scholarly journals Motivating student interest in sustainable engineering and alternative energy research through problem based learning

2007 ◽  
Author(s):  
C. D. Kestell
2018 ◽  
Vol 7 (2) ◽  
pp. 20-32
Author(s):  
Imam Suwardi ◽  
Panut Setiono

Abstrak Penelitian ini bertujuan untuk memperoleh kevalidan, kepraktisan dan kemenarikan untuk produk pengembangan materi keterampilan mengajar berbasis Problem Based Learning untuk meningkatkan kompetensi pedagogik mahasiswa Program Studi Pendidikan Bahasa dan Sastra Indonesia Fakultas Keguruan dan Ilmu Pendidikan Universitas Jambi yang disusun kedalam bentuk modul belajar. Langkah – langkah yang dilakukan dalam penelitian ini mengikuti langkah – langkah Model Dick, Carrey & Carrey (2009) yang disederhanakan menjadi sembilan dari sepuluh langkah yang ada. Instrumen yang digunakan dalam penelitian ini yaitu angket validasi ahli angket kepraktisan dari teman sejawat dan uji kemenarikan dari mahasiswa. Dari hasil uji kelayakan produk pengembangan pada hasil uji validasi ahli mendapat skor presentase sebesar 84,62%, produk yang sudah dikembangkan sangat layak untuk digunakan. Uji kepraktisan berdasarkan hasil tanggapan dosen terhadap modul belajar sebesar 91,2 %, produk yang dikembangkan masuk dalan kategori kriteria digunakan tanpa revisi. Pada uji kepraktisan melalui tanggapan perserta didik diperoleh hasil dengan presentase rata-rata sebesar 75,16%, hasil ini berada pada tingkat kualifikasi layak. Kata Kunci: problem based learning, kompetensi pedagogik Abstract This study aims to obtain validity, practicality and attractiveness for the development of teaching skills based on Problem Based Learning materials to improve the pedagogical competence of students of the Jambi University Language and Literature Education Study Program at the University of Jambi which is organized into learning modules. The steps taken in this study follow the steps of Model Dick, Carrey & Carrey (2009) which are simplified into nine of the ten steps. The instruments used in this study were expert validation questionnaires from practical questionnaires from peers and tests of student interest. From the results of the product development feasibility test on the results of the expert validation test got a percentage score of 84.62%, the products that have been developed are very feasible to use. Practicality test based on the results of the lecturers' responses to the learning module was 91.2%, the products developed in the criteria category were used without revision. In the practicality test through student responses obtained results with an average percentage of 75.16%, these results are at the level of eligibility. Keywords: problem based learning, pedagogic competence


2021 ◽  
Vol 1 (3) ◽  
pp. 278-289
Author(s):  
CHANDRA AYU PROBORINI

During the pandemic, the government gave a policy that the learning process must be carried out remotely. This becomes a problem for art and culture teachers in carrying out their learning process. Cultural arts learning requires appreciation and expression activities in the learning process, so that if learning is carried out in PJJ, it will reduce student interest and achievement of predetermined indicators. The existence of these problems makes teachers have to change strategies in the learning process so that indicators can still be achieved. Meanwhile, utilizing the You Tube and Tik Tok applications packaged with Problem Based Learning (PBL) learning models can be a good solution, where the Youtube application is a substitute for appreciative media and the Tik Tok application is a substitute for media in expression. Based on the background revealed, this study will discuss the use of You Tube and Tik Tok applications in the art and culture learning process for creating dance materials. This study aims to describe how the use of You Tube and Tik Tok applications in the art and culture learning process for creating dance materials. This research use desciptive qualitative approach. Data collection was carried out by field studies, namely observation techniques, and documentation studies, while data studies were carried out in 3 stages, namely data reduction, data presentation, and drawing conclusions. This research is expected to inspire teachers to always innovate in the learning process, because the results of this study can describe that by utilizing the You Tube and Tik Tok applications learning becomes more fun and can achieve predetermined indicators. ABSTRAKSelama masa pandemi pemerintah memberikan kebijakan bahwa proses pembelajaran harus dilakukan dengan dengan jarak jauh. Hal ini menjadi sebuah permasalahan bagi guru seni budaya dalam melakukan proses pembelajarannya. Pembelajaran seni budaya membutuhkan kegiatan apresiasi dan ekspresi dalam proses pembelajarannya, sehingga apabila pembelajaran dilakukan secara PJJ, maka akan mengurangi minat siswa dan ketercapaian indikator yang sudah ditentukan. Adanya permasalahan tersebut membuat guru harus merubah strategi dalam proses pembelajarannya agar indikator tetap dapat tercapai. Adapun dengan memanfaatkan aplikasi You Tube dan Tik Tok yang di kemas dengan model pembelajaran Problem Based Learning (PBL) dapat menjadi solusi yang baik, dimana aplikasi Youtube sebagai pengganti media berapresiasi dan aplikasi Tik Tok sbagai pengganti media dalam berekspresi. Berdasarkan latar belakang yang diungkapkan penelitian ini akan membahas tentang pemanfaatan aplikasi You Tube dan Tik Tok pada proses pembelajaran seni budaya materi berkreasi tari. Penelitian ini bertujuan untuk mendeskripsikan bagaimana pemanfaatan aplikasi You Tube dan Tik Tok pada proses pembelajaran seni budaya materi berkreasi tari. Penelitian ini menggunakan pendekatan deskriptif kualitatif. Pengumpulan data dilakukan dengan studi lapangan yaitu teknik observasi, dan studi dokumentasi, sedangkan studi data dilakukan dengan 3 tahap yaitu reduksi data, penyajian data, dan penarikan kesimpulan. Adanya penelitian ini diharapkan dapat menginspirasi para guru agar selalu berinovasi dalam proses pembelajaran, karena hasil penelitian ini dapat mendeskripsikan bahwa dengan memanfaatkan aplikasi You Tube dan Tik Tok pembelajaran menjadi lebih menyenangkan dan dapat mencapai indikator yang sudah di tentukan.


2019 ◽  
Vol 12 (1) ◽  
pp. 169 ◽  
Author(s):  
Oluwaseun Fadeyi ◽  
Ondrej Krejcar ◽  
Petra Maresova ◽  
Kamil Kuca ◽  
Peter Brida ◽  
...  

Next to climate change on the list of challenges faced by humankind in today’s technological age is energy management. While “smart” ideas continue to gather momentum as some of the ways earmarked to combat the menace of a changing climate, coupled with efficient management of energy, research and development in the blockchain is not retracting, recently giving rise to digital currencies capable of fueling massive energy consumption via mining of “crypto-coins”. Given that sustainability is a crucial goal in the design of smart cities nowadays, there are currently no assurances of sustainable cities where cryptocurrency mining is at full scale. Nevertheless, alternative energy sources may come to the rescue in no distant time. In this paper, we contextualize energy-use in smart cities through mining of virtual currencies, in order to predict whether or not smart cities can truly be sustainable if crypto-mining is sustained. An attempt is also made to emphasize the possible ways of reducing energy use and all activities involving digital currencies by seeking to replace “Proof of Work” (PoW) with improved alternatives.


2020 ◽  
Vol 9 (2) ◽  
pp. 64
Author(s):  
Irma Septiani ◽  
Albertus Djoko Lesmono ◽  
Arif Harimukti

This research to describe the learning interests of students of class X MIPA 3 of SMAN 2 Jember on vector material using the Problem Based Learning model with STEM approach. The method used in this study is a survey using a questionnaire. Indicators of learning interest questionnaire include feelings of pleasure, attention, interest, and student participation. The questionnaire has 20 statements that represent indicators of student interest in learning. The questionnaire was distributed to students of SMAN 2 Jember in MIPA 3 class X, with a total of 36 students. The average percentage results obtained for each indicator are feeling happy 72.3% in the "medium" category, 77.5% in the "high" category, 75.2% interest in the "medium" category, and 53.1% student participation in the "low" category. These results indicate that the attention gets the highest percentage while the lowest participation.


2017 ◽  
Vol 5 (2) ◽  
pp. 4-9
Author(s):  
Николайчук ◽  
Olga Nikolaychuk

The article presents the study of the heritage of Karl Marx and attempts to apply his views to the modern problems. On the basis of the method of ascent from the abstract to the concrete, and of the multidisciplinary approach it was be able to trace the urgent need and the ability to achieve the «humanization» of relations of the natural world in the human world. Not by chance 2017 is called the Year of the Environment. Alternative energy research problem will always remain relevant and new. Based on the study of foreign experience in the use of alternative energy sources, we investigated the prospects for the use of energy resources in the world in general and in Russia in particular.


2017 ◽  
Vol 1 (1) ◽  
Author(s):  
Nina Fatmawati

This article describes the improvement of students' creativity in learning to write drama script with Problem-Based Learning model (PBM). The research method used is Classroom Action Research. The results showed that students 'creativity, learning effectiveness, and students' interest experienced improvement in each cycle. The average value of student creativity cycle I 75,95, cycle II 86,59, and at cycle III 95,45. Based on the KKM determined that 75, cycles I, 19 students (43.18%) is not complete and 25 students (56.82%) thorough, cycle II, 36 students (81.82%) complete and 8 students (18.18%) is incomplete, and cycle III of all students is complete. Then, the effectiveness of learning also increases. The average value of teacher activity cycle I 2.05 (enough), cycle II 3.27 (good), and in cycle III 3.82 (very good). The average value of student activity in cycle I 2.05 (enough), on cycle II 3 (good), and on cycle III 3.68 (very good). In addition, student interest in learning also increased. The average score of student interest in cycle I 78.92 began to grow (MB), the average value of student interest questionnaire in cycle II 85.91 MB, and the average value of student interest questionnaire in cycle III 92.39 with the information already entrust (SM). Keywords: Writing drama script, creativity, effectiveness, interest.


Sign in / Sign up

Export Citation Format

Share Document