Power Modeling and Power Analysis for IEEE 802.15.4: a Concurrent State Machine Approach

Author(s):  
Marcello Mura ◽  
Marco Paolieri ◽  
Fabio Fabbri ◽  
Luca Negri ◽  
Maria Giovanna Sami
2019 ◽  
Vol 35 (5) ◽  
pp. 621-639
Author(s):  
Richa Agrawal ◽  
Ranga Vemuri ◽  
Mike Borowczak

VLSI Design ◽  
2002 ◽  
Vol 14 (2) ◽  
pp. 219-227 ◽  
Author(s):  
May Huang ◽  
Raymond Kwok ◽  
Shu-park Chan

An empirical algorithm applied to logic level power analysis in deep submicron VLSI designs is introduced in the paper. The method explores a static analysis strategy using unit functions to represent signal transitions. It can be extended to the use of a Register Transfer Level (RTL) power analysis after RTL codes are translated to Boolean equations. A new method for representing state-dependent power models is also introduced in the paper to reduce the complexity of power modeling and to improve the performance of power analysis. The modeling method supports not only the empirical power analysis, but also general simulation-based power analysis methods.


2000 ◽  
Vol 8 (1) ◽  
pp. 18-24 ◽  
Author(s):  
Gert Kaluza ◽  
Hans-Henning Schulze

Zusammenfassung. Die Evaluation von Interventionen zur Prävention und Gesundheitsförderung stellt ein zentrales Aufgabenfeld der gesundheitspsychologischen Forschung dar. Häufige methodische Probleme entsprechender Evaluationsstudien betreffen 1. Ausgangswert-Unterschiede bei nicht randomisierten Studiendesigns, 2. Abhängigkeit von Beobachtungen bei Gruppeninterventionsstudien, 3. Kapitalisierung von Irrtumswahrscheinlichkeiten aufgrund einer Vielzahl von abhängigen Variablen und 4. Beurteilung der praktischen Relevanz statistisch signifikanter Interventionseffekte. Zu deren pragmatischer Lösung werden u.a. 1. die Anwendung kovarianzanalytischer Auswertungsstrategien, 2. die Berechnung von Intraclass-Korrelationen und ggf. eine Datenauswertung auf der Ebene der Gruppenmittelwerte, 3. eine Reduktion der Anzahl der abhängigen Variablen mittels Hauptkomponentenanalyse sowie eine Alpha-Adjustierung unter Berücksichtigung der Teststärke (“compromise power analysis”) und 4. die Umrechnung gängiger Effektstärken in prozentuale Erfolgsraten (“binomial effect size display”) empfohlen.


2006 ◽  
Author(s):  
Pam Remer ◽  
Danielle Oakley
Keyword(s):  

Author(s):  
N. V. Brovka ◽  
P. P. Dyachuk ◽  
M. V. Noskov ◽  
I. P. Peregudova

The problem and the goal.The urgency of the problem of mathematical description of dynamic adaptive testing is due to the need to diagnose the cognitive abilities of students for independent learning activities. The goal of the article is to develop a Markov mathematical model of the interaction of an active agent (AA) with the Liquidator state machine, canceling incorrect actions, which will allow mathematically describe dynamic adaptive testing with an estimated feedback.The research methodologyconsists of an analysis of the results of research by domestic and foreign scientists on dynamic adaptive testing in education, namely: an activity approach that implements AA developmental problem-solving training; organizational and technological approach to managing the actions of AA in terms of evaluative feedback; Markow’s theory of cement and reinforcement learning.Results.On the basis of the theory of Markov processes, a Markov mathematical model of the interaction of an active agent with a finite state machine, canceling incorrect actions, was developed. This allows you to develop a model for diagnosing the procedural characteristics of students ‘learning activities, including: building axiograms of total reward for students’ actions; probability distribution of states of the solution of the problem of identifying elements of the structure of a complex object calculate the number of AA actions required to achieve the target state depending on the number of elements that need to be identified; construct a scatter plot of active agents by target states in space (R, k), where R is the total reward AA, k is the number of actions performed.Conclusion.Markov’s mathematical model of the interaction of an active agent with a finite state machine, canceling wrong actions allows you to design dynamic adaptive tests and diagnostics of changes in the procedural characteristics of educational activities. The results and conclusions allow to formulate the principles of dynamic adaptive testing based on the estimated feedback.


2018 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Mustofa Mustofa ◽  
Sidiq Sidiq ◽  
Eva Rahmawati

Perkembangan dunia yang dinamis mendorong percepatan perkembangan teknologi dan informasi. Dengan dorongan tersebut komputer yang dulunya dibuat hanya untuk membantu pekerjaan manusia sekarang berkembang menjadi sarana hiburan, permainan, komunikasi dan lain sebagainya. Dalam sektor hiburan salah satu industri yang sedang menjadi pusat perhatian adalah industri video game. Begitu banyaknya produk video game asing yang masuk ke dalam negeri ini memberikan tantangan kepada bangsa ini. Tentunya video game asing yang masuk ke negara ini membawa banyak unsur kebudayaan negara lain. Ini semakin membuat kebudayaan nusantara semakin tergeserkan dengan serangan kebudayaan asing melalui berbagai media. Maka dari itu peneliti mencoba untuk menerapkan Finite State Machine dalam merancang sebuah video game RPG (Role-Playing game) yang memperkenalkan kebudayaan. Dalam perancangan video game ini peneliti menggunakan metode GDLC(Game Development Life Cycle) agar penelitian ini berjalan secara sistematis. Dalam suatu perancangan video game tedapat banyak elemen, pada penelitian ini penulis lebih fokus pada pengendalian animasi karakter yang dimainkan pada video game ini. Dari perancangan yang dilakukan, disimpulkan bahwa Finite State Machine dapat digunakan untuk pengendalian animasi yang baik pada video game RPG. Diharapkan video game ini dapat menjadi salah satu media untuk mengenalkan kebudayaan nusantara


Sign in / Sign up

Export Citation Format

Share Document