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2021 ◽  
Vol 178 ◽  
pp. 113001
Author(s):  
Hui Wu ◽  
Yanju Chen ◽  
Ya Shi ◽  
Liu Wang ◽  
Mengyao Zhang ◽  
...  

2020 ◽  
Vol 868 ◽  
pp. 70-75
Author(s):  
Monika Utěšená ◽  
Jan Sestak ◽  
Radka Pernicova

The paper analyzes the issue of the absence of technical standards and regulations for exposed concrete in relation to its aesthetic quality and defines the possibilities of approach to the design and project documentation that would effectively lead to the desired visual result. Achieving a high-quality exposed concrete area is only possible if all the mentioned phases of the process are adhered to and the standards related to the execution of concrete structures are respected.


Author(s):  
Sahil Ramlogan ◽  
Akash Pooransingh ◽  
Daniel Ringis

This paper provides an improvement to automated cricket highlight identification from full broadcasts. Further refinement is provided through semi- automated user verification. This visual result is synchronized with an automated text extraction process. The visual result was successfully extracted at a rate of 97.5% using the ORB function. With user validation a false detection rate of 0% was realized. The metadata from the commentary was then successfully extracted and combined with the visual results to allow for easy searching of the highlight video using any search field.


2018 ◽  
Vol 9 (1) ◽  
pp. 41-49
Author(s):  
Christian Aditya

This research focus on the process of creating the world of “Balloon” through low poly visual style in 3D CG animation using an alternative non-photorealistic rendering method that is both efficient and visually astonishing. Low poly are chosen as a visual style because it represent the spirit of courage to explore the world outside the film’s story. By using low poly visual style in most of the environment, it creates a unique contrast between the environment and the character. The character is made using a traditional high poly modeling for 3D character. Through variety of experiments with various pipeline, the chosen method is considered the best to accommodate the filmmaker needs in both production time and the visual result. In order to determine the best technique, the research is conducted by testing the render results of some environment scenes within the film. The writer also experimented using procedural materials in the design of the world to help speed up rendering of the compositing process, in order to achieve good visual quality in a shorter production time. Keywords : low poly, non-photorealistic rendering, 3D CG animation


2016 ◽  
Vol Volume 10 ◽  
pp. 2265-2270 ◽  
Author(s):  
Majid Moshirfar ◽  
Ryan Wallace ◽  
David Skanchy ◽  
Jordan Desautels ◽  
Steven Linn ◽  
...  

2013 ◽  
Vol 821-822 ◽  
pp. 713-716
Author(s):  
Yan Qi ◽  
Xue Rong Fan ◽  
Rong Rong Cui

The purpose was to demonstrate a process to characterize a segment of a university collection from an object base using an existing aesthetic framework. A collection consisting of 40 Chinese Qipaos in the Republic Period were analyzed for their repetitive and defining features. Qipaos were selected as examples of defining features and analyzed using the concept of structuring within Delongs framework of visual analysis. This process demonstrated how aesthetics could be applied to raise awareness of artifacts within the collection. The result was a characterization of the collection in the Republic Period in terms of defining features that included structuring and the visual result of an intergration of layout and surface.


2004 ◽  
Vol 54 (1) ◽  
pp. 152-154 ◽  
Author(s):  
Deborah S. Lenahan ◽  
Pamela J. Kutschke ◽  
William E. Scott

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