Improved IR image generator for real-time scene simulation

1991 ◽  
Author(s):  
Catherine E. Keller ◽  
Anthony J. Stenger ◽  
Uri Bernstein
1998 ◽  
Author(s):  
David J. Meyer ◽  
Paul A. Acevedo ◽  
Brian E. O'Toole
Keyword(s):  

2014 ◽  
Vol 1030-1032 ◽  
pp. 1692-1695
Author(s):  
Xiu Zhi Zhou ◽  
Zhan Ping Fu ◽  
Zhi Le Wang

Common Image Generation Interface is the interface between two real-time communication subsystems. In order to exchange data between control end and rendering end of the scene simulation system, a packaging component based on common image generation interface is proposed in this paper, which is applied to visual simulation of helicopters and fighter. The simulation results show that this method can meet the real-time requirement of visual control system and is valuable in visual simulation of the weapon equipment operational field.


2011 ◽  
Author(s):  
Chad L. Christie ◽  
Efthimios Gouthas ◽  
Leszek Swierkowski ◽  
Owen M. Williams
Keyword(s):  

2010 ◽  
Author(s):  
Efthimios Gouthas ◽  
Chad L. Christie ◽  
Leszek Swierkowski ◽  
Owen M. Williams
Keyword(s):  

2014 ◽  
Vol 721 ◽  
pp. 402-405
Author(s):  
Guo Dong Jin ◽  
Li Bin Lu ◽  
Xiao Fei Zhu

UAV simulative training system can insure the time and effect of training through reducing training cost. Scene simulation system in this paper is the vital component of the system. The comparability to real equipment is the ultimate request to the simulative training system, as to the scene simulation system, the reality and the veracity of changing rule of scene is most important. Simulation systems existing have deficiencies in these parts. Through studying on these aspects, the system in this paper uses DEM data and airscape to display lifelike vision of real terrain, scene drive model is designed to simulate the influence to the scene from the state changing of the flight and vidicon, real-time interconnection is realized.


2013 ◽  
Vol 2013 ◽  
pp. 1-13 ◽  
Author(s):  
Giancarlo Rufino ◽  
Domenico Accardo ◽  
Michele Grassi ◽  
Giancarmine Fasano ◽  
Alfredo Renga ◽  
...  

This paper deals with star tracker algorithms validation based on star field scene simulation and hardware-in-the-loop test configuration. A laboratory facility for indoor tests, based on the simulation of star field scenes, is presented. Attainable performance is analyzed theoretically for both static and dynamic simulations. Also, a test campaign is presented, in which a star sensor prototype with real-time, fully autonomous capability is exploited. Results that assess star field scene simulation performance and show the achievable validation for the sensor algorithms and performance in different operating modes (autonomous attitude acquisition, attitude tracking, and angular rate-only) and different aspects (coverage, reliability, and measurement performance) are discussed.


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