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Author(s):  
Yanxing Zhang ◽  
◽  
Lei Li ◽  
Beibei Liu

Three dimensional virtual vision technologies improves the realistic effect of interior design, improves the rationality of interior design, and guides interior decoration and graphic design. In this paper, MultiGen Creator 3D modeling technology is used to reconstruct the indoor landscape and form the plane image of interior design. At the same time, the edge matching method is used to divide and decompose the features of the interior design image, and the 3D vision of the interior design is reconstructed with the key points of the interior design. In addition, through the adaptive tracking and rendering technology, the fidelity and space utilization efficiency of the room plane design are improved. The simulation results show that 3D virtual vision technology has better guidance for interior design, visual effect and landscape color fusion.


2014 ◽  
Vol 556-562 ◽  
pp. 5288-5293
Author(s):  
Zhi Li ◽  
Xiang Wang

The traditional virtral target aiming training uses indoor large screen projection more. Recently, the system also uses the virtual reality scene as background. According to the situation, using real-time video frame as the virtual target aiming training background for the authenticity of the virtual target aiming training scene is presented in this paper. This method fully shows the maturity of modern video acquisition technology and the innovation of virtual reality scene. This paper prensents using DirectShow tools for video frame acquisition and taking the advantages of OpenFight API for the model built by military simulation modeling software MultiGen Creator development based on OpenGL development platform and completes the building of virtual target aiming training scene based on real-time three-dimensional video scene and the consistency of virtual target and scene.


2013 ◽  
Vol 433-435 ◽  
pp. 1921-1925
Author(s):  
Guang Pan ◽  
Jing Wei

For the buoy being launched in the sea, the cost of great number of experiments is very high. It is difficult to get an overall understanding of the process. Aiming at the problems, the visualization of the entire process was realized. Based on Multigen Creator, the three-dimensional models of submarine, buoy, airbag and sleeves were built. Combined simulation program in Vega Prime, the trajectory of the buoy was simulated. In the process of simulation, the viewing angle of the target could be switched for full range of observations. The interaction between users and the simulation system made the relevant person to conveniently and intuitively observe and assess the status of buoys being operated.


2013 ◽  
Vol 718-720 ◽  
pp. 1599-1602
Author(s):  
Kai Gao ◽  
Xian Ming Shan ◽  
Yang Jun Liu ◽  
Zhao Chun Tian

Visual emulation Technology is one of the important parts of VR systems. It takes charge of Vision issue in VR systems, and is the most important fact to affect the immersive of the system. To deal with the difficulties of one type artillery radar, such as limited training field, serious radar loss and expensive training outlay, a training simulator system is realized based on scene simulation technologies. Composition structure, function module and key technologies of the system are discussed first. This system is then developed with tools of Multigen-Creator, Vega, VC++6.0, and a living virtual battlefield environment is created. The emulation pictures are listed, the results show that the emulation system simulates operation process of artillery radar livingly and can meet the requirements of real time emulation.


2013 ◽  
Vol 284-287 ◽  
pp. 3401-3404
Author(s):  
Yong Wu ◽  
Meng Shu Wu ◽  
Jian Dong Zhang ◽  
Guo Qing Shi

This paper discusses an Unmanned Aerial Vehicle simulation system design and implementation, which focuses on the system design, system management, software development, and the information flow management of the whole system. To simulate battlefield environments, this system provides a clear and visual expression way for complex system design. Besides, it provides services for the design, integration testing, experiment, verification and evaluation of complex system. The main tasks of the system include: establish flight control simulation model; construct three-dimensional visual environment model and three-dimensional entity model; In the case of aircraft loading, drive various kinds of simulation modules, use related model of aircraft task / path planning module; display the typical use of aircraft system visually, as combining with three-dimensional visual simulation environment. Based on VC++ and MultiGen Creator/Vega, this simulation system probes into three-dimensional modeling technology and visual simulation-driven. It proposes general techniques route, improves work efficiency and has a wide range of application.


2012 ◽  
Vol 263-266 ◽  
pp. 1849-1852 ◽  
Author(s):  
Pei Long Xu ◽  
Yi Min Su

In this project, the utility of virtual environment modeling techniques based on geometric model on modeling street virtual reality systems was studied. The aim is to design a set of modeling streetscape system based on virtual reality systems. In designation phase, this system was based on computer graphics, and virtual environment entities were set up modeled by real entities in life. In the study, the East and West Huashi Street in Chongwen district was taken as a study area, the model of the scene was set up by virtual reality geo-information system, special virtual reality modeling software Multigen Creator was used to set up the 3D environment of the space, and the virtual reality scene was set up with advanced C language and called Vega function library, so that interactive manipulation of boosting, reducing, turning, searching and roaming of the virtual scene could be realized.


2012 ◽  
Vol 263-266 ◽  
pp. 1796-1799 ◽  
Author(s):  
Wei Wei Song

Visual simulation is the most important manifestation of virtual reality technology. Take a civil aviation airport as an example of visual simulation, based on the real-time, interactivity and realism of visual simulation system, we discuss Creator 3.0 in building three-dimensional scene of the civilian airport, and the development of visual simulation system based on Vega Prime. The simulation results show that it provides the basis for the safe and reliable in air traffic control, reducing the working pressure of the air traffic controller, improving the operating efficiency of the air traffic, and increasing the traffic flow of air and surface.


2012 ◽  
Vol 588-589 ◽  
pp. 1320-1323
Author(s):  
Li Xia Wang

This paper takes the virtual reality technology as a core, has established the housing virtual reality roaming display system, Under the premise of the detailed analysis of system architecture, We focus on how to form the terrain database and the scenery three-dimensional database by using the MultiGen Creator, and call OpenGVS through MSVC to carry on the real-time scene control and the method of the complex special effect realization.


2012 ◽  
Vol 215-216 ◽  
pp. 229-234
Author(s):  
Jia Zhao Chen ◽  
Yu Xiang Zhang ◽  
Chao Ning

3D models of propellant filling equipment were constructed by using Autodesk Inventor, and assembly relation model was established by using connection graph method. Movement attribute was set and the models were romanced in Multigen Creator. A virtual scene of propellant filling equipment was set up, and assembly process demonstration and interactive operation simulation were achieved by using Vega Prime. Maintenance personnel training in the virtual assembly environment gets a good result.


2012 ◽  
Vol 566 ◽  
pp. 628-632
Author(s):  
Ming Xiao Dong ◽  
Li Juan Sun ◽  
Cui Lan Zhu ◽  
Ming Tao Su ◽  
Jun Ru Tian ◽  
...  

This paper designed the design scheme of a visual simulation system for tower cranes, and described the methods of modeling scene and manufacturing texture according to the characteristics of Multigen Creator software and Vega virtual software. The five model optimization techniques including levels of detail technique, instancing technique, removing redundant faces, billboard technique and external reference were discussed in the modeling process. In order to improve system running speed, the methods of reducing the face number of the models and save memory spaces were investigated. Scene driving was realized in programming environment of VC++ software. Finally the scene modeling and driving of visual simulation system for tower cranes were completed.


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