The birth of a community, the death of the win: Player production of the Middle-earth Collectible Card Game
Collectible card games (CCGs) are at the midpoint of the spectrum of game playing: half game, half story. An examination of a CCG based on Tolkien's Middle-earth illustrates the ways in which fans of the story have changed the game, especially in removing the focus on winning.
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Game-Playing Culture in an Age of Capitalist Consumption: Young Taiwanese and Collectible Card Games
2013 ◽
Vol 5
(11)
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pp. 792-797
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2021 ◽
Vol 4
(2)
◽
pp. 157
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