Relationship between KANSEI Words Describing the Human Body and Body Dimensions for Modeling Synthetic Actors

2001 ◽  
Author(s):  
Masaaki Mochimaru ◽  
Makiko Kouchi
2019 ◽  
Vol 70 (1) ◽  
pp. 27-35 ◽  
Author(s):  
Marek Potkány ◽  
Miloš Hitka ◽  
Silvia Lorincová ◽  
Lucia Krajčírová ◽  
Peter Štarchoň

Based on the research of anthropometric measures of Slovak adult population, it can be observed that during the last 25 years, anthropometric data have been rising by about 4.5-5 % in most analysed characters. As data on human body dimensions changes, the requirements for material consumption and production time, expressed by the rate of labour cost, are changing. In this context, sustainable profitability of the company can be achieved through each segment of a value chain. One of these segments is the product and its price, which is based on costs allocated in the system of full or variable costing. As the value of quantiles characteristics of anthropometric characters was used to create ergonomic, health and construction norms and standards in the furniture industry, it is necessary to review the adequacy of existing standard-size single bed. Since the dimensions of single bed are standardised, 200 cm x 90 cm or 200 cm x 100 cm, it is clear that due to the secular trend of anthropometric measure of a man, the dimensions are currently inadequate. This paper presents the use of variators when applying the most commonly used absorption costing in small and medium furniture enterprises. It shows the costs involved, when the input parameters are changed.


2019 ◽  
Vol 8 (2) ◽  
pp. 27-32
Author(s):  
Trio Yonathan Teja Kusuma ◽  
Arya Wirabhuana ◽  
Faurosi Syafa’atul Yusuf

Digital information technology has become the nerve of information for industry-based companies. However, there are still data or information that retrieved manually, one of them is measurement of the human body dimension. The problem is seemed solved by invention of digital anthropometer application. Yet, the application requires a further improvement especially in its accuracy and user interface. The improvement of accuracy quality of its measurement uses the capability process analysis method. As a result, the current Cp and Cpk is 0.26 and -0.209 while in the developed application is 2.56 and 1.218. Thus, the developed application is stated that quality of measurement increases to meet the criteria of good process capability. The user interface is improved based on the user voices. Data storage databases and percentile calculation in the application was added as one on the significant user-interface improvement.


2019 ◽  
Vol 89 (19-20) ◽  
pp. 4131-4147
Author(s):  
Jituo Li ◽  
Qiwei Yu ◽  
Haocai Xu ◽  
Guodong Lu ◽  
Dongliang Zhang

Anthropometric parameter based human modeling has been attractively explored and applied in human body related product design industries. However, how to conveniently obtain precise anthropometric parameters and how to make the human modeling results fit the anthropometric parameters well are still unsolved problems. In this paper, a smart garment attached with a mechatronic sensor-net has been designed to measure multiple body dimensions precisely and simultaneously. Geometrically, this sensor-net corresponds to a feature curve-net. A 3D human model is statistically reconstructed with body measurements initially and is further optimized with the shape constraints from the feature curve-net. Experimental results verify the effectiveness of our approach in both human body measurement and 3D human body modeling.


1976 ◽  
Vol 20 (5) ◽  
pp. 131-135
Author(s):  
Robert M. White

In the efficient human engineering of man/equipment systems, information on the range of variability in human body size and proportions is of basic importance. Such information is to be found in anthropometric data. The anthropometric data to be utilized, however, should be that on the population for which the equipment is intended. Anthropometric data on four representative body dimensions are presented and discussed to illustrate the range of variability to be found in diverse populations.


1994 ◽  
Vol 30 (Supplement) ◽  
pp. 180-181
Author(s):  
Matsutaro Yoshioka ◽  
Makiko Kouchi ◽  
Takashi Yokoi ◽  
Kazuya Yokoyama ◽  
Hajime Ogi ◽  
...  
Keyword(s):  

2021 ◽  
Vol 18 (1) ◽  
pp. 254-270
Author(s):  
Andrey V. Varlamov ◽  
Natalya V. Yakovleva

Controlling characters in a virtual reality (VR) environment can lead to the interiorization of their body dimensions by the recipients. The possible preservation of these distortions in their psyche will indicate a high degree of psychological impact of a VR on a person and the potential danger of developing depersonalization of the recipients and their dependence on such stimulation. The study of the stability of these distortions is necessary in the context of ensuring the safety of the impact of VR environments on the human psyche. The main focus of the study is on the perception distortions of human body dimensions, as they are sensed by people immersed in a VR environment, and their dynamics depending on the number of immersions. The impact of the virtual reality environment was simulated using the Freedom Locomotion VR application. One virtual reality immersion session took 15 minutes. To obtain psychometric indicators of the subjects perception of their own body dimensions, the technique Measurements according to M. Feldenkrais was used. All the participants (N = 45, three experimental groups) underwent a mandatory preliminary measurement using this technique (several hours before exposure) and a final measurement (one day after the last exposure). At the same time, the results of preliminary measurements were taken as indicators of the subjects habitual perception of their own body dimensions and were considered in each data processing as a comparison group. Free movement in a VR environment leads to distortions in the subjects perception of their own body dimensions. In all the experimental groups, there was a tendency to exaggerate body dimensions immediately after immersions, which indicates the qualitative similarity of these distortions. The effect of repetitive immersion in a VR environment on the perception of body dimensions is that it increases awareness in perceiving body parts that are least active at the time of immersion. Controlling an anthropomorphic character in a VR leads to an increase in the subjective significance of the recipients own body perception and an increased concentration of attention on the parameters least involved in immersion. The results of the study show that an increased level of awareness in perceiving their own bodies is characteristic of the subjects who have experience of repetitive immersions in a VR environment in the guise of an anthropomorphic character. Controlling a bodily projection in a VR headset does not cause its long-term interiorization, but has a positive effect on the formation of personal corporeality.


2021 ◽  
Author(s):  
Hezha MohammedKhan ◽  
Marleen Balvert ◽  
Cicek Guven ◽  
Eric Postma
Keyword(s):  

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