Gaming the quantum

2013 ◽  
Vol 13 (3&4) ◽  
pp. 231-244
Author(s):  
Faisal Shah Khan ◽  
Simon J.D. Phoenix

In the time since the merger of quantum mechanics and game theory was proposed formally in 1999, the two distinct perspectives apparent in this merger of applying quantum mechanics to game theory, referred to henceforth as the theory of ``quantized games'', and of applying game theory to quantum mechanics, referred to henceforth as ``gaming the quantum'', have become synonymous under the single ill-defined term ``quantum game''. Here, these two perspectives are delineated and a game-theoretically proper description of what makes a multiplayer, non-cooperative game quantum mechanical, is given. Within the context of this description, finding Nash equilibrium in a zero-sum quantum game is exhibited to be equivalent to finding a solution to a simultaneous distance minimization problem in the state space of quantum objects, thus setting up a framework for a game theory inspired study of ``equilibrium'' behavior of quantum physical systems such as those utilized in quantum information processing and computation.

2002 ◽  
Vol 02 (04) ◽  
pp. R175-R187 ◽  
Author(s):  
A. P. FLITNEY ◽  
D. ABBOTT

The application of the methods of quantum mechanics to game theory provides us with the ability to achieve results not otherwise possible. Both linear superpositions of actions and entanglement between the players' moves can be exploited. We provide an introduction to quantum game theory and review the current status of the subject.


Author(s):  
João P. Hespanha

This book is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. The book shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to “the game” solve the original design problem? Using the fundamentals of game theory, the book explores these issues and more. The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria—such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, the book examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty—the unforgiving variable that can wreck engineering designs. The book looks at such standard topics as zero-sum, non-zero-sum, and dynamic games and includes a MATLAB guide to coding. This book offers students a fresh way of approaching engineering and computer science applications.


2019 ◽  
Author(s):  
Joshua Horton ◽  
Alice Allen ◽  
Daniel Cole

<div><div><div><p>The quantum mechanical bespoke (QUBE) force field is used to retrospectively calculate the relative binding free energy of a series of 17 flexible inhibitors of p38α MAP kinase. The size and flexibility of the chosen molecules represent a stringent test of the derivation of force field parameters from quantum mechanics, and enhanced sampling is required to reduce the dependence of the results on the starting structure. Competitive accuracy with a widely-used biological force field is achieved, indicating that quantum mechanics derived force fields are approaching the accuracy required to provide guidance in prospective drug discovery campaigns.</p></div></div></div>


1998 ◽  
Vol 13 (05) ◽  
pp. 347-351 ◽  
Author(s):  
MURAT ÖZER

We attempt to treat the very early Universe according to quantum mechanics. Identifying the scale factor of the Universe with the width of the wave packet associated with it, we show that there cannot be an initial singularity and that the Universe expands. Invoking the correspondence principle, we obtain the scale factor of the Universe and demonstrate that the causality problem of the standard model is solved.


Mathematics ◽  
2021 ◽  
Vol 9 (12) ◽  
pp. 1443
Author(s):  
Zhiyuan Dong ◽  
Ai-Guo Wu

In this paper, we extend the quantum game theory of Prisoner’s Dilemma to the N-player case. The final state of quantum game theory of N-player Prisoner’s Dilemma is derived, which can be used to investigate the payoff of each player. As demonstration, two cases (2-player and 3-player) are studied to illustrate the superiority of quantum strategy in the game theory. Specifically, the non-unique entanglement parameter is found to maximize the total payoff, which oscillates periodically. Finally, the optimal strategic set is proved to depend on the selection of initial states.


Resonance ◽  
2021 ◽  
Vol 26 (5) ◽  
pp. 671-684
Author(s):  
Indranil Ghosh
Keyword(s):  

Games ◽  
2021 ◽  
Vol 12 (1) ◽  
pp. 7
Author(s):  
Vassili N. Kolokoltsov

Quantum games and mean-field games (MFG) represent two important new branches of game theory. In a recent paper the author developed quantum MFGs merging these two branches. These quantum MFGs were based on the theory of continuous quantum observations and filtering of diffusive type. In the present paper we develop the analogous quantum MFG theory based on continuous quantum observations and filtering of counting type. However, proving existence and uniqueness of the solutions for resulting limiting forward-backward system based on jump-type processes on manifolds seems to be more complicated than for diffusions. In this paper we only prove that if a solution exists, then it gives an ϵ-Nash equilibrium for the corresponding N-player quantum game. The existence of solutions is suggested as an interesting open problem.


Resonance ◽  
2021 ◽  
Vol 26 (7) ◽  
pp. 939-951
Author(s):  
Indranil Ghosh
Keyword(s):  

2011 ◽  
Vol 20 (05) ◽  
pp. 729-743 ◽  
Author(s):  
JOÃO PAULO M. PITELLI ◽  
PATRICIO S. LETELIER

We review the mathematical framework necessary to understand the physical content of quantum singularities in static spacetimes. We present many examples of classical singular spacetimes and study their singularities by using wave packets satisfying Klein–Gordon and Dirac equations. We show that in many cases the classical singularities are excluded when tested by quantum particles but unfortunately there are other cases where the singularities remain from the quantum mechanical point of view. When it is possible we also find, for spacetimes where quantum mechanics does not exclude the singularities, the boundary conditions necessary to turn the spatial portion of the wave operator to be self-adjoint and emphasize their importance to the interpretation of quantum singularities.


General formulas for estimating the errors in quantum-mechanical calculations are given in the formalism of density matrices. Some properties of the traces of matrices are used to simplify the estimating and to indicate a way of obtaining a better approximation. It is shown that the simultaneous correction of all the equations to be fulfilled leads in most cases to a faster convergence than the exact fulfilment of some of the equations and approximating stepwise to some of the others. The corrective formulas contain only direct operations of the matrices occurring and so they are advantageous in computer applications. In the last section a ‘subjective error’ definition is given and by taking into account the weight of the errors of the several equations a faster convergence and a single error quantity is obtained. Some special applications of the method will be published later.


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