scholarly journals Phenomenological classification of cultural heritage: role of virtual reality

2017 ◽  
Vol 8 (16) ◽  
pp. 69 ◽  
Author(s):  
Hyuk-Jin Lee

Human consciousness is always the consciousness toward some thing and our perception of cultural heritage is no exception. Thus, understanding human cognition is closely related to understanding how the perceptible objects are classified in human mind. The perceptible objects include both physical and virtual experiences and thoughts, and it is important and necessary to analyze the types and the effective levels of those objects. With the emergence of Virtual Reality (VR) technologies in cultural heritage field, it is necessary to understand how and why different cognitive media such as realor visual reality including VR, are differently recognized by people. This study suggests the philosophical and theoretical frame for the usage of phenomenological classfication and analysis. By using this new classification with the case of Korean built heritage, the role of VR is explained in cultural discourse of the community.

2019 ◽  
Vol 10 (21) ◽  
pp. 80
Author(s):  
Hyuk-Jin Lee

<div data-canvas-width="266.11469461802045">There have been very few studies explaining the theoretica l basis on the importance of visible cultural heritage. This study provides the philosophical background of this topic based on a phenomenological point of view and</div><div data-canvas-width="408.0393972989316">explains the significant impact on social members’ cognition. The case of Ru, one of the traditional Korean building types, is introduced as a representative example; how its concept has been defined, changed, and forgotten in Korean culture. The importance of having a correct understanding of how cognition is composed of different types of experiences of cultural heritage is further explained. In this context, the importance of semantic mode and pictorial mode classified by Husserl is argued as the most powerful medium in human cognition based on phenomenological analysis. In this respect, the important role of Virtual Reality (VR) was highlighted. Considering the pace of recent technology and researches, breaking the barrier between experiencing the physical object and the VR may be a matter of time. Phenomenological classification of cultural heritage, which was designed for explaining all the types of cultural heritage, is introduced. The importance of developing a valid VR model and its role in cultural studies is emphasized via the phenomenological classification of cultural heritage. Finally, the balance of the inductive and deductive approach in a cultural study is suggested for more prolific and balanced achievements.</div><div data-canvas-width="408.0393972989316"> </div><div data-canvas-width="408.0393972989316"><p>Highlights:</p><ul><li>This article  provides  the  philosophical  background  of  the  importance  of visible  cultural  heritage  based  on the phenomenological point of view.</li><li>Significant impact on social members’ cognition of the  visible  cultural  heritage  is  discussed  in the  case  of  the traditional Korean building.</li><li>In this respect, the important role of Virtual Reality technology is highlighted.</li></ul><p> </p></div>


2021 ◽  
Vol 13 (5) ◽  
pp. 2878
Author(s):  
Soniya Billore

Cultural heritage is an invaluable asset of any city, region, or community and is an important component in the sustainable development of societies and economies. However, the role of cultural heritage has been understudied in terms of its social embeddedness and impact on social cohesion. This has led to a demand for more insights on how cultural heritage is conserved globally and more significantly via the role of societal stakeholders. Inclusive strategies allow diverse sections of a community to engage and enrich not only the anthropological interpretations of society but also support social stability and foster positive social change. This paper exemplifies how an inclusive approach was used to engage citizen engagement for the sustainable development of the built heritage in the city of Indore in central India. Best practices are presented through secondary data through various print and online sources relevant to the context. Open coding of secondary data has helped to identify strategic approaches and relationships that emerge as crucial to citizen engagement as presented in this study. The paper discusses strategies that, based on diversity and inclusivity, contribute to the enrichment of community knowledge, increased synergistic participation, and the enhancement of the sense of collective responsibility in cultural consumption.


Author(s):  
Alexey D. Koshelev ◽  

The paper presents a language of thought (a set of cognitive units and relations) used to provide non-verbal definitions for the following five concepts: ARMCHAIR, MUG, RAVINE, LAKE, TREE. These definitions make it possible to describe concepts on two levels of specificity. On the first level, a concept is presented as a holistic cognitive unit. On the second, more specific, level, the same concept is viewed as a partitive system, i.e. a hierarchical system of its parts, the latter being smaller concepts into which the original holistic unit is decomposed. A hypothesis is advanced that such structure is inherent to all visible objects. The partitive system is argued to play a major role in human cognition. It, first, provides for an in-depth understanding of the perceived objects through understanding the role of their parts, and, second, underlies the formation of the hierarchy of concepts with respect to their generality. Besides, it can be considered as one of the defining properties of the human species as it accounts for the human ability to purposefully change the world.


Author(s):  
Fereshteh Ghahremani ◽  
Mohammad Jafar Tarokh

Managing dependencies via coordination is an effective solution for the problems that arise from these interdependencies in supply chains. This can be practical via a set of methods called coordination mechanisms. Numerous coordination mechanisms have been discussed before in literature. This paper develops a new classification of these mechanisms on the basis of information technology (IT) impact on them. This classification proves the important role of IT in better coordinating supply chains and help managers distinguish between coordination mechanisms that are created and improved by information technology and thus lead them to have the best choice based on their infrastructures and organization type.


Author(s):  
Harry Collins ◽  
Robert Evans

The research programme known as Studies of Expertise and Experience (SEE), often referred to as the “Third Wave of Science Studies,” treats expertise as real and as the property of social groups. This chapter explains the foundations of SEE and sets out the theoretical and methodological innovations created using this approach. These include the development of a new classification of expertise, which identifies a new kind of expertise called “interactional expertise,” and the creation of a new research method known as the Imitation Game designed to explore the content and distribution of interactional expertise. It concludes by showing how SEE illuminates a number of contemporary issues such as the challenges of interdisciplinary working and the role of experts in a “post-truth” society.


2016 ◽  
Vol 4 (8) ◽  
pp. 0-0
Author(s):  
Вениамин Яковлев ◽  
Vyeniamin YAkovlyev ◽  
Эльвира Талапина ◽  
Elvira Talapina

The joint position of civil and administrative law specialists concerning an opportunity and need to obtain by public law subjects of the juridical person status is presented in this article. Public entity is a civil law subject, but it is presented by its public bodies. Considering features of public authorities as juridical person, authors draw the conclusion about a secondary role of a civil status. The article suggests new classification of administrative law subjects for public and private subjects depending on their role in public administration. The category of the juridical person of public law could be useful to settle the problem of the state “double face” in private relations. At the same time the authors call attention to various and ambiguous prospects of the Russian legislation development in this concept should be employed. The authors have formulated the principle of correct adoption according to which traditional civil concepts have to be accepted by public law in their initial understanding, without distortions, and vice versa.


2017 ◽  
Vol 73 (3) ◽  
Author(s):  
Cornel W. Du Toit

This article gives a general introduction to reasons why metaphysics might be considered a human constant. The basic metaphysical stance is rooted in human nature and human consciousness, being open to change and continually challenged. The biological rootedness of metaphysics relates to human consciousness, human dualisms, language (especially metaphor) and the fact that humans are self-transcending beings. It is suggested that the dualisms humans experience and express are not foreign to nature and part of the knowledge process. It is argued that metaphysical concepts such as unity, holism and relatedness are still necessary for human self-understanding and understanding of reality. The focus on the exclusivity of the human mind (Kant) contributed to the objectification and eventual manipulation of nature in science and technology and culminated in modernism. The existentialist and nihilistic responses that followed were inevitable. The tacit role of metaphysics in physics is indicated with reference to concepts such as nothingness and the quest for unity. Humans are destined to update their metaphysics in an ever-changing world.


Author(s):  
Kimberley Wilson ◽  
Cheryl Desha

Purpose The purpose of this paper is to discuss the role of contemporary storytelling in preserving built heritage, as a mechanism for extending the useful life of buildings. Design/methodology/approach The authors adopted a qualitative action research approach to consider the role of storytelling. A creative, multi-method approach (i.e. a “Brisbane Art Deco” publication and associated marketing campaign) was used as a case study to explore the contours of such an approach and its efficacy in engaging the community. Findings This paper highlights the potential of contemporary approaches to heritage storytelling, including utilising digital technologies, to engage a diverse range of people that may not have otherwise participated. The authors propose the value of taking a creative and whole-of-society approach – such as that used in this case study – to heritage storytelling. Research limitations/implications The case study discussed provides a phenomenological insight into one version of “contemporary heritage storytelling”. The findings have immediate implications for prioritising research into storytelling for the preservation of built heritage. Practical implications The case study demonstrates opportunities for community engagement through storytelling and highlights potential strategies to effectively contribute to a greater societal value of cultural heritage. Originality/value This research contributes to theory and practice around the management of cultural heritage, and highlights the usefulness of employing such a strategy to reach and engage a broader audience.


2019 ◽  
pp. 161-175
Author(s):  
Agnieszka Raniszewska-Wyrwa

John Locke was an English philosopher, doctor and politician who also contributed to the developmen of educational thinking. His school experiences, as well as those acquired in the role of a teacher, were the impulse behind his deliberations on education. The letters to Edward Clarke, forming an answer to Clarke’s request that he guide his children’s upbringing, provided the opportunity for him to present them. The content that Locke included in his letters was, in time, repeated in Some Thoughts Concerning Education. The ideas on descent and the limits of human cognition presented in his philosophical works are closely related with his views on education. In An Essay Concerning Human Understanding Locke stated that the human mind at the moment of birth is a blank slate (tabula rasa), which through life is filled by experiences. As a result, he attributed much importance to education – it is an integral part of the process of filling the mind with content, and through this shaping the person. Locke stressed that most people are “good or bad, beneficial or not as a result of their education”. He was convinced that there is an unbreakable connection between three areas of education: the moral, mental and physical. Of those three he considered moral education as the most important. He stressed that the aim of education is to guide a person in such a way that enables them to control their aspirations, desires and affections with the mind – and that such skills are the basis of virtue. According to Locke, without virtue and self-discipline it is difficult to act in a reasonable way. He recognised people’s individualism, so he recommended that the methods of education should be fitted to the abilities of the child. He called for the replacement of orders and prohibitions with explanation, habituation, understanding and experience. A child needs to be taught, among other things, to appreciate truth, honesty, respect for others, kindness and restraint from cruelty towards people and animals. According to Locke, this should lead to correct shaping of moral character.


2020 ◽  
pp. 204275302098010
Author(s):  
Alejandro Egea-Vivancos ◽  
Laura Arias-Ferrer

The extension of technology in current society has encouraged teachers to introduce products based on VR and IVR in their classrooms, especially video games. In this paper the specific role of video games in cultural heritage and history teaching is analyzed. Moreover, the results of recent research on the application of video games in Secondary Education is discussed. The results advocate taking into account principles such as Civic Education, Historical Relevance, Engagement, Applicability and Multimodality (what has been called the CREAM Model) in the design of a video game. These principles are especially important if the video game aims to introduce archaeological and/or historical contents into the classroom. This model has been implemented in the design of the IVR video game Carthago Nova, which is discussed as an exemplar of how the proposed principles can be engaged. The educational sequence, in which the video game is contextualized, reinforces its educational aims.


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