scholarly journals eLEARNING APPROACH eBIG3 : DEVELOPMENT , DELIVERY , AND EVALUATION

Author(s):  
Bruno Žuga ◽  
Kristaps Kapenieks ◽  
Ieva Vītoliņa ◽  
Līga Mangusa ◽  
Atis Kapenieks

In this report in addition to previous results we present the evaluation results of multi-screen e-learning courses – eBig3. It is a new approach and technology to lifelong learning embodying effective integration of popular television, Internet, and mobile phones technologies. We present the results of ten eBig3 pilot courses delivered in 2013 in Latvia. The target group of eBig3 courses was society at large. It demonstrates radical increase of registration in eBig3 courses compared with the traditional registration in the Internet. The course delivery was more successful than that of blended learning courses. The new approach strongly increases the availability of e-courses, and contributes to closing the gap between the expectations for future life-long-learning and real achievements. We didn’t observe connection between learner’s age and attitude towards the usage of SMS in the eBig3 approach.

2011 ◽  
pp. 1763-1773 ◽  
Author(s):  
Thomas Connolly ◽  
Mark Stansfield

The emergence of the Internet has had a significant impact on higher education where we have seen elearning evolve from a marginal form of education to a commonly accepted and increasingly popular alternative to traditional face-to-face education. While e-learning has many advantages, there have been problems identified, such as lack of contact leading to feelings of isolation; the need for a motivated, self-disciplined, and mature learner; the monotonous nature of some e-learning materials; and increased drop out rates. If e-learning has developed a reputation for being ‘boring and mindless,’ games have developed the reputation for being engaging and challenging. In recent years, a new form of learning has been developing, namely games-based e-learning, which builds on the successes of e-learning while providing a more stimulating and relevant learning environment for younger people who have been brought up in an environment of powerful home PCs, graphic-rich multiplayer Internet gaming, and mobile phones with ever-increasing functionality. This article will explore the concept of games-based e-learning, discuss some of its pedagogic underpinnings, and examine barriers that may limit the uptake and development of this relatively new approach to learning.


Author(s):  
Thomas M. Connolly ◽  
Mark Stansfield

The emergence of the Internet has had a significant impact on higher education where we have seen elearning evolve from a marginal form of education to a commonly accepted and increasingly popular alternative to traditional face-to-face education. While e-learning has many advantages, there have been problems identified, such as lack of contact leading to feelings of isolation; the need for a motivated, self-disciplined, and mature learner; the monotonous nature of some e-learning materials; and increased drop out rates. If e-learning has developed a reputation for being ‘boring and mindless,’ games have developed the reputation for being engaging and challenging. In recent years, a new form of learning has been developing, namely games-based e-learning, which builds on the successes of e-learning while providing a more stimulating and relevant learning environment for younger people who have been brought up in an environment of powerful home PCs, graphic-rich multiplayer Internet gaming, and mobile phones with ever-increasing functionality. This article will explore the concept of games-based e-learning, discuss some of its pedagogic underpinnings, and examine barriers that may limit the uptake and development of this relatively new approach to learning.


2021 ◽  
Vol 67 (1) ◽  
pp. 19-30
Author(s):  
Ivana Grujić ◽  
Marijana Petrović ◽  
Nataša Bojković

The continuous development of information and telecommunication technologies has led to the possibility of transferring data and information between people in real time, in just a few seconds, which has led to the emergence of new approaches to data collection. An example is crowdsourcing (networked mass of people), which involves collecting a large amount of defined data from a large number (mass) of people through the Internet, that is, embedded sensors in smart devices. These are most often mobile phones and then it is about the concept of mobile crowdsourcing – which is more widely accepted under the term crowdsensing. This paper shows how smart devices (mobile phones or tablets) can collect vibration data that occur while driving in road traffic – and still be used to detect irregularities in road infrastructure (potholes, bumps, etc.) in real conditions.


Author(s):  
Vladyslava V. Shcherbytska ◽  
◽  
Inna I. Pysmenna ◽  

The article considers the issue of distance learning. The practice of training students at universities of Ukraine shows that the use of traditional forms and methods of training does not provide sufficient knowledge level of the foreign language for graduates. Therefore, it is necessary to seek and use new approaches to learning a foreign language. The transition to distance learning in higher education, due to the pandemic, was an unexpected and serious challenge for both teachers and students. That is why the problem of introducing distance learning in higher education is so important and relevant, especially in the process of learning foreign languages. It is dictated by the new social demands to higher education. Attention is drawn to the fact that distance learning has long been of interest to scientists. In the 21st century, with the advent of computers and the Internet, the spread of distance learning is gaining enormous proportions. A brief analysis of recent research and publications on this issue has been made. Definitions of the concept of “distance learning” are given. Attention is drawn to the fact that there are two concepts of “distance learning” and “complete education”. The term “distance education” is much broader than the term “distance learning”, although they are often used as synonyms. It is noted that there are two types of distance learning: traditional and e-learning (learning through the Internet and multimedia). The spread of e-learning has led to a new direction – blended learning. It is emphasized that the future lies in blended learning, which will increase or decrease offline and online components depending on the capabilities and needs of students. The disadvantages and advantages of distance learning are considered. It is emphasized that distance learning can be used when learning foreign languages at any level. Attention is drawn to the fact that the effectiveness of distance learning in foreign languages depends on the quality of methodological support of each online lesson. It is emphasized that the development of electronic textbooks is one of the leading areas of economic education, which introduced distance learning. There are various types of work that can be used for distance learning of foreign languages. Examples of various interactive games that are used in the process of teaching foreign languages are given. It is noted that the prospects for further research lie in the more active introduction of e-learning in the learning process, especially in the study of foreign languages.


Author(s):  
Betty Collis ◽  
Anoush Margaryan

Learning becomes more flexible when options are offered to learners, not only about the time and place and pace of learning, but also relating to types and origins of study materials, to forms and quantity of learning activities and assignments, to ways of interacting with others within the course, and to forms of assessment. De Boer (2004) has analyzed flexible course delivery within universities and found that the most flexibility is found in logistic aspects of the course such as flexibility in dates by which assignments must be submitted or flexibility in the location of course meetings, whereas pedagogical flexibility in which the learner can tailor aspects of the learning process itself is still relatively little seen. Within companies, flexible learning is often described as e-learning or blended learning. In an analysis of literature about flexible learning in companies, Margaryan and Bianco (2002) found that e-learning typically involves logistic flexibility at the price of pedagogy: little or no options are available for social interaction, a direct relationship with an instructor, or for choice in types of learning activities and ways of carrying out those activities.


Author(s):  
Ieva Vitolina ◽  
Atis Kapenieks

The authors’ purpose was to analyse users of the blended e-learning course “Improvement of ICT skills” in context of e-inclusion and determine indicators for e-inclusion facilitation. We applied a practical use probability model to perform the analysis that identified the following factors: the degree to which the instructor was willing and able to share knowledge; the degree to which the students were interested and had the capacity to learn; and the degree to which the sponsoring organization supported and promoted learning. The study was based on evaluating a group of five hundred vocational teachers who were the learners. Our results indicated that the quality of e-learning materials and environment, instructor's support, student willingness and ability to learn were attributes that could impact learning carry-over and promoted e-inclusion.


Author(s):  
Rana Tamim

The advent of technology has changed the landscape in post-secondary academic institutions and technology-enhanced university courses are becoming the norm. While Distance Education was previously restricted to traditional correspondence having limited options for student interaction with the instructor and no interaction with other learners, technology’s progression changed the context drastically. One of the emerging delivery modes is blended learning which combines the advantages of technology enhanced face-to-face instruction and electronic supported learning. The chapter offers a general overview of the influence of technological development on the post-secondary Distance Education sector and presents the advantages of the blended learning approach. Insights are offered from a UAE e-learning University case study while discussing implications for university professors and faculty members pertinent to instructional design and course delivery.


2018 ◽  
Vol 13 (2) ◽  
pp. 192
Author(s):  
Fatima Aladwan ◽  
Muhannad Al-Shboul ◽  
Abedelsalam Al Awamrah

Distance education is a form of education in which students don’t need physically attend the place of study. students receives the study material (personally, by mail, email or other possibilities offered by the Internet), allowing the educational act to employ new techniques and learning strategies focused on the student, thus promoting self- teaching and self-management, it is a flexible and self-directed education, whose main tools are communication technologies. This paper aims to discuss how learning occurs, especially in distance education, what it means to learn from this educational modality. In order to delimit the conceptual framework, we initially start with what education is and how learning is generated in this mediated process. The conclusions allow us to infer that distance learning requires the conditions and capacities of the teacher to promote independent study, of the student's self-regulation and self-regulation, in order that this can control their learning process.


2020 ◽  
Vol 17 (1) ◽  
pp. 1
Author(s):  
Fathikah Fauziah Hanum

This paper aims to describe the form of Moodle web media for Civic Education learning in Senior High School and how it is used in learning. Based on previous research that some students need web-based learning media, it is necessary to determine the concept of the type of media and how the steps. This research is descriptive and this is done by literature review. The results of the study show that the concept of the model of media used in web-based media development is digital-based multimedia because the characteristics of Moodle's web media in it contain a combination of various media and connected with the internet network. Whereas the learning model is blended learning in the form of face-to-face mixed learning and e-learning in time and proportion of the use of mixed learning is flexible and online learning is used as a compliment.--------------Tulisan ini bertujuan menggambarkan bentuk media web Moodle untuk pembelajaran PPKn di Sekolah Menengan Atas serta bagaimana pemanfaatannya dalam pembelajaran. Berdasarkan penelitian sebelumnya bahwa beberapa siswa membutuhkan media pembelajaran berbasis web, maka perlu menentukan konsep jenis model media dan bagaimana langkah-langkahnya. Penelitian ini adalah penelitian deskriptif dan hal ini dilakukan dengan kajian pustaka. Hasil kajian menunjukkan bahwa konsep model media yang digunakan dalam pengembangan media berbasis web adalah multimedia berbasis digital karena karakteristik dari media web moodle ini di dalamnya berisi kombinasi dari berbagai media dan terhubng dengan jaringan internet. Sedangkan model pembelajarannya adalah blended learning yang berupa pembelajaran campuran tatap muka dan e-learning namu waktu dan porposi penggunaan pembelajaran campuran adalah bersifat fleksibel serta pembelajaran online digunakan sebagai pelengkap.


Author(s):  
Xiaoqiang Liu ◽  
Henk Koppelaar

In this article, e-learning is considered as “learning activities enabled by computer and networks (Internet and Intranet).” The distributed learning environment and especially the Web-enabled technologies make asynchronous learning possible via Internet. With the development of the Internet and the increasing needs of life-long learning, e-learning is becoming one of the most important applications on the Internet.


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