skin mechanoreceptors
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2015 ◽  
Vol 113 (10) ◽  
pp. 3462-3473 ◽  
Author(s):  
Davide Filingeri ◽  
Damien Fournet ◽  
Simon Hodder ◽  
George Havenith

Humans sense the wetness of a wet surface through the somatosensory integration of thermal and tactile inputs generated by the interaction between skin and moisture. However, little is known on how wetness is sensed when moisture is produced via sweating. We tested the hypothesis that, in the absence of skin cooling, intermittent tactile cues, as coded by low-threshold skin mechanoreceptors, modulate the perception of sweat-induced skin wetness, independently of the level of physical wetness. Ten males (22 yr old) performed an incremental exercise protocol during two trials designed to induce the same physical skin wetness but to induce lower (TIGHT-FIT) and higher (LOOSE-FIT) wetness perception. In the TIGHT-FIT, a tight-fitting clothing ensemble limited intermittent skin-sweat-clothing tactile interactions. In the LOOSE-FIT, a loose-fitting ensemble allowed free skin-sweat-clothing interactions. Heart rate, core and skin temperature, galvanic skin conductance (GSC), and physical ( wbody) and perceived skin wetness were recorded. Exercise-induced sweat production and physical wetness increased significantly [GSC: 3.1 μS, SD 0.3 to 18.8 μS, SD 1.3, P < 0.01; wbody: 0.26 no-dimension units (nd), SD 0.02, to 0.92 nd, SD 0.01, P < 0.01], with no differences between TIGHT-FIT and LOOSE-FIT ( P > 0.05). However, the limited intermittent tactile inputs generated by the TIGHT-FIT ensemble reduced significantly whole-body and regional wetness perception ( P < 0.01). This reduction was more pronounced when between 40 and 80% of the body was covered in sweat. We conclude that the central integration of intermittent mechanical interactions between skin, sweat, and clothing, as coded by low-threshold skin mechanoreceptors, significantly contributes to the ability to sense sweat-induced skin wetness.


2014 ◽  
Vol 467 (1) ◽  
pp. 109-119 ◽  
Author(s):  
Jizhe Hao ◽  
Caroline Bonnet ◽  
Muriel Amsalem ◽  
Jérôme Ruel ◽  
Patrick Delmas

Author(s):  
Maura Mengoni ◽  
Paolo Morichetti ◽  
Margherita Peruzzini ◽  
Michele Germani

Materials simulation in virtual prototyping is one of the most challenging issues as not completely fulfilled by current devices. It allows Virtual Reality-based interfaces to provide multisensory interaction and to enhance product experience by mainly stimulating user emotional response. In this context the paper presents a new tactile simulation approach based on material surface properties elaboration and processing to stimulate roughness and texture coarseness perception. The developed approach leads to the development of a tactile display and a software tool to manage the configuration of selective stimulating signals. The main problem the research aims at overcoming, regards with the nature of signals adopted by most electrotactile displays and the way to stimulate skin mechanoreceptors. The paper focuses on the description of the adopted approach and of the implemented software tool in order to control the tactile display.


Author(s):  
Maura Mengoni ◽  
Paolo Morichetti ◽  
Margherita Peruzzini ◽  
Michele Germani

This paper presents a tactile synthesis method to provide roughness and texture coarseness sensations using a selective stimulation approach implemented by a tactile display. Digitizing, elaborating and processing real material surfaces obtain signals. The selection of their frequency range is based on the reactive frequencies of SAI and FAI types receptors. An electro-tactile display provided with a mechanical vibration to stimulate FAII units located at the deeper skin layers has been developed. A SW tool allows to manage selective signals modulation and configuration according to the displayed material. The research aims at overcoming a crucial problem concerning the signals adopted by most electro-tactile displays to stimulate skin mechanoreceptors. The paper focuses on the description of the adopted method and of the implemented software tool to control the tactile display. Preliminary experimentations were carried out to measure the system’s latency, accuracy and reliability. Experimental sessions show a promising system response: minimal latency (30ms), good reliability (>98%) and acceptable accuracy (>70%).


2007 ◽  
Vol 21 (5) ◽  
Author(s):  
Satomi Ebara ◽  
Mayo Sato ◽  
Taro Koike ◽  
Maasa Suzuki ◽  
Kenzo Kumamoto

2004 ◽  
Vol 92 (6) ◽  
pp. 3233-3243 ◽  
Author(s):  
Benoni B. Edin

Microneurographical recordings from 24 slowly adapting (SA) and 16 fast adapting (FA) cutaneous mechanoreceptor afferents were obtained in the human radial nerve. Most of the afferents innervated the hairy skin on the back of the hand. The afferents' receptive fields were subjected to controlled strains in a ramp-and-hold fashion with strain velocities from 1 to 64% · s−1, i.e., strain velocities within most of the physiological range. For all unit types, the mean variation in response onset approached 1 ms for strain velocities >8% · s−1. Except at the highest strain velocities, the first spike in a typical SAIII unit was evoked at strains <0.5% and a typical SAII unit began to discharge at <1% skin strain. Skin strain velocity had a profound effect on the discharge rates of all classes of afferents. The “typical” peak discharge rate at the highest strain velocity studied was 50–95 imp/s−1 depending on unit type. Excellent fits were obtained for both SA and FA units when their responses to ramp stretches were modeled by simple power functions ( r2 > 0.9 for 95% of the units). SAIII units grouped with SAII with respect to onset latency and onset variation but with SAI units with respect to dynamic strain sensitivity. Because both SA and FA skin afferents respond strongly, quickly, and accurately to skin strain changes, they all seem to be able to provide useful information about movement-related skin strain changes and therefore contribute to proprioception and kinesthesia.


2002 ◽  
Vol 113 (2) ◽  
pp. 310-315 ◽  
Author(s):  
K Mizobuchi ◽  
S Kuwabara ◽  
S Toma ◽  
Y Nakajima ◽  
K Ogawara ◽  
...  

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