vandalism detection
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2021 ◽  
Author(s):  
Yinxiao Li ◽  
Jennings Anderson ◽  
Yiqi Niu
Keyword(s):  

2020 ◽  
Vol 9 (9) ◽  
pp. 504
Author(s):  
Quy Truong ◽  
Guillaume Touya ◽  
Cyril Runz

Though Volunteered Geographic Information (VGI) has the advantage of providing free open spatial data, it is prone to vandalism, which may heavily decrease the quality of these data. Therefore, detecting vandalism in VGI may constitute a first way of assessing the data in order to improve their quality. This article explores the ability of supervised machine learning approaches to detect vandalism in OpenStreetMap (OSM) in an automated way. For this purpose, our work includes the construction of a corpus of vandalism data, given that no OSM vandalism corpus is available so far. Then, we investigate the ability of random forest methods to detect vandalism on the created corpus. Experimental results show that random forest classifiers perform well in detecting vandalism in the same geographical regions that were used for training the model and has more issues with vandalism detection in “unfamiliar regions”.


2020 ◽  
Vol 9 (4) ◽  
pp. 197 ◽  
Author(s):  
Levente Juhász ◽  
Tessio Novack ◽  
Hartwig Hochmair ◽  
Sen Qiao

User-generated map data is increasingly used by the technology industry for background mapping, navigation and beyond. An example is the integration of OpenStreetMap (OSM) data in widely-used smartphone and web applications, such as Pokémon GO (PGO), a popular augmented reality smartphone game. As a result of OSM’s increased popularity, the worldwide audience that uses OSM through external applications is directly exposed to malicious edits which represent cartographic vandalism. Multiple reports of obscene and anti-semitic vandalism in OSM have surfaced in popular media over the years. These negative news related to cartographic vandalism undermine the credibility of collaboratively generated maps. Similarly, commercial map providers (e.g., Google Maps and Waze) are also prone to carto-vandalism through their crowdsourcing mechanism that they may use to keep their map products up-to-date. Using PGO as an example, this research analyzes harmful edits in OSM that originate from PGO players. More specifically, this paper analyzes the spatial, temporal and semantic characteristics of PGO carto-vandalism and discusses how the mapping community handles it. Our findings indicate that most harmful edits are quickly discovered and that the community becomes faster at detecting and fixing these harmful edits over time. Gaming related carto-vandalism in OSM was found to be a short-term, sporadic activity by individuals, whereas the task of fixing vandalism is persistently pursued by a dedicated user group within the OSM community. The characteristics of carto-vandalism identified in this research can be used to improve vandalism detection systems in the future.


Author(s):  
R. A. Azeez ◽  
A. O. Akinlolu

Leaks in pipelines due to vandalism have always been a great concern due to loss of life, the implied risks and its associated costs. This has become even more critical with hazardous fluids that pose risk to life and the environment. In view of this, leak-detection systems play an important role in safeguarding pipeline operation by helping operators to quickly identify and react to spills. This paper aims to develop and demonstrate the use of an Intelligent Pipeline Vandalism Detection and Reporting System (IPVDRS) in detecting possible vandalism of petroleum pipelines in our environments. The system was developed using Visual Basic.NET technology. The system was able to interpret the readings of the remote sensors on the pipeline, detects compromise and trigger an alarm, creating the GPS coordinates of the triggered sensor on a map.


Author(s):  
Asim Balarabe Yazid ◽  
John Chijioke ◽  
Moussa Boukar Mahamat ◽  
Hamisu Ismail Ahmad ◽  
Vitalis C. Anye ◽  
...  

Author(s):  
Stefan Heindorf ◽  
Yan Scholten ◽  
Gregor Engels ◽  
Martin Potthast
Keyword(s):  

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