hand gesture interaction
Recently Published Documents


TOTAL DOCUMENTS

32
(FIVE YEARS 1)

H-INDEX

9
(FIVE YEARS 0)

2020 ◽  
Vol 10 (2) ◽  
Author(s):  
Cik Suhaimi Yusof ◽  
Ajune Wanis Ismail

Augmented Reality (AR) manages to bring a virtual environment into a real-world environment seamlessly. As AR has been recognised as advancing technology, AR brings future changes to the learning process. The goal of this study is to use freehand gestures to create a virtual block game in AR. First of all, the stages of this study are to explore block games and freehand movements by using Leap Motion. Secondly, the design and development of Leap Motion virtual block games, and thirdly, the implementation of free-hand gesture interaction virtual block games. The paper explains about virtual blocks AR game using freehand gesture. AR tracking system with real hand gesture recognition system is merged to execute the freehand gesture. A prototype virtual block has been described in this paper. The paper ends with the conclusion and future works.


2020 ◽  
Vol 10 (18) ◽  
pp. 6620
Author(s):  
Krzysztof Małecki ◽  
Adam Nowosielski ◽  
Mateusz Kowalicki

Touchless interaction with electronic devices using gestures is gaining popularity and along with speech-based communication offers their users natural and intuitive control methods. Now, these interaction modes go beyond the entertainment industry and are successfully applied in real-life scenarios such as a car interior. In the paper, we analyse the potential of hand gesture interaction in the vehicle environment by physically challenged drivers. A survey conducted with potential users shows that the knowledge of gesture-based interaction and its practical use by people with disabilities is low. Based on these results we proposed a gesture-based system for vehicle on-board system. It has been developed on the available state-of-the-art solutions and investigated in terms of usability on a group of people with different physical limitations who drive a car on daily basis mostly using steering aid tools. The obtained results are compared with the performance of users without any disabilities.


Designs ◽  
2020 ◽  
Vol 4 (3) ◽  
pp. 28
Author(s):  
Tinglan Lin ◽  
Jin Cao

This paper introduces the concept of an intelligent vase that combines the cultivation of plants with psychotherapy for the Alzheimer’s adjuvant therapy (from now on, referred to as AD) of patients. RECALL (The name of intelligent vase which defined by this paper), which includes hardware and software applications, as well as a unique hand gesture interaction method, is able to collect patients’ hand gestures and play photos, to remind patients of the plant’s growth status. To evaluate our conceptual system, we created a preliminary prototype. We conducted an experiment with leap motion. This project tries to explore a kind of interaction method by cultivating plants to simulate cognitive training activities, to stimulate memories through family pictures, to slow down the cognitive decline from AD, to incorporate non-drug intervention into the family life of AD patients, to reduce the expenditure, time, and energy costs, and to improve the quality of life of patients and their families.


2018 ◽  
Vol 35 (12) ◽  
pp. 1102-1114 ◽  
Author(s):  
Huiyue Wu ◽  
Shaoke Zhang ◽  
Jiayi Liu ◽  
Jiali Qiu ◽  
Xiaolong (Luke) Zhang

Sign in / Sign up

Export Citation Format

Share Document