CD-I: a practical interactive multimedia technology for application in the health sciences

1994 ◽  
Vol 14 (2) ◽  
pp. 7-9
Author(s):  
David Caucci ◽  
David Marini
Author(s):  
Claus Pahl

Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching. A conceptual architecture for interactive educational multimedia can support the development of such multimedia systems. Such an architecture needs to embed multimedia technology into a coherent educational context. A framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, to describe them in the human-computer context, and to integrate them with mechanisms and principles of multimedia interaction.


Author(s):  
Muhammad Suhairi ◽  
Moch. Asmawi ◽  
James Tangkudung ◽  
Achmad Sofyan Hanif ◽  
Firmansyah Dlis

<p class="0keywords"><strong>—</strong><em> </em>SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The aim of development research is to produce an interactive multimedia volleyball playing skill training model. The method used in this research is development research design by Borg and Gall. The approach used in this study is a qualitative and quantitative approach. This study is hoped to improve volleyball skills by looking at the interactive multimedia volleyball playing practice model. This study concludes that interactive multimedia-based volleyball skill playing model can be used in the actual application of exercises.</p>


2019 ◽  
Vol 3 (1) ◽  
pp. 106
Author(s):  
Muhammad Sabir Ramadhan

ABSTRACT- This study aims to design interactive multimedia for computer client server programming with Android-based so that it can be accessed via smartphone. Client server programming course is one of compulsory subjects in Informatics Engineering course. With the realization of multimedia is expected to shorten the learning time of students, and students can more easily understand the material of client server programming rather than through the tutorial tutorial as usual, and is expected to improve learning achievement. This multimedia realization chose to use the Android operating system to be accessible through smartphone that is currently widely used by the students. This interactive multimedia presents theories, simulations and problems as the evaluation of client server programming learning. The results of this interactive multimedia will be tested through the test instrument to the students on the study program of Informatika Technique of Asahan University. Instrument test used to know student achievement. Test instrument used is a questionnaire instrument to determine the quality of interactive multimedia computer network courses. Multimedia is designed using the main software such as Macromedia Flash, Macromedia Director, and Macromedia Authorware and Eclipse 4.2 along with supporting applications. The material to be delivered on interactive multimedia is tailored to the syllabus of client server programming courses on Strata 1 level. The expected research output is in the form of teaching materials for the enrichment of client server programming subjects and multimedia technology and will be socialized through the national seminar in the field of informatic engineering. Keywords - interactive multimedia, Android, client server programming


2020 ◽  
Vol 11 (2) ◽  
Author(s):  
Nurmawati Nurmawati ◽  
Lusi Rachmiazasi Masduki ◽  
Edy Prayitno ◽  
Maria Yustina Rensi Dartani

Mathematics is a difficult subject and even becomes a phobia, more due to teaching conventionally  in where the teaching and learning process emphasizes more on teacher, working on problems, memorization and speed of arithmetic, so students lack understanding of what they are learning, which in this case does not have an understanding of the concepts taught. Students tends to be lazy and have low motivation to study mathematics both classically and to study independently at home. The growth of information and communication technology in society is reflected in policies to encourage the use of ICT in education and the development of educational multimedia. Multimedia includes using text, images, animation, video and audio to prepare courses for students in various levels of education. Attendance of multimedia technology can help students learn to be more interesting and help students understanding in learning. The purpose of the study was to know whether there was any significant difference in the result between the students of class IV Manyaran 01 Elementary School towards increasing their understanding in math who taught by using the interactive multimedia and who taught by conventionally. The result of the study showed that the interactive multimedia gave an effect to the improvement of the students’ understanding in mathematics.


2011 ◽  
pp. 733-748
Author(s):  
Claus Pahl

Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching. A conceptual architecture for interactive educational multimedia can support the development of such multimedia systems. Such an architecture needs to embed multimedia technology into a coherent educational context. A framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, to describe them in the human-computer context, and to integrate them with mechanisms and principles of multimedia interaction.


1998 ◽  
Vol 26 (3) ◽  
pp. 235-242 ◽  
Author(s):  
Johnson Y. K. Ngai ◽  
K. S. Chan

Traditionally, students learned rat dissection through reading printed dissection guides, observing teacher demonstration, and hands-on dissection practice in a Biology laboratory. Teacher demonstration was always not very effective for a large class of students. Hands-on practice consumed a lot of rats before students could master the basic skills of rat dissection. Expenditure in terms of time and resources was high in the learning of rat dissection. To help students learn rat dissection in a more cost-effective manner, the authors designed and developed an interactive multimedia courseware. In addition, the authors had made an innovative use of multimedia technology to perform assessment in a manner which was not possible with traditional media. This article summarized the findings of an evaluation study of the interactive multimedia courseware. The evaluation study looked into students' attitude toward the interactive multimedia courseware, and the problems encountered during the use of the courseware. Lastly, the authors' reflection of the development process and product courseware also constituted part of the evaluation.


2017 ◽  
pp. 659-690
Author(s):  
David Birchfield ◽  
Harvey Thornburg ◽  
M. Colleen Megowan-Romanowicz ◽  
Sarah Hatton ◽  
Brandon Mechtley ◽  
...  

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