scholarly journals Develop a Virtual and Augmented Reality System to Enhance Learning and Training Assembly

2017 ◽  
Vol 14 (11) ◽  
pp. 5617-5620
Author(s):  
M. W. Rohidatun ◽  
A. A. Faieza ◽  
M. Y. Rosnah ◽  
S. Nor Hayati
2013 ◽  
Vol 442 ◽  
pp. 203-208
Author(s):  
Jozef Novak-Marcincin

Augmented Reality (AR) is a developing area of virtual reality research. The world environment around us provides a wealth of information that is difficult to duplicate in a computer. This is evidenced by the worlds used in virtual environments. An augmented reality system generates a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information. In paper is presented the example of virtual and augmented reality application in area of molding tool assembly realized by author.


Author(s):  
Paraskevi Papadopoulou ◽  
Kwok Tai Chui ◽  
Linda Daniela ◽  
Miltiadis D. Lytras

Virtual and Augmented Reality (VR & AR) with its various computer-based virtual simulations and teaching aids have already begun to transform the medical education and training. The use of virtual labs and anatomy lessons including the use of Virtual Learning Environments (VLEs) as in the delivery of lectures and surgery operations are explored. The purpose of this chapter is to promote the role of VR & AR in the context of medical education as an innovative, effective, and cost-reasonable solution for the provision of better and faster practical training. This chapter overall investigates and explores the potential of VLEs in terms of the necessary concepts and principles that allow students to develop a more direct and meaningful experiential understanding of the learning goals and outcomes of courses and of the practical and transferable skills required. A business model related to cloud active learning in medical education and training is proposed in line with the idea of an Open Agora of Virtual Reality Learning Services.


Radiology ◽  
2019 ◽  
Vol 291 (3) ◽  
pp. 570-580 ◽  
Author(s):  
Raul N. Uppot ◽  
Benjamin Laguna ◽  
Colin J. McCarthy ◽  
Gianluca De Novi ◽  
Andrew Phelps ◽  
...  

2013 ◽  
Vol 853 ◽  
pp. 613-618 ◽  
Author(s):  
Jozef Novak-Marcincin ◽  
Miroslav Janak

Virtual reality provides an easy, powerful, intuitive way of human-computer interaction. The user can watch and manipulate the simulated environment in the same way we act in the real world, without any need to learn how the complicated user interface works. Therefore many applications like flight simulators, architectural walkthrough or data visualization systems were developed relatively fast. Later on, virtual reality has was applied as a teleoperating and collaborative medium, and in the entertainment area. Augmented reality system generates a complex view where the virtual areas are covered by real environment and offers the basic working place for the user. It is a reciprocal combination of the real scene observed by the camera and virtual scene generated by the computer logical core that mixture the both scenes. It is easy to say that possibilities of augmented reality find the utilization in many industrial spheres like as aeronautics, automobile industry, manufacturing etc.


2019 ◽  
Vol 19 (2) ◽  
Author(s):  
Haroun Djaghloul ◽  
Jean-Pierre Jessel

This paper presents a new method for public and blind watermarking of 3D objects and hiding information of various types in virtual reality and augmented reality environments. In particular, the virtual scene is transformed to a tree-based model using constructive solid geometry (CSG). The tree of the virtual 3D objects is composed of nodes and leafs. Each tree node contains a set operator (union, intersection or difference) whereas the tree leafs consist of geometric primitives such as spheres, cylinders and cubes. The proposed method allows embedding invisible watermarks that can hide different security information types. The proposed method ensures unlimited capacity and absolute invisibility of the hidden information with robustness to affine transformations. Thanks to these unique properties, it is possible to implement all the security infrastructures needed for a virtual and augmented reality system. Finally, the performances of the proposed method are shown using 3D models of different types and scenes.


2017 ◽  
Vol 41 (10) ◽  
Author(s):  
Qiming Li ◽  
Chen Huang ◽  
Shengqing Lv ◽  
Zeyu Li ◽  
Yimin Chen ◽  
...  

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