technical basics
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Author(s):  
Frank Dickmann ◽  
Julian Keil ◽  
Paula L. Dickmann ◽  
Dennis Edler

AbstractAugmented reality (AR) is playing an increasingly important role in a variety of everyday application scenarios. Users are not completely disconnected from the current sensory influences of reality. They are merely confronted with additional virtual objects that are projected into reality. This allows users to obtain additional spatial information, which makes this technology interesting for cartographic applications (e.g. navigation). The dynamic positioning of the superimposed image in the scene being viewed is crucial for the generation of AR elements displayed correctly in terms of perspective. Understanding these technical basics is an important prerequisite for the cartographic use of augmented reality. The different techniques influence the visualization and the perception of AR elements in 3D space. This article highlights important visualization properties of current augmented reality techniques.


Author(s):  
Kaoutar Sefrioui Boujemaa ◽  
Ismail Berrada ◽  
Khalid Fardousse ◽  
Othmane Naggar ◽  
Francois Bourzeix

Blockchain ◽  
2020 ◽  
pp. 15-33
Author(s):  
Tatiana Gayvoronskaya ◽  
Christoph Meinel

2019 ◽  
Author(s):  
Felix Francke

In this study, Felix Francke examines the controversial topic of net neutrality from its technical basics to the measurement of interventions and thereby develops a modular system for the precisely targeted protection of the open Internet. His use of concrete measures avoids the normative prepositioning of previous studies and lays the foundations for a methodologically innovative comparison of different regulatory approaches in Europe. At the same time, his profound analysis provides a competent introduction on how the Internet functions for political scientists. Felix Francke conducts research on the area at which the Internet and society intersect and develops potential ideas for digitisation in the field of civic responsibility at ‘Stiftung Zukunft’ in Berlin.


2019 ◽  
Author(s):  
Meltem Yurt

Children love stories; they even need them. Through stories, they do not only dive into a fantasy world, but also learn to understand facts. Storytelling as a method of knowledge transfer is therefore widespread and essential. Can this tool be raised to a new, more effective level with the help of augmented reality (AR) technology? What potential or risks does augmented reality entail for children? The theoretical framework of this work is the topic of storytelling and its influence on children as a tool for knowledge creation, which is followed by the technical basics of augmented reality. Theoretical learning approaches as well as practical examples and various studies on learning efficiency reveal additional factors with regard to added didactic value. A model based on research literature with categories of AR storytelling is then applied to three case studies, and the results are evaluated by means of expert interviews put into a practical context. Finally, the author discusses the limitations of the use of technology in imparting knowledge to children.


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