scholarly journals Knowledge Graph Entity Similarity Calculation under Active Learning

Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Lianhuan Li ◽  
Zheng Zhang ◽  
Shaoda Zhang

To address the objectives of the adaptive learning platform, the requirements of the system in terms of business, functionality, and performance are mainly analysed, and the design of functions and database is completed; then, an updatable learner model is constructed based on the cognitive diagnosis model and resource preference attributes; then, the construction of the knowledge map is completed based on embedding to achieve knowledge point alignment, and based on this, the target knowledge points of learners are located with the help of deep learning; at the same time, the target knowledge points are taken as the starting point to generate the best learning path by traversing the knowledge map, and the corresponding learning resources and test questions are recommended for them with the help of the architecture; finally, the adaptive learning platform is developed in the environment using the architecture. Also, the target knowledge point is used as the starting point to traverse the knowledge map to generate the best learning path, and the corresponding learning resources and test questions are recommended for the learner in combination with the learner model; finally, this study adopts an architecture for the development of an adaptive learning platform in the environment to realize online tests, score analysis, resource recommendation, and other functions. A knowledge graph fusion system supporting interactive facilitation between entity alignment and attribute alignment is implemented. Under a unified conceptual layer, this system can combine entity alignment and attribute alignment to promote each other and truly achieve the final fusion of the two graphs. Our experimental results on real datasets show that the entity alignment algorithm proposed in this paper has a great improvement in accuracy compared with the previous mainstream alignment algorithms. Also, the attribute alignment algorithm proposed in this paper, which calculates the similarity based on associated entities, outperforms the traditional methods in terms of accuracy and recall.

2021 ◽  
Vol 2021 ◽  
pp. 1-6
Author(s):  
Haoli Ren ◽  
Hailan Li ◽  
Kongyang Peng

With the development of vocational education, it is necessary to construct the pattern of lifelong learning. To push delivery learning resources and provide a learning environment, it is necessary to innovate in-service learning mode. According to the characteristics of the aerospace position, the capacity model was studied and proposed. Based on the ability model, the intelligent in-service learning model is studied and proposed to improve the precision service quality. From the angle of principle and learning process, this paper discusses the intelligent in-service learning mode of including the learning model based on knowledge map and the learning model based on seminar hall. The framework of the job knowledge map is constructed according to the post ability model which is based on professional knowledge, professional skills, and professional quality. The intelligent on-the-job learning model includes four elements: (i) learning platform, (ii) learning resources, (iii) learning methods, and (iv) learning evaluation. The learning portrait can record and visualize the information of learning, including content, activities, and effects.


Author(s):  
Elghouch Nihad ◽  
En-naimi El Mokhtar ◽  
Yassine Zaoui Seghroucheni

This paper presents the results of an experiment, conducted on a sample of computer science students, using the adaptive learning system called ALS_CORR[LP] 1. Indeed, unlike the traditional LMS, the adaptive learning systems provide a personalized learning experience based on the objectives, the prerequisites or even the learning styles generating thereafter a specific learning path. However their main issue remains the fact, that they assume that the generated learning path is necessarily the leading one, which is far from being true, since we can always detect some failure cases during the evaluation phase. In this paper we conduct a learning experience using the system ALS_CORR[LP] which has the ability to correct the generated learning path by recommending the most relevant learning objects, and update the learner model based on a calculation of similarity in behavior between the struggling learner and the succeeding ones. We analyze later the results of behavior tracking within the system.


Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Chaohua Fang ◽  
Qiuyun Lu

With the rapid development of information technology and data science, as well as the innovative concept of “Internet+” education, personalized e-learning has received widespread attention in school education and family education. The development of education informatization has led to a rapid increase in the number of online learning users and an explosion in the number of learning resources, which makes learners face the dilemma of “information overload” and “learning lost” in the learning process. In the personalized learning resource recommendation system, the most critical thing is the construction of the learner model. Currently, most learner models generally have a lack of scientific focus that they have a single method of obtaining dimensions, feature attributes, and low computational complexity. These problems may lead to disagreement between the learner’s learning ability and the difficulty of the recommended learning resources and may lead to the cognitive overload or disorientation of learners in the learning process. The purpose of this paper is to construct a learner model to support the above problems and to strongly support individual learning resources recommendation by learning the resource model which effectively reduces the problem of cold start and sparsity in the recommended process. In this paper, we analyze the behavioral data of learners in the learning process and extract three features of learner’s cognitive ability, knowledge level, and preference for learning of learner model analysis. Among them, the preference model of the learner is constructed using the ontology, and the semantic relation between the knowledge is better understood, and the interest of the student learning is discovered.


2021 ◽  
Vol 4 (2) ◽  
pp. 55-76
Author(s):  
Dan Oyuga Anne ◽  
Elizaphan Maina

We introduce a novel three stepwise model of adaptive e-learning using multiple learner characteristics. We design a model of a learner attributes enlisting the study domain, summary details of the student and the requirements of the student. We include the theories of learning style to categorize and identify specific individuals so as to improve their experience on the online learning platform and apply it in the model. The affective state extraction model which extracts learner emotions from text inputs during the platform interactions. We finally pass the system extracted information the adaptivity domain which uses the off-policy Q-learning model free algorithm (Jang et al., 2019) to structure the learning path into tutorials, lectures and workshops depending on predefined constraints of learning. Simulated results show better adaptivity incases of multiple characteristics as opposed to single learner characteristics. Further research to include more than three characteristics as in this research.


2019 ◽  
Vol 14 (1) ◽  
pp. 91-100 ◽  
Author(s):  
Elis Muslimah Nuraida ◽  
Ratu Ilma Indra Putri

This study aims to explore the students’ mathematical understanding in integer division operation through the context of archipelago traditional cakes in class VII. This research is related to the Indonesian Realistic Mathematics Approach (PMRI) as a learning approach used. The methodology used in this study is Design Research consisting of three stages: preliminary design, experimental design, and retrospective analysis. The study was conducted on VII grade students of Palembang 1 Junior High School. The learning path (Hypothetical Learning Trajectory) in design research plays an important role as a research design and instrument. The Hypothetical Learning Trajectory (HLT) was developed together with a series of activities using the context of archipelago traditional cakes such as: omelette roll, bakpia, milk pie, etc. The medium used in this study was the Students’ Activity Sheet. The results of this study indicate that exploration using the context of traditional archipelago cakes can help students understanding in multiplication and division of integers. The conclusion of this study is the use of archipelago traditional cakes as starting point in mathematics learning in integer division operation material helps the students to explore their understanding in solving mathematics problems.


Author(s):  
Célia Talma Gonçalves ◽  
Rui Camacho ◽  
Eugénio Oliveira

Whenever new sequences of DNA or proteins have been decoded it is almost compulsory to look at similar sequences and papers describing those sequences in order to both collect relevant information concerning the function and activity of the new sequences and/or know what is known already about similar sequences. In current web sites and data bases of sequences there are, usually, a set of curated paper references linked to each sequence. Those links are a good starting point to look for relevant information related to a set of sequences. One way to implement such approach is to do a blast with the new decoded sequences, and collect similar sequences. Then one looks at the papers linked with the similar sequences. Most often the number of retrieved papers is small and one has to search large data bases for relevant papers. This paper proposes a process of generating a classifier based on the initially set of relevant papers. First, the authors collect similar sequences using an alignment algorithm like Blast. Then, the authors use the enlarges set of papers to construct a classifier. Finally a classifier is used to automatically enlarge the set of relevant papers by searching the MEDLINE using the automatically constructed classifier.


The work presented in this chapter lies within learner modeling in an adaptive educational system construed as a computational modeling of the learner. All actions of the learner in a learning situation on an adaptive hypermedia system are not limited to valid or invalid actions (true and false), but they are a set of actions that characterize the learning path of formation. Thus, one cannot represent the information from the system of each learner using relative data. It requires putting the work in a probabilistic context due to the changes in the learner model information during formation. In this chapter, the authors propose to use Bayesian networks as a probabilistic framework to resolve the issue of dynamic management and update of the learner model. The experiments and results presented in this work are arguments in favor of the hypothesis and can also promote reusing the modeling obtained through different systems and similar modeling situations.


Author(s):  
Angeliki Leonardou ◽  
Maria Rigou ◽  
John D. Garofalakis

Smart learning environments (SLEs), like all adaptive learning systems, are built around the learner model and use it to support a variety of interventions such as mastery learning, scaffolding, adaptive sequencing, and adaptive navigation support. Open learner models (OLMs) “expose” the learner data to users through easily perceivable visual representations aiming to improve student self-reflection and self-regulated learning and also increase user motivation and even foster collaboration. This chapter presents the evolution and current state of OLMs, summarizes related research in the field emphasizing on OLM types, locus of control between the system and the user and visualizations categorized on the basis of quantized/continuous and structured/unstructured representations. OLM cases implementing typical SLEs features are described, along with representative real-life scenarios of incorporating OLMs in SLEs. Moreover, the chapter provides guidelines for designing effective OLMs and discusses current research trends in this active scientific field.


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