free choice learning
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2021 ◽  
Vol 2 (4) ◽  
pp. 610-624
Author(s):  
Ashley B. Heim ◽  
Emily A. Holt

Free-choice learning occurs when individuals have autonomy in what and how they learn, and often takes place in informal settings such as zoos. To describe goal-setting and -achievement of biology undergraduates at a regional zoo, we primarily asked: (1) What types of learning goals do students set for themselves for a trip to the zoo?; and (2) What activities do students intend to engage in on a zoo trip? Participating students completed the first portion of a goal-setting assessment prior to entering the zoo, which asked students to develop learning and activity goals for themselves. At the conclusion of the zoo trip, students completed the second portion of this survey, which asked whether students achieved their goals, and if not, why. We found that most students devised learning goals related to gaining knowledge and identified passive interactions with animals as activities they hoped to engage in during their trip.


2021 ◽  
Vol 6 ◽  
Author(s):  
Daniel H. Solis ◽  
David Hutchinson ◽  
Nancy Longnecker

Over the past 50 years, the prevalence of interactives in museums and science centres has increased dramatically, with interactive learning proliferating around the world. With a current estimated visitation of 300 million people each year, free-choice learning through museums and related venues has become a major source of human learning over the course of a lifetime. While many studies of visitor experience have examined positive changes in affective components of learning, fewer have examined whether specific scientific content knowledge is included in what is learnt. This research investigated gains in content knowledge through informal science learning. Three surveys were conducted at the Otago Museum’s science centre (Dunedin, New Zealand) with visitors eight years and older. The main component of the survey included a brief “formal” content knowledge assessment in the form of a pre-post multiple-choice test, with a focus on physics concepts illustrated in the science centre. Self-reported examples of science learned during the visit and selected items from the Modes of Learning Inventory complement the data. In the pre-post test, prior knowledge was age and gender dependent, with younger visitors and females getting significantly lower scores. Notwithstanding, visitors to the science centre had an overall average of 13% more correct answers in the test after visiting, independent of age and gender. A learning flow diagram was created to visualise learning in the presence or absence of interactivity. As expected, interactivity was found to increase learning.


2021 ◽  
pp. 105382592110127
Author(s):  
Ashley B. Heim ◽  
Emily A. Holt

Background: Free-choice learning, which often takes place in settings such as zoos, is where the learner has autonomy to choose what, where, how, and with whom to learn. Currently, little is known about the potential of free-choice learning experiences at informal settings to engage undergraduates in biology. Purpose: We sought to explore how participation in structured versus free-choice learning experiences and a student’s status in their program relate to their motivation, interest, and self-regulation to learn biology after a zoo trip. Methodology/Approach: Students in both introductory and advanced biology courses were assigned to either a structured or free-choice learning group during a zoo visit. Participating students completed a set of surveys before and after the zoo trip to gauge their incoming self-regulation and changes in motivation and interest to learn biology. Findings/Conclusions: We found that advanced students reported higher intrinsic motivation to learn biology than introductory students. In addition, grade motivation decreased and self-efficacy increased after the zoo trip across all students. Implications: Ultimately, there may be numerous ways for instructors to make visits to the zoo and other informal settings more meaningful for undergraduates. Both structured and autonomous learning experiences offer benefits for students across program levels.


2021 ◽  
Vol 13 (06) ◽  
pp. 194-207
Author(s):  
Timothy E. Black ◽  
Medhat Radi ◽  
Amanda Somers ◽  
Charles I. Abramson

2020 ◽  
pp. 1-19
Author(s):  
Christine Van Winkle ◽  
Jill Bueddefeld

2020 ◽  
Vol 36 (2) ◽  
Author(s):  
Martin Storksdieck ◽  
John H. Falk

2020 ◽  
pp. 214-231
Author(s):  
Jonathan P. Rowe ◽  
Eleni V. Lobene ◽  
Bradford W. Mott ◽  
James C. Lester

Digital games have been found to yield effective and engaging learning experiences across a broad range of subjects. Much of this research has been conducted in laboratory and K-12 classrooms. Recent advances in game technologies are expanding the range of educational contexts where game-based learning environments can be deployed, including informal settings such as museums and science centers. In this article, the authors describe the design, development, and formative evaluation of Future Worlds, a prototype game-based exhibit for collaborative explorations of sustainability in science museums. They report findings from a museum pilot study that investigated the influence of visitors' individual differences on learning and engagement. Results indicate that visitors showed significant gains in sustainability knowledge as well as high levels of engagement in a free-choice learning environment with Future Worlds. These findings point toward the importance of designing game-based learning exhibits that address the distinctive design challenges presented by museum settings.


Author(s):  
John H. Falk ◽  
Lynn D. Dierking

AbstractProfound changes are occurring in society, disrupting current systems and institutions; these disruptions also are affecting science education practice and research. Science learning is becoming a lifelong, self-directed process, dominated by out-of-school, free-choice learning experiences. By necessity these disruptions in the science learning narrative necessitate that societies rethink what constitutes public science education in the twenty-first century. Rather than focusing only on schooling and university/post-secondary training, public science education should include meeting the lifelong science learning needs of all people, at all stages of life, wherever a person is, whenever she faces a learning need. In this context, public science education must be learner-centered and equitable, serving the real lifelong needs, realities and motivations of all people, not just those of children and youth or the most privileged. Such a comprehensive approach to public science education does not currently exist. The key to enacting such a comprehensive approach requires thinking outside of the current educational box, moving beyond Industrial-Age top-down, one-size-fits-all command and control approaches that center on schooling and higher education. A reimagined approach to public science education would embrace more distributed, synergistic, personalized, just-in-time approaches that emphasize and reward lifelong learning, including learning beyond school. This article discusses the scope and scale of free-choice public science learning across a range of informal contexts – museums, zoos and aquariums; broadcast media such as television and radio; hobby groups; electronic media such as social networks, educational games, podcasts and the Internet. In addition, the paper considers the challenges faced by both practitioners and researchers attempting to promote and reform science education in more systemic and comprehensive ways. As the what, where, when, how and with whom of science learning continues to evolve, new educational practices and research approaches will be required; approaches that place the individual and her lifelong, free-choice learning at the center, rather than the periphery of the public’s lifelong science education.


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