Data Pipeline From CAD to AR Based Assembly Instructions

Author(s):  
Tapio Salonen ◽  
Juha Sa¨a¨ski ◽  
Charles Woodward ◽  
Otto Korkalo ◽  
Ilari Marstio ◽  
...  

One of the main challenges of introducing Augmented Reality technology into industrial applications is fast, reliable, low-cost authoring of animated AR content of product data created in 3D CAD systems. In this paper we present a product data information pipeline from industry used commercial CAD systems to a marker-based augmented reality system. The pipeline utilizes ISO 10303 (STEP) data protocol, DFA-Tool (Design For Assembly), and VTT’s proprietary content creation and augmenting software. The pipeline is verified with a real industrial application.

2008 ◽  
Author(s):  
Robert Sitnik ◽  
Slawomir Pasko ◽  
Maciej Karaszewski ◽  
Marcin Witkowski

Author(s):  
Rafael Fernandes de Souza ◽  
Douglas Lopes Farias ◽  
Renan Cleverson Laureano Flor da Rosa ◽  
Eduardo Filgueiras Damasceno

2013 ◽  
Vol 442 ◽  
pp. 203-208
Author(s):  
Jozef Novak-Marcincin

Augmented Reality (AR) is a developing area of virtual reality research. The world environment around us provides a wealth of information that is difficult to duplicate in a computer. This is evidenced by the worlds used in virtual environments. An augmented reality system generates a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information. In paper is presented the example of virtual and augmented reality application in area of molding tool assembly realized by author.


Author(s):  
Vivek Dosaya ◽  
Shashwat Varshney ◽  
Vijaya Kumar Parameshwarappa ◽  
Akshay Beniwal ◽  
Shraddha Tak

Author(s):  
Leidy Diana Díaz Nieto ◽  
Sonia Patricia Nieto Aguirre

Resumen El propósito de este documento es describir un campo de la realidad virtual, la realidad aumentada, término que hace referencia a una tecnología que está adquiriendo gran importancia en diferentes áreas por sus diversas aplicaciones y novedad. El objetivo de un sistema con realidad aumentada es combinar la imagen registrada por un usuario del mundo real a través de un dispositivo, con elementos tridimensionales procesados a través de una computadora. Esta característica permite a la tecnología de la realidad aumentada convertirse en un instrumento útil en áreas como educación, publicidad, desarrollo y comercialización en la industria, así como en entretenimiento, medicina y otras ciencias; se fundamenta en la combinación de otras tecnologías y es partícipe en la generación de técnicas de interacción hombre-máquina. Palabras ClaveEducación, multimedia, realidad aumentada, tecnología emergente.   Abstract The purpose of this paper is to describe a field of virtual reality, augmented reality, a term that refers to a technology that is gaining importance in different areas for various applications and novelty. The goal of an augmented reality system is to combine the image recorded by a real-world user through a device with three-dimensional elements processed through a computer. This feature allows the augmented reality technology into a useful tool in areas such as education, publicity, development and marketing in the industry as well as entertainment, medicine and other sciences, is based on a combination of other technologies and is participating techniques to generate human-machine interaction. KeywordsEducation, multimedia, augmented reality, emerging technology


Author(s):  
Faruk Can Ünal ◽  
Yüksel Demir

Architects conduct site visits prior to a design activity to understand existing conditions. If the architect’s position and orientation are known on site, and augmented reality system has access to a location based content database of the site, then augmented reality system can display the content in 3D directly upon the architect’s view. Generally, architects use augmented reality as a visualization tool for presentation. It is also possible to collect data of a site and represent it in situ for architectural design. This paper is a survey of location based data representation in augmented reality systems to use in early stages of architectural design related to site. Initially, it describes the field of augmented reality including the characteristics and requirements. Then it surveys the state of the art by reviewing featured applications of location based augmented reality technology. Developments to the recent conditions from the first implementations have been revealed with components. At the same time, this paper aims to find common links between these featured applications and architectural site survey. Thus, it discusses opportunities of augmented reality to provide the needs of an architect as a site visit. However, it suggests which augmented reality components are more suitable in recent conditions for use in architectural design related to site. As a survey paper, it focuses on how location based augmented reality can be used in architectural design instead of presenting a model or an application.


Information ◽  
2021 ◽  
Vol 12 (6) ◽  
pp. 251
Author(s):  
Regina Koreng ◽  
Heidi Krömker

The background of the paper is that there are currently no specifications or guidelines for the design of a user interface for an augmented reality system in an industrial context. In this area, special requirements apply for the perception and recognition of content, which are given by the framework conditions of the industrial environment, the human–technology interaction, and the work task. This paper addresses the software-technical design of augmented reality surfaces in the industrial environment. The aim is to give first design examples for software tasks by means of sample solutions. For a user-oriented implementation, the methods of personas and an empirical investigation were used. Personas are a stereotypical representation of end users that reflect their characteristics and requirements. For the subsequent development of the pattern catalog, different prototypes with layout and interaction variants were tested in an empirical study with 50 participants. By observing the current realizations, these can be examined more closely in terms of their specific use in an industrial environment. The result is a pattern catalog with 26 solutions for layout and interaction variants. For the layout variants, no direct favorite of the testers could be ascertained; the existing solutions already offer a wide spectrum, which are chosen according to personal preferences. For interaction, on the other hand, it is important to enable fast input. During the study, gesture control revealed weaknesses in this regard. This can be supportive in the development of an industrial augmented reality system regarding a user-oriented representation of the interface.


2012 ◽  
Vol 502 ◽  
pp. 25-30 ◽  
Author(s):  
J. Serván ◽  
F. Mas ◽  
J.L. Menéndez ◽  
J. Ríos

The assembly of components in the aerospace industry is currently supported by procedures based on work instructions. This documentation describes both the sequence of operations to be performed by operators and fundamental parameters of operation. However, sometimes difficulties arise, either by the difficulty of interpreting the information or because the process is too complex. This communication shows the results of the Project MOON (asseMbly Oriented authOring augmeNted reality) developed by AIRBUS Military. MOON uses 3D information from the industrial Digital Mock-Up to generate assembly instructions and their deployment by applying Augmented Reality technology. A prototype was developed for the electrical harness routing in the frame 36 of the AIRBUS A400M.


Author(s):  
Тетяна Грунтова ◽  
Юлія Єчкало ◽  
Андрій Стрюк ◽  
Андрій Пікільняк

Hruntova T. V., Yechkalo YU. V., Stryuk A. M. and Pikilʹnyak A. V. Augmented Reality Tools in Physics Training at Higher Technical Educational Institutions. Research goal: the research is aimed at theoretical substantiation of applying the augmented reality technology and its peculiarities at higher technical educational institutions. Research objectives: the research is to solve the problems of determining the role and place of the technology in the educational process and its possible application to physics training. Object of research: teaching physics to students of higher technical educational institutions. Subject of research: the augmented reality technology as a component of the training process at higher educational institutions. Research methods used: theoretical methods include analysis of scientific and methodological literature; empirical methods include studying and observation of the training process. Research results: analysis of scientific publications allows defining the notion of augmented reality; application of augmented reality objects during laboratory practical works on physics is suggested. Main conclusions. introduction of the augmented reality technology in thetraining process at higher technical educational institutions increases learning efficiency, facilitates students’ training and cognitive activities, improves the quality of knowledge acquisition, provokes interest in a subject, promotesdevelopment of research skills and a future specialist’s competent personality.


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