quadric error metrics
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Machines ◽  
2021 ◽  
Vol 9 (10) ◽  
pp. 231
Author(s):  
Luo Fang ◽  
Qiang Liu ◽  
Ding Zhang

In the design and operation scenarios driven by Digital Twins, large computer-aided design (CAD) models of production line equipment can limit the real-time performance and fidelity of the interaction between digital and physical entities. Digital CAD models often consist of combined parts with characteristics of discrete folded corner planes. CAD models simplified to a lower resolution by current mainstream mesh simplification algorithms might suffer from significant feature loss and mesh breakage, and the interfaces between the different parts cannot be well identified and simplified. A lightweight approach for common CAD assembly models of Digital Twins is proposed. Based on quadric error metrics, constraints of discrete folded corner plane characteristics of Digital Twin CAD models are added. The triangular regularity in the neighborhood of the contraction target vertices is used as the penalty function, and edge contraction is performed based on the cost. Finally, a segmentation algorithm is employed to identify and remove the interfaces between the two CAD assembly models. The proposed approach is verified through common stereoscopic warehouse, robot base, and shelf models. In addition, a scenario of a smart phone production line is applied. The experimental results indicate that the geometric error of the simplified mesh is reduced, the frame rate is improved, and the integrity of the geometric features and triangular facets is effectively preserved.


2014 ◽  
Vol 62 ◽  
pp. 57-68 ◽  
Author(s):  
Jinze Yu ◽  
Mingqiang Wei ◽  
Jing Qin ◽  
Jianhuang Wu ◽  
Pheng-Ann Heng

2014 ◽  
Vol 2014 ◽  
pp. 1-14 ◽  
Author(s):  
Juin-Ling Tseng

The goal of 3D surface simplification is to reduce the storage cost of 3D models. A 3D animation model typically consists of several 3D models. Therefore, to ensure that animation models are realistic, numerous triangles are often required. However, animation models that have a high storage cost have a substantial computational cost. Hence, surface simplification methods are adopted to reduce the number of triangles and computational cost of 3D models. Quadric error metrics (QEM) has recently been identified as one of the most effective methods for simplifying static models. To simplify animation models by using QEM, Mohr and Gleicher summed the QEM of all frames. However, homogeneous coordinate problems cannot be considered completely by using QEM. To resolve this problem, this paper proposes a robust homogeneous coordinate transformation that improves the animation simplification method proposed by Mohr and Gleicher. In this study, the root mean square errors of the proposed method were compared with those of the method proposed by Mohr and Gleicher, and the experimental results indicated that the proposed approach can preserve more contour features than Mohr’s method can at the same simplification ratio.


2011 ◽  
Vol 26 (3) ◽  
pp. 538-547 ◽  
Author(s):  
Zheng-Jie Deng ◽  
Xiao-Nan Luo ◽  
Xiao-Ping Miao

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