The Role of Monocular Regions in Stereoscopic Displays

Perception ◽  
1988 ◽  
Vol 17 (5) ◽  
pp. 603-608 ◽  
Author(s):  
Barbara Gillam ◽  
Eric Borsting

Random-dot stereograms of an object standing out from a background always contain a monocular region at the side of the foreground object. This is equivalent to the monocularly occluded part of the background in the real-life viewing of one object in front of another. The role of these monocular regions in the stereoscopic process has not been investigated previously, although it is generally assumed that they are a source of difficulty in stereoscopic resolution because of the unmatchable texture within them. The basis of the present study was a prediction that the presence of texture within these regions would facilitate rather than retard stereoscopic processing. This prediction follows from a hypothesis that stereoscopic processing is initially located at disparity discontinuities. Unmatched regions are only found at such discontinuities, and could serve to locate them.

Author(s):  
Yuan Lo

The character and status are presented together. Others have to play the role. The real situation is to be presented in a simple way. It can be understood how to adapt yourself to the real field. The role of the actress is to be revealed. Students get real-life education in the artificial environment. Performances of speech and expression are improved.


Author(s):  
Avaz Khamitovich Mirzajonov ◽  

The article is devoted to the analysis of changes in the communication processes of the late XX - early XXI centuries, reflecting the powerful impact on the real life of modern mass media, the problems associated with understanding media text in the condition of Mass Media convergence, clarifying the role of the Mass Media in forming society and individual recognition and how far their influence extends on modern man.


1996 ◽  
Vol 19 (2) ◽  
pp. 211-228 ◽  
Author(s):  
Asher Koriat ◽  
Morris Goldsmith

AbstractOur response to the commentators covers four general issues: (1) How useful is our proposed conceptualization of the real-life/laboratory controversy in terms of the contrast between the correspondence and storehouse metaphors? (2) What is the relationship between these two metaphors? (3) What are the unique implications of the correspondence metaphor for memory assessment and theory? (4) What are the nature and role of memory metaphors in memory research? We stress that the correspondence metaphor can be usefully exploited independent of the real-life/laboratory controversy, but that a variety of other metaphors, including the storehouse, should also be utilized in order to more fully capture the myriad facets and functions of memory in everyday life.


2020 ◽  
Author(s):  
Kseniia Leonidovna Erofeeva

The article analyses the final lines of V. Soloviev’s work “The General Sense of Art,” correlating them with the art tendencies of the modern civilization. The author addresses Soloviev’s idea about the transforming role of art in relation to the reality, the real life. It is stated that, in the modern era, within the commercial mass culture domination, the entertaining function of art comes to the forefront. At the same time, an opposing tendency can be observed: a movement towards the all-encompassing unity, understanding of the universal, the priority of common values (the ideas of ecological ethics, common religion, non-violence). The author indicates that the dialectic negation of the negation law is manifested in the history of art, in the realization of its varied functions.


2019 ◽  
Vol 51 (1) ◽  
pp. 128-161
Author(s):  
Aleksandra Trbojevic ◽  
Svetlana Spanovic ◽  
Vlasta Hus

The paper presents the results of a study of the opinion of the fourth grade primary school students (N=60) from Sombor, Serbia, about the role of the textbook Nature and Society in the adoption of social contents. The aim of the study is to determine students? opinions about how the textbook assists them in adopting social contents and how this knowledge can be useful in the real life context, which can be a relevant starting point for improving the quality of textbooks. Qualitative methodology was used to analyse the obtained data. Focus group discussions pointed to problems about the presentation of social contents in the textbooks: extensive texts that must be memorised; the lack of explanations in the text; insufficient coherence of the text, which is the reason why the adoption of social contents require assistance in the interpretation of the text. Moreover, there is a problem in the relation between the text and visual displays; the examples given do not sound familiar to students, the text is not related to the real life context, which limits the usability of social knowledge adopted from the textbook. The students? answers refer to key standards of the textbook quality (the quality of the contents, the quality of the didactic design, the quality of the language used in the textbook), and indicate that the textbook that students use does not contribute to the process of learning complex social phenomena.


Lupus ◽  
2017 ◽  
Vol 26 (12) ◽  
pp. 1328-1332 ◽  
Author(s):  
N Fernandez Mosteirin ◽  
L Saez Comet ◽  
C Salvador Osuna ◽  
J M Calvo Villas ◽  
J Velilla Marco

2020 ◽  
Vol 19 (1) ◽  
pp. 65-80
Author(s):  
Paul Roquet

This article rethinks the notion of virtual reality (VR) as an ‘empathy machine’ by examining how VR directs emotional identification not toward the subjects of particular VR titles, but toward VR developers themselves. Tracing how both positive and negative empathy circulates around characters in one of the most influential VR fictions of the 2010s, the light novel series-turned-anime series Sword Art Online (2009–), as well as the real-life figure of Palmer Luckey, creator of the Oculus Rift headset that launched the most recent VR revival, the author shows how empathetic identification ultimately tends to target the VR game master, the head architect of the VR world. These figures often already inhabit a socially privileged position. A better understanding of how VR channels empathy towards VR creators points to the need to ensure a broader range of people have opportunities to take up the role of VR game master for themselves.


2021 ◽  
Author(s):  
Katarzyna Jablonska ◽  
Samuel Aballea ◽  
Mondher Toumi

OBJECTIVES: This study aimed at estimating the real-life impact of vaccination on COVID-19 mortality, with adjustment for SARS-CoV-2 variants spread and other factors across Europe and Israel. METHODS: Time series analysis of daily number of COVID-19 deaths was performed using non-linear Poisson mixed regression models. Variants' frequency, demographic, climate, health and mobility characteristics of thirty-two countries were considered as potentially relevant adjustment factors between January 2020 and April 2021. RESULTS: The analysis revealed that vaccination efficacy in terms of protection against deaths was equal to 72%, with a lower reduction of number of deaths for B.1.1.7 versus non-B.1.1.7 variants (70% and 78%, respectively). Other factors significantly related to mortality were arrivals at airports, mobility change from the pre-pandemic level and temperature. CONCLUSIONS: Our study confirms a strong effectiveness of COVID-19 vaccination based on real-life public data, although lower than expected from clinical trials. This suggests the absence of indirect protection for non-vaccinated individuals. Results also show that vaccination effectiveness against mortality associated with the B.1.1.7 variant is slightly lower compared with other variants. Lastly, this analysis confirms the role of mobility reduction, within and between countries, as an effective way to reduce COVID-19 mortality and suggests the possibility of seasonal variations in COVID-19 incidence.


2017 ◽  
Vol 7 (2) ◽  
pp. 237-266
Author(s):  
Reni Dikawati ◽  
Sariyatun Sariyatun ◽  
Warto Warto

Javanese Christianity construction is not only built on the basis of biblical interpretation. Discourse and knowledge contained in literary texts show the existence of acceptance capacity, communication patterns and adjustments to the cultural context, as well as the important role of the agency. Dharmogandul manuscript is a text that is part of the construction of ideas, values, ideas, about Christianity that is understood by Javanese people. This study aims to examine the dynamics of the Dharmogandul fiber texts and discourses with genealogy approaches, connect and compare with the thoughts of Kiai Ibrahim Tunggul Wulung as a real life context, as well as psychological figures that provide worldview to the Christian community in Tegalombo, Pati. Exploring Dharmogandul fiber genealogy shows that the text originated from the concept of religiosity, in the historical development there was a shift in the meaning of Dharmogandul fiber in syncretic direction, until it became attached and became part of the comparison of formalistic religion. The results of the study showed some contradictions and comparisons in accommodating the discourse of meeting several religions in the Dharmogandul fiber with the real conditions of the Tegalombo Christian community. [Kontruksi Kristen Kejawen tidak hanya dibangun atas dasar penafsiran kitabiah. Wacana dan pengetahuan yang termuat dalam teks sastra menunjukkan adanya kapasitas penerimaan, pola komunikasi, dan penyesuaian konteks kultur, serta peran penting agency. Serat Dharmogandul merupakan salah satu teks yang menjadi bagian dari kontruksi ide, nilai dan gagasan mengenai kekristenan yang dipahami masyarakat Jawa.  Penelitian  ini bertujuan  menelaah dinamika teks dan wacana serat Dharmogandul dengan pendekatan geneologi serta menghubungkan dan membandingkannya dengan pemikiran Kiai Ibrahim Tunggul Wulung sebagai real life context, sekaligus figur psikologis yang memberikan worldview terhadap komunitas Kristen di Tegalombo, Pati. Jelajah geneologi serat Dharmogandul menunjukkan bahwa teks berawal dari konsep religiusitas kemudian bergesr ke arah sinkretis lalu menjadi bagian dari perbandingan agama formal. Hasil penelitian menujukkan pertentangan dan perbandingan dalam mengakomodasi wacana perjumpaan beberapa agama dalam serat Dharmogandul dengan kondisi riil komunitas Kristen Tegalombo.]


1977 ◽  
Vol 45 (3_suppl) ◽  
pp. 1127-1130 ◽  
Author(s):  
David S. Carter

The results of earlier monocular experiments on the moon illusion have been either negative or confounded. To test the role of vestibular function, 24 subjects made forced-choice distance comparisons between stimuli mounted in translucent tubes. The stimulus tube for standard distance could be positioned in three viewing angles (45° up, horizontal, and 45° down). A comparison tube adjustable for distance was mounted horizontally. There was a greater perception of depth in the downward looking condition. The relatively weak effects are discussed in terms of a two-hypothesis explanation of the real-life moon illusion and the poor cues for depth perception in monocular viewing.


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