanied by images and self-assessment questions with feedback, along with problem-solving cases to facilitate application of neuroanatomy, neurology, and neuropathology concepts to patient cases. Initial implementation occurred in three curricula for second-year medical students. Evaluation of the modules was conducted using quantitative and qualitative methods to determine features of the modules that were important for students. This chapter will describe the instructional design principles that evaluation results identified as important and effective for student learning, and compare those to current principles for effective multimedia instructional design identified in a variety of research. Especially important principles applied in the neuroscience modules included cognitive load theory, retrieval practice and self-assessment, feedback, and learner control.


Author(s):  
Herru Darmadi ◽  
Suryadiputra Liawatimena

The research wanted to find the workflow and solution by developing m-learning object for Android and iOS-based smartphone and tablet that supported interactive multimedia. The research began with analysis, design, implementation, and evaluation. Currently, the learning objects were not compatible with mobile devices. To overcome this problem, the research focused on designing the instructional design for m-learning and the development of interactive multimedia. Instructional design was created by the collaboration of the subject matter expert and instructional designer. M-learning was designed using UML and developed using Adobe AIR technology. The implementation of this research was a prototype of m-learning for concept of cost in Faculty of Economics, Bina Nusantara University. Then, the evaluation was conducted by distributing m-learning object to 32 selected students by simple random sampling in their first week of lectures in February 2014. The observation was conducted during m-learning object installation and initial learning process. At the end of the second week of the experiment, summative assessment and questionnaire were given to students. The results show that m-learning object is compatible with mobile devices. The students also say that m-learning is easy to use and helpful for their learning.


Author(s):  
Kathryn L. Lovell

Interactive neuropathology computer-based teaching modules and other neuroscience computer-based resources were developed to provide individualized self-paced content information accompanied by images and self-assessment questions with feedback, along with problem-solving cases to facilitate application of neuroanatomy, neurology, and neuropathology concepts to patient cases. Initial implementation occurred in three curricula for second-year medical students. Evaluation of the modules was conducted using quantitative and qualitative methods to determine features of the modules that were important for students. This chapter will describe the instructional design principles that evaluation results identified as important and effective for student learning, and compare those to current principles for effective multimedia instructional design identified in a variety of research. Especially important principles applied in the neuroscience modules included cognitive load theory, retrieval practice and self-assessment, feedback, and learner control.


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