A new architecture design of three dimensional (3D) Cache

Author(s):  
Yu Wang
Electronics ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 65 ◽  
Author(s):  
Zhiqiang Liu ◽  
Paul Chow ◽  
Jinwei Xu ◽  
Jingfei Jiang ◽  
Yong Dou ◽  
...  

Three-dimensional convolutional neural networks (3D CNNs) have gained popularity in many complicated computer vision applications. Many customized accelerators based on FPGAs are proposed for 2D CNNs, while very few are for 3D CNNs. Three-D CNNs are far more computationally intensive and the design space for 3D CNN acceleration has been further expanded since one more dimension is introduced, making it a big challenge to accelerate 3D CNNs on FPGAs. Motivated by the finding that the computation patterns of 2D and 3D CNNs are very similar, we propose a uniform architecture design for accelerating both 2D and 3D CNNs in this paper. The uniform architecture is based on the idea of mapping convolutions to matrix multiplications. A customized mapping module is developed to generate the feature matrix tilings with no need to store the entire enlarged feature matrix on-chip or off-chip, a splitting strategy is adopted to reconstruct a convolutional layer to adapt to the on-chip memory capacity, and a 2D multiply-and-accumulate (MAC) array is adopted to compute matrix multiplications efficiently. For demonstration, we implement an accelerator prototype with a high-level synthesis (HLS) methodology on a Xilinx VC709 board and test the accelerator on three typical CNN models: AlexNet, VGG16, and C3D. Experimental results show that the accelerator achieves state-of-the-art throughput performance on both 2D and 3D CNNs, with much better energy efficiency than the CPU and GPU.


2017 ◽  
Vol 5 (46) ◽  
pp. 24407-24415 ◽  
Author(s):  
Yangyang Liu ◽  
Xue Teng ◽  
Yongli Mi ◽  
Zuofeng Chen

A Cu nanowire-interweaved Ni–Co LDH pseudocapacitor is fabricated by three sequential electrochemical steps on a three-dimensional Cu foam.


2013 ◽  
Vol 689 ◽  
pp. 211-215
Author(s):  
Hong Yan Li

China's transportation is developing rapidly, the design of the modern coach station has changed a lot compared with the traditional coach station. In response to these changes, architecture and structural design was discussed in this paper in order to guide the modern coach station design. In the field of architecture design, large space is often used; the traffic flow develops to three-dimensional mode on the base of planar model; commercial facilities are getting more attention, and architecture modeling design is novel; at the same time, structural design also changes accordingly


2011 ◽  
Vol 480-481 ◽  
pp. 650-655
Author(s):  
Yang Zhang ◽  
Lin Li

We have proposed a three-dimensional sand table based on the video see-through tabletop augmented reality (VSTAR) system. The hybrid registration algorithm is used combining marker-based OI iterative computer vision method and photoelectric encoders mechanical tracking method instead of computer vision method only, which makes tracking does not dependent on markers, so that the tracking field of vision is not limited to the scope of markers. The system is of high precision and can be used for architecture design show, military topography simulation, museum exhibition and other virtual sand table applications.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Narmin Abouelkhier ◽  
Doaa Shawky ◽  
Mohamed Marzouk

Purpose Immersive virtual environments (IVEs) aid in perceiving spaces by providing a platform for all stakeholders to make better decisions at early design stages. Nevertheless, they are not widely used in architecture, engineering and construction (AEC) industry. This paper aims to illustrate the impact of level of details (LODs) in participants’ perception for architecture design alternatives in IVEs. Design/methodology/approach This paper presents an approach to estimate how distance perception varies between real and virtual environments when different design alternatives are implemented. First, a fully three-dimensional (3D) model for a replica meeting room was created and the level of details (LODs) inside the IVE was gradually modified. Second, a questionnaire was designed to collect responses about how the perceived experience of an IVE is compared to that of the physical environment, where the two environments have the same dimensions. Twenty-six participants were recruited in this study to estimate eight distances in the IVEs while putting on a head-mounted display. Findings Obtained results show that decreasing LOD has negative effect on users’ perception. Thus, when all of the available LODs were added to the IVE, the perceived perception was significantly enhanced. These findings emphasize the relation between the physical details and distance perception in IVEs and shed light on how to design virtual reality architectural models in an efficient manner. Originality/value Different experiments were conducted to analyze perception differences associated with factors such as LODs, gender and whether participants are wearing glasses.


2012 ◽  
Vol 59 (1) ◽  
pp. 35-45 ◽  
Author(s):  
Yoon Kim ◽  
Jang-Gn Yun ◽  
Se Hwan Park ◽  
Wandong Kim ◽  
Joo Yun Seo ◽  
...  

Nanoscale ◽  
2021 ◽  
Author(s):  
Jing Guo ◽  
Hongyu Wang ◽  
Yuhong Luo ◽  
Hualiang An ◽  
Zisheng Zhang ◽  
...  

In this work, a multifunctional deficient titanium oxynitride skeleton featured with Co-metal-decorated three-dimensional ordered macroporous (3DOM) structure and embedded with N-doped carbon nanotubes (Co@TiOxNy/N-CNTs) is fabricated as sulfur host in...


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