Real-time maritime scene simulation

Author(s):  
Efthimios Gouthas ◽  
Chad L. Christie ◽  
Leszek Swierkowski ◽  
Owen M. Williams
Keyword(s):  
1998 ◽  
Author(s):  
David J. Meyer ◽  
Paul A. Acevedo ◽  
Brian E. O'Toole
Keyword(s):  

1991 ◽  
Author(s):  
Catherine E. Keller ◽  
Anthony J. Stenger ◽  
Uri Bernstein

2014 ◽  
Vol 1030-1032 ◽  
pp. 1692-1695
Author(s):  
Xiu Zhi Zhou ◽  
Zhan Ping Fu ◽  
Zhi Le Wang

Common Image Generation Interface is the interface between two real-time communication subsystems. In order to exchange data between control end and rendering end of the scene simulation system, a packaging component based on common image generation interface is proposed in this paper, which is applied to visual simulation of helicopters and fighter. The simulation results show that this method can meet the real-time requirement of visual control system and is valuable in visual simulation of the weapon equipment operational field.


2011 ◽  
Author(s):  
Chad L. Christie ◽  
Efthimios Gouthas ◽  
Leszek Swierkowski ◽  
Owen M. Williams
Keyword(s):  

2014 ◽  
Vol 721 ◽  
pp. 402-405
Author(s):  
Guo Dong Jin ◽  
Li Bin Lu ◽  
Xiao Fei Zhu

UAV simulative training system can insure the time and effect of training through reducing training cost. Scene simulation system in this paper is the vital component of the system. The comparability to real equipment is the ultimate request to the simulative training system, as to the scene simulation system, the reality and the veracity of changing rule of scene is most important. Simulation systems existing have deficiencies in these parts. Through studying on these aspects, the system in this paper uses DEM data and airscape to display lifelike vision of real terrain, scene drive model is designed to simulate the influence to the scene from the state changing of the flight and vidicon, real-time interconnection is realized.


2013 ◽  
Vol 2013 ◽  
pp. 1-13 ◽  
Author(s):  
Giancarlo Rufino ◽  
Domenico Accardo ◽  
Michele Grassi ◽  
Giancarmine Fasano ◽  
Alfredo Renga ◽  
...  

This paper deals with star tracker algorithms validation based on star field scene simulation and hardware-in-the-loop test configuration. A laboratory facility for indoor tests, based on the simulation of star field scenes, is presented. Attainable performance is analyzed theoretically for both static and dynamic simulations. Also, a test campaign is presented, in which a star sensor prototype with real-time, fully autonomous capability is exploited. Results that assess star field scene simulation performance and show the achievable validation for the sensor algorithms and performance in different operating modes (autonomous attitude acquisition, attitude tracking, and angular rate-only) and different aspects (coverage, reliability, and measurement performance) are discussed.


2013 ◽  
Vol 718-720 ◽  
pp. 1599-1602
Author(s):  
Kai Gao ◽  
Xian Ming Shan ◽  
Yang Jun Liu ◽  
Zhao Chun Tian

Visual emulation Technology is one of the important parts of VR systems. It takes charge of Vision issue in VR systems, and is the most important fact to affect the immersive of the system. To deal with the difficulties of one type artillery radar, such as limited training field, serious radar loss and expensive training outlay, a training simulator system is realized based on scene simulation technologies. Composition structure, function module and key technologies of the system are discussed first. This system is then developed with tools of Multigen-Creator, Vega, VC++6.0, and a living virtual battlefield environment is created. The emulation pictures are listed, the results show that the emulation system simulates operation process of artillery radar livingly and can meet the requirements of real time emulation.


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