peak match
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Author(s):  
Bradley Thoseby ◽  
Andrew D. Govus ◽  
Anthea C. Clarke ◽  
Kane J. Middleton ◽  
Ben J. Dascombe
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2021 ◽  
Vol 79 (1) ◽  
pp. 135-144
Author(s):  
Hamish Dewar ◽  
Jenny Clarke

Abstract The aim of this study was to investigate the positional mean peak running periods during a field hockey match using a moving average method. The secondary aim was to investigate how the peak periods changed between quarters and playing positions. The moving average method was used to analyse the data because of the nature of field hockey, which has natural fluctuations of high and low intensity periods of play. The time periods included periods from 1 to 10 minutes. The level of significance for results was set at p ≤ 0.05. The study found that forwards had a peak running intensity of 194 ± 24.2 m·min-1, midfielders 189 ± 11.9 m·min-1, and defenders 182.6 ± 17.9 m·min-1. These results showed that forwards had the highest maximum running speed, with defenders having the lowest one (p = 0.0025). Additionally, running output started to plateau after 7/8-min periods for each of the three positions. Forwards did not show any statistically significant changes across the four quarters. Midfielders showed effect sizes ranging from >0.6 to >2.0 (moderate, large and very large) significance when comparing the first three quarters to the fourth one. Defenders showed >0.6 to <2.0 (moderate to large) effect sizes to occur when comparing the first and second quarter to the fourth. There are three main practical implications from the results of this study: 1) the creation of conditioning drills, 2) substitution patterns, and 3) knowledge to be able to plan and train at or above peak match demands.


Sports ◽  
2021 ◽  
Vol 9 (6) ◽  
pp. 76
Author(s):  
Dylan Mernagh ◽  
Anthony Weldon ◽  
Josh Wass ◽  
John Phillips ◽  
Nimai Parmar ◽  
...  

This is the first study to report the whole match, ball-in-play (BiP), ball-out-of-play (BoP), and Max BiP (worst case scenario phases of play) demands of professional soccer players competing in the English Championship. Effective playing time per soccer game is typically <60 min. When the ball is out of play, players spend time repositioning themselves, which is likely less physically demanding. Consequently, reporting whole match demands may under-report the physical requirements of soccer players. Twenty professional soccer players, categorized by position (defenders, midfielders, and forwards), participated in this study. A repeated measures design was used to collect Global Positioning System (GPS) data over eight professional soccer matches in the English Championship. Data were divided into whole match and BiP data, and BiP data were further sub-divided into different time points (30–60 s, 60–90 s, and >90 s), providing peak match demands. Whole match demands recorded were compared to BiP and Max BiP, with BiP data excluding all match stoppages, providing a more precise analysis of match demands. Whole match metrics were significantly lower than BiP metrics (p < 0.05), and Max BiP for 30–60 s was significantly higher than periods between 60–90 s and >90 s. No significant differences were found between positions. BiP analysis allows for a more accurate representation of the game and physical demands imposed on professional soccer players. Through having a clearer understanding of maximum game demands in professional soccer, practitioners can design more specific training methods to better prepare players for worst case scenario passages of play.


2020 ◽  
Vol 15 (10) ◽  
pp. 1363-1368
Author(s):  
Courtney Sullivan ◽  
Thomas Kempton ◽  
Patrick Ward ◽  
Aaron J. Coutts

Purpose: To develop position-specific career performance trajectories and determine the age of peak performance of professional Australian Football players. Methods: Match performance data (Australian Football League [AFL] Player Rank) were collected for Australian Football players drafted via the AFL National Draft between 1999 and 2015 (N = 207). Players were subdivided into playing positions: forwards (n = 60; age 23 [3] y), defenders (n = 71; age 24 [4] y), midfielders (n = 58; age 24 [4] y), and ruckmen (n = 18; age 24 [3] y). Linear mixed models were fitted to the data to estimate individual career trajectories. Results: Forwards, midfielders, and defenders experienced peak match performance earlier than ruckmen (24–25 vs 27 y). Midfielders demonstrated the greatest between-subjects variability (intercept 0.580, age 0.0286) in comparison with ruckmen, who demonstrated the least variability (intercept 0.112, age 0.005) in AFL Player Rank throughout their careers. Age had the greatest influence on the career trajectory of midfielders (β [SE] = 0.226 [0.025], T = 9.10, P < .01) and the least effect on ruckmen (β [SE] = 0.114 [0.049], T = 2.30, P = .02). Conclusions: Professional Australian Football players peak in match performance between 24 and 27 years of age with age, having the greatest influence on the match performance of midfielders and the least on ruckmen.


2020 ◽  
Author(s):  
Jason Tee ◽  
Bradley Diamandis ◽  
Andy Vilk ◽  
Cameron Owen

Rugby sevens is a demanding sport that requires extensive physical preparation. Travel and logistical challenges in rugby sevens mean that coaches often have limited contact time with players, but must ensure adequate physical, technical and tactical preparation. Tactical periodisation (TP) presents a potential solution by simultaneously developing these aspects of performance, but this concept has not been empirically tested. To investigate the effectiveness of TP, microtechnology devices were used to measure total distance, high-speed distance, maximum velocity, mean acceleration, PlayerLoad and collisions in a group of international sevens rugby players (n=22) during four tournaments and two training camps. Differences in the mean and peak demands of matches and training session types (volume, quality, speed, collision) were determined using linear mixed models and effect sizes (ES) with 95% confidence intervals. Volume and quality training types simulated mean and peak match demands effectively with only PlayerLoad demonstrating a practically important reduction from match exertion (match vs. quality ES = -0.97, 95%CI -1.17 to -0.77). Speed training exceeded the peak high-speed running demands of matches over durations from 1 to 5 minutes (ES range 1.78 to 2.54). These results demonstrate that training guided by tactical periodization principles represents an effective method of preparation during the competition period.


Author(s):  
Enrique Alonso ◽  
Nicolas Miranda ◽  
Shaoliang Zhang ◽  
Carlos Sosa ◽  
Juan Trapero ◽  
...  

Background: The aim of this study is to describe the peak match demands and compare them with average demands in basketball players, from an external load point of view, using different time windows. Another objective is to determine whether there are differences between positions and to provide an approach for practical applications. Methods: During this observational study, each player wore a micro technology device. We collected data from 12 male basketball players (mean ± SD: age 17.56 ± 0.67 years, height 196.17 ± 6.71 cm, body mass 90.83 ± 11.16 kg) during eight games. We analyzed intervals for different time windows using rolling averages (ROLL) to determine the peak match demands for Player Load. A separate one-way analysis of variance (ANOVA) was used to identify statistically significant differences between playing positions across different intense periods. Results: Separate one-way ANOVAs revealed statistically significant differences between 1 min, 5 min, 10 min, and full game periods for Player Load, F (3,168) = 231.80, ηp2 = 0.76, large, p < 0.001. It is worth noting that guards produced a statistically significantly higher Player Load in 5 min (p < 0.01, ηp2 = −0.69, moderate), 10 min (p < 0.001, ηp2 = −0.90, moderate), and full game (p < 0.001, ηp2 = −0.96, moderate) periods than forwards. Conclusions: The main finding is that there are significant differences between the most intense moments of a game and the average demands. This means that understanding game demands using averages drastically underestimates the peak demands of the game. This approach helps coaches and fitness coaches to prepare athletes for the most demanding periods of the game and present potential practical applications that could be implemented during training and rehabilitation sessions.


2018 ◽  
Vol 49 (2) ◽  
pp. 343-345 ◽  
Author(s):  
Christopher Carling ◽  
Alan McCall ◽  
Damian Harper ◽  
Paul S. Bradley
Keyword(s):  

2018 ◽  
Vol 48 (11) ◽  
pp. 2549-2575 ◽  
Author(s):  
Sarah Whitehead ◽  
Kevin Till ◽  
Dan Weaving ◽  
Ben Jones
Keyword(s):  

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