IMTECH: Journal of Instructional, Media Education and Technology
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Published By Ahlimedia Press

2720-9911, 2720-9075

Author(s):  
Ms. Mariyana

This study aims to study the application of the TPS type of cooperative learning model to increase student motivation in class VII by trying Think Pair Share (TPS). The method used is thinking or thinking, pairing or pairing, sharing, or sharing. TPS type cooperative learning model in increasing student motivation to develop craft knowledge aided by augmented reality vegetable cultivation material. All learning strategies and models that students find and discuss how the construction and contribution of students using teaching materials assisted with augmented reality can be used to help cultivation material.


Author(s):  
Suid Saidi

Education can be interpreted as all efforts done by humans to be more advanced and developed, whether done individually or independently and in groups that are held in various locations both at home, school, community, place of worship, environment, or a combination of various locations. The purpose of education is to make other individuals (students) better. The process of educational activities can be done inside the room/school or outside the school, where interaction occurs between one person and another person or group to change student behavior by providing learning material and knowledge from useful learning resources. So, in learning and teaching activities cannot be separated from mental and social activities that need each other, thereby raising the need for contributions and psychological science that can become a provision for educators to be able to carry out their duties as humanist and competent educators. Information and technology in the era of globalization at this time significantly affect activities in schools. Information and knowledge are straightforward to spread to anyone who wants and needs it. The aim of the application of educational psychology is on how to form a productive learning atmosphere. That two main ingredients can be a measure of the effectiveness of the teaching process; professional skills and knowledge as well as commitment, motivation, and care from teachers. For teachers, this is an extraordinary challenge to increase students' potential in facing the growing 4.0 revolution by exploring the potential of students to be able to be skilled and motivated.


Author(s):  
Heri Purbono

Research and development is intended to produce products such as reinforcement learning packages in PPKn character education that includes teaching materials, teacher guides, and guides students eligible to use and can improve the quality of learning in an effective, efficient, and attractive. This development model Dick Carey on systemic and procedural. The procedure researched the development of these activities includes nine steps. Product validation test conducted by three experts. The experts of the course content, instructional design experts, and expert instructional media. The field trials in SMK Negeri PP Sembawa with the subjects involved are X class learners majoring second-semester plantation some 33 people and a teacher PPKn subjects. The results showed that the learning package is very feasible to use and very effective. Data were obtained: (1) the results of expert validation of the course content to the percentage of teaching materials (89%), teacher guides (90%), and guide students (90%), (2) the results of expert validation of instructional design for the percentage teaching materials (92%), teacher guides (97%), and guide students (92%), (3) the results of expert validation media the percentage of teaching materials (99%), teacher guides (98%), and guide students (98% ), (4) the results of individual testing for the percentage of teaching materials (89%), guides the students (91%), (5) the small group trial percentage of teaching materials (96%), guides the students (97%), (6 ) the results of field trials the percentage of instructional materials (93%), guide students (95%), and teacher guidance (98%) and from the assessment of 33 students, the results were very effective, namely 100% of students reached the KKM with excellent attitudes and skills.


Author(s):  
Siti Sofiyati

This development aims to design, produce and test the validity of the product and to find out its effectiveness in the presentation of the subjects of citizenship education in fifth-grade elementary school in the form of video media. While the material in the development of video media is the subject of discipline, this study uses the ADDIE model development research design, which consists of stages (1) Analysis (2) Design, (3) Development, (4) implementation (5) Evaluation. This product development is continued with validation activities for material experts, media experts, and field audiences. To determine the effectiveness of the developed instructional media products, a trial phase of Garum students totals 25 people. Based on the results of the questionnaire. Thus it shows that this video media is effectively used in the teaching and learning process in improving student learning achievement.


Author(s):  
Agung Arifin Setiawan

This development aims to design, produce and test the validity of the product and test the validity of the product and find out its effectiveness in the presentation of citizenship education subjects for an elementary school in the form of video media. While the material in developing video media is the subjects of discipline, this study uses the ADDIE which consists of stages (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. This product development was followed by validation of material experts, media experts and field audiences. To determine the effectiveness of the instructional media products development, the Garum student test phase was taken as many as 25 peoples. From the table above, all students experience an increase in learning and fulfiling SKM (≥70). The avarege score on the pre-test was 71,77% and the [ost-test 93,28%. So than in increase in the score  of learning outcomes  in the  overall  field test totaled 546 with  a presentage  increase  of 21,84%. Before  the use  of learning video media that fulfilled SKM by 56% increase to 100% after using learning video media. As  for the  students learning value data as a whole  the learning  outcomes of students who achived SKM (≥70).. were obtained after  using the learning media video of 100%.  With the increase in several presentations of learning in all students, this showing this video media is effectively used in the teaching and learning precess in improving student learning achievement.


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