Using Multisensory Content to Impact the Quality of Experience of Reading Digital Books

Author(s):  
Ellen P. Silva ◽  
Natália Vieira ◽  
Glauco Amorim ◽  
Renata Mousinho ◽  
Gustavo Guedes ◽  
...  

Multisensorial books enrich a story with either traditional multimedia content or sensorial effects. The main idea is to increase children’s interest in reading by enhancing their QoE while reading. Studies on enriched and/or augmented e-books also propose synchronizing additional content with text. However, they usually focus on audio, vídeo, images, or haptic feedback. In this work, we present MBook , a tool for presenting multisensorial books. It decouples the book’s textual content from the additional content, as well as its synchronization, and rendering. Thus, a change in the additional content or its synchronization does not require changes to the book’s content. To enable fine-grained synchronization, MBook captures the reading position using an eye-tracker. Experimental results with students within the 13- to 19-year-old age group point to MBook being able to provide good usability.

2008 ◽  
Vol 2008 ◽  
pp. 1-18 ◽  
Author(s):  
C. E. Vegiris ◽  
K. A. Avdelidis ◽  
C. A. Dimoulas ◽  
G. V. Papanikolaou

The current paper focuses on validating an implementation of a state-of-the art audiovisual (AV) technologies setup for live broadcasting of cultural shows, via broadband Internet. The main objective of the work was to study, configure, and setup dedicated audio-video equipment for the processes of capturing, processing, and transmission of extended resolution and high fidelity AV content in order to increase realism and achieve maximum audience sensation. Internet2 and GEANT broadband telecommunication networks were selected as the most applicable technology to deliver such traffic workloads. Validation procedures were conducted in combination with metric-based quality of service (QoS) and quality of experience (QoE) evaluation experiments for the quantification and the perceptual interpretation of the quality achieved during content reproduction. The implemented system was successfully applied in real-world applications, such as the transmission of cultural events from Thessaloniki Concert Hall throughout Greece as well as the reproduction of Philadelphia Orchestra performances (USA) via Internet2 and GEANT backbones.


Author(s):  
Naktal Edan ◽  
Sanabil A Mahmood

Many years ago, Flash was essential in browsers to interact with the user media devices, such as a microphone and camera. Today, Web Real-Time Communication (WebRTC) technology has come to substitute the flash, so browsers do not need the flash to access media devices or establish their communication. However, WebRTC standards do not express precisely how browsers can record audios, videos or screen instead of describing getUserMedia API that enables a browser to access microphone and camera. The prime objective of this research is to create a new WebRTC recording mechanism to record audios, videos, and screen using Google Chrome, Firefox, and Opera. This experiment applied through Ethernet and Wireless of the Internet and 4G networks. Also, the recording mechanism of this research was obtained based on JavaScript Library for audio, video, screen (2D and 3D animation) recording. Besides, different audio and video codecs in Chrome, Firefox and Opera were utilised, such as VP8, VP9, and H264 for video, and Opus codec for audio. Not only but also, various bitrates (100 bytes bps, 1 Kbps, 100 Kbps, 1 MB bps, and 1 GB bps), different resolutions (1080p, 720p, 480p, and HD (3840* 2160)), and various frame-rates (fps) 5, 15, 24, 30 and 60 were considered and tested. Besides, an evaluation of recording mechanism, Quality of Experience (QoE) through actual users, resources, such as CPU performance was also done. In this paper, a novel implementation was accomplished over different networks, different browsers, various audio and video codecs, many peers, opening one or multi browsers at the same time, keep the streaming active as much as the user needs, save the record, using only audio and/or video recording as conferencing with full screen, etc.


2012 ◽  
Vol 67 (2) ◽  
pp. 455-472 ◽  
Author(s):  
Abdelwahab Hamam ◽  
Mohamad Eid ◽  
Abdulmotaleb El Saddik

2018 ◽  
Vol 2018 ◽  
pp. 1-25 ◽  
Author(s):  
Debajyoti Pal ◽  
Tuul Triyason

Over the past few years there has been an exponential increase in the amount of multimedia data being streamed over the Internet. At the same time, we are also witnessing a change in the way quality of any particular service is interpreted, with more emphasis being given to the end-users. Thus, silently there has been a paradigm shift from the traditional Quality of Service approach (QoS) towards a Quality of Experience (QoE) model while evaluating the service quality. A lot of work that tries to evaluate the quality of audio, video, and multimedia services over the Internet has been done. At the same time, research is also going on trying to map the two different domains of quality metrics, i.e., the QoS and QoE domain. Apart from the work done by individual researchers, the International Telecommunications Union (ITU) has been quite active in this area of quality assessment. This is obvious from the large number of ITU standards that are available for different application types. The sheer variety of techniques being employed by ITU as well as other researchers sometimes tends to be too complex and diversified. Although there are survey papers that try to present the current state of the art methodologies for video quality evaluation, none has focused on the ITU perspective. In this work, we try to fill up this void by presenting up-to-date information on the different measurement methods that are currently being employed by ITU for a video streaming scenario. We highlight the outline of each method with sufficient detail and try to analyze the challenges being faced along with the direction of future research.


2008 ◽  
Vol 2008 ◽  
pp. 1-17 ◽  
Author(s):  
Prasad Calyam ◽  
Abdul Kalash ◽  
Ramya Gopalan ◽  
Sowmya Gopalan ◽  
Ashok Krishnamurthy

Remote access of scientific instruments over the Internet (i.e., remote instrumentation) demand high-resolution (2D and 3D) video image transfers with simultaneous real-time mouse and keyboard controls. Consequently, user quality of experience (QoE) is highly sensitive to network bottlenecks. Further, improper user control while reacting to impaired video caused due to network bottlenecks could result in physical damages to the expensive instrument equipment. Hence, it is vital to understand the interplay between (a) user keyboard/mouse actions toward the instrument, and (b) corresponding network reactions for transfer of instrument video images toward the user. In this paper, we first present an analytical model for characterizing user and network interplay during remote instrumentation sessions in terms of demand and supply interplay principles of traditional economics. Next, we describe the trends of the model parameters using subjective and objective measurements obtained from QoE experiments. Thereafter, we describe our Remote Instrumentation Collaboration Environment (RICE) software that leverages our experiences from the user and network interplay studies, and has functionalities that facilitate reliable and efficient remote instrumentation such as (a) network health awareness to detect network bottleneck periods, and (b) collaboration tools for multiple participants to interact during research and training sessions.


2021 ◽  
Vol 20 (3) ◽  
pp. 1-25
Author(s):  
Elham Shamsa ◽  
Alma Pröbstl ◽  
Nima TaheriNejad ◽  
Anil Kanduri ◽  
Samarjit Chakraborty ◽  
...  

Smartphone users require high Battery Cycle Life (BCL) and high Quality of Experience (QoE) during their usage. These two objectives can be conflicting based on the user preference at run-time. Finding the best trade-off between QoE and BCL requires an intelligent resource management approach that considers and learns user preference at run-time. Current approaches focus on one of these two objectives and neglect the other, limiting their efficiency in meeting users’ needs. In this article, we present UBAR, User- and Battery-aware Resource management, which considers dynamic workload, user preference, and user plug-in/out pattern at run-time to provide a suitable trade-off between BCL and QoE. UBAR personalizes this trade-off by learning the user’s habits and using that to satisfy QoE, while considering battery temperature and State of Charge (SOC) pattern to maximize BCL. The evaluation results show that UBAR achieves 10% to 40% improvement compared to the existing state-of-the-art approaches.


IEEE Access ◽  
2021 ◽  
pp. 1-1
Author(s):  
Sajeeb Saha ◽  
Md. Ahsan Habib ◽  
Tamal Adhikary ◽  
Md. Abdur Razzaque ◽  
Md. Mustafizur Rahman ◽  
...  

2021 ◽  
pp. 1-16
Author(s):  
Leigha A. MacNeill ◽  
Xiaoxue Fu ◽  
Kristin A. Buss ◽  
Koraly Pérez-Edgar

Abstract Temperamental behavioral inhibition (BI) is a robust endophenotype for anxiety characterized by increased sensitivity to novelty. Controlling parenting can reinforce children's wariness by rewarding signs of distress. Fine-grained, dynamic measures are needed to better understand both how children perceive their parent's behaviors and the mechanisms supporting evident relations between parenting and socioemotional functioning. The current study examined dyadic attractor patterns (average mean durations) with state space grids, using children's attention patterns (captured via mobile eye tracking) and parental behavior (positive reinforcement, teaching, directives, intrusion), as functions of child BI and parent anxiety. Forty 5- to 7-year-old children and their primary caregivers completed a set of challenging puzzles, during which the child wore a head-mounted eye tracker. Child BI was positively correlated with proportion of parent's time spent teaching. Child age was negatively related, and parent anxiety level was positively related, to parent-focused/controlling parenting attractor strength. There was a significant interaction between parent anxiety level and child age predicting parent-focused/controlling parenting attractor strength. This study is a first step to examining the co-occurrence of parenting behavior and child attention in the context of child BI and parental anxiety levels.


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