audio perception
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10.2196/17576 ◽  
2020 ◽  
Vol 8 (3) ◽  
pp. e17576 ◽  
Author(s):  
Claudia Jenny ◽  
Christoph Reuter

Background In order to present virtual sound sources via headphones spatially, head-related transfer functions (HRTFs) can be applied to audio signals. In this so-called binaural virtual acoustics, the spatial perception may be degraded if the HRTFs deviate from the true HRTFs of the listener. Objective In this study, participants wearing virtual reality (VR) headsets performed a listening test on the 3D audio perception of virtual audiovisual scenes, thus enabling us to investigate the necessity and influence of the individualization of HRTFs. Two hypotheses were investigated: first, general HRTFs lead to limitations of 3D audio perception in VR and second, the localization model for stationary localization errors is transferable to nonindividualized HRTFs in more complex environments such as VR. Methods For the evaluation, 39 subjects rated individualized and nonindividualized HRTFs in an audiovisual virtual scene on the basis of 5 perceptual qualities: localizability, front-back position, externalization, tone color, and realism. The VR listening experiment consisted of 2 tests: in the first test, subjects evaluated their own and the general HRTF from the Massachusetts Institute of Technology Knowles Electronics Manikin for Acoustic Research database and in the second test, their own and 2 other nonindividualized HRTFs from the Acoustics Research Institute HRTF database. For the experiment, 2 subject-specific, nonindividualized HRTFs with a minimal and maximal localization error deviation were selected according to the localization model in sagittal planes. Results With the Wilcoxon signed-rank test for the first test, analysis of variance for the second test, and a sample size of 78, the results were significant in all perceptual qualities, except for the front-back position between own and minimal deviant nonindividualized HRTF (P=.06). Conclusions Both hypotheses have been accepted. Sounds filtered by individualized HRTFs are considered easier to localize, easier to externalize, more natural in timbre, and thus more realistic compared to sounds filtered by nonindividualized HRTFs.


2019 ◽  
Author(s):  
Claudia Jenny ◽  
Christoph Reuter

BACKGROUND In order to present virtual sound sources via headphones spatially, head-related transfer functions (HRTFs) can be applied to audio signals. In this so-called binaural virtual acoustics, the spatial perception may be degraded if the HRTFs deviate from the true HRTFs of the listener. OBJECTIVE In this study, participants wearing virtual reality (VR) headsets performed a listening test on the 3D audio perception of virtual audiovisual scenes, thus enabling us to investigate the necessity and influence of the individualization of HRTFs. Two hypotheses were investigated: first, general HRTFs lead to limitations of 3D audio perception in VR and second, the localization model for stationary localization errors is transferable to nonindividualized HRTFs in more complex environments such as VR. METHODS For the evaluation, 39 subjects rated individualized and nonindividualized HRTFs in an audiovisual virtual scene on the basis of 5 perceptual qualities: localizability, front-back position, externalization, tone color, and realism. The VR listening experiment consisted of 2 tests: in the first test, subjects evaluated their own and the general HRTF from the Massachusetts Institute of Technology Knowles Electronics Manikin for Acoustic Research database and in the second test, their own and 2 other nonindividualized HRTFs from the Acoustics Research Institute HRTF database. For the experiment, 2 subject-specific, nonindividualized HRTFs with a minimal and maximal localization error deviation were selected according to the localization model in sagittal planes. RESULTS With the Wilcoxon signed-rank test for the first test, analysis of variance for the second test, and a sample size of 78, the results were significant in all perceptual qualities, except for the front-back position between own and minimal deviant nonindividualized HRTF (<i>P</i>=.06). CONCLUSIONS Both hypotheses have been accepted. Sounds filtered by individualized HRTFs are considered easier to localize, easier to externalize, more natural in timbre, and thus more realistic compared to sounds filtered by nonindividualized HRTFs.


Subliminal audio perception, additionally known as subliminal audio information. are actually information, either graphic or even acoustic, that are presented merely beyond the limit of human understanding. A subliminal audio viewpoint might certainly not be actually distinct good enough that the aware mind may enroll it however be actually discernible good enough for the subconsciousness mind. The very same applies to a subliminal audio graphic. The utmost measure of just how effective a company's marketing technique is exactly how effectively the information provided through industrying embed the minds of buyers as well as influences them to purchase the product or services of the organisation. As opposed to preferred technique, marketing technique is not taken out of lean sky. At least it should not be actually. A marketing strategy should outgrow the business's market value proposition. The worth proposal often provides the crucial notification for all advertising and marketing One strategy that marketers are generally thinking about is subliminal audio understanding. This causing is subliminal audio perception. The resulting kind of advertising and marketing is known as subliminal audio advertising and marketing.


2018 ◽  
Vol 2018 ◽  
pp. 1-12 ◽  
Author(s):  
Sara Condino ◽  
Giuseppe Turini ◽  
Paolo D. Parchi ◽  
Rosanna M. Viglialoro ◽  
Nicola Piolanti ◽  
...  

Orthopaedic simulators are popular in innovative surgical training programs, where trainees gain procedural experience in a safe and controlled environment. Recent studies suggest that an ideal simulator should combine haptic, visual, and audio technology to create an immersive training environment. This article explores the potentialities of mixed-reality using the HoloLens to develop a hybrid training system for orthopaedic open surgery. Hip arthroplasty, one of the most common orthopaedic procedures, was chosen as a benchmark to evaluate the proposed system. Patient-specific anatomical 3D models were extracted from a patient computed tomography to implement the virtual content and to fabricate the physical components of the simulator. Rapid prototyping was used to create synthetic bones. The Vuforia SDK was utilized to register virtual and physical contents. The Unity3D game engine was employed to develop the software allowing interactions with the virtual content using head movements, gestures, and voice commands. Quantitative tests were performed to estimate the accuracy of the system by evaluating the perceived position of augmented reality targets. Mean and maximum errors matched the requirements of the target application. Qualitative tests were carried out to evaluate workload and usability of the HoloLens for our orthopaedic simulator, considering visual and audio perception and interaction and ergonomics issues. The perceived overall workload was low, and the self-assessed performance was considered satisfactory. Visual and audio perception and gesture and voice interactions obtained a positive feedback. Postural discomfort and visual fatigue obtained a nonnegative evaluation for a simulation session of 40 minutes. These results encourage using mixed-reality to implement a hybrid simulator for orthopaedic open surgery. An optimal design of the simulation tasks and equipment setup is required to minimize the user discomfort. Future works will include Face Validity, Content Validity, and Construct Validity to complete the assessment of the hip arthroplasty simulator.


2015 ◽  
Vol 32 (2) ◽  
pp. 92-99 ◽  
Author(s):  
Vesa Valimaki ◽  
Andreas Franck ◽  
Jussi Ramo ◽  
Hannes Gamper ◽  
Lauri Savioja

2011 ◽  
Vol 58 (4) ◽  
pp. 1120-1129 ◽  
Author(s):  
Stelios K Hadjidimitriou ◽  
Asteris I Zacharakis ◽  
Panagiotis C Doulgeris ◽  
Konstantinos J Panoulas ◽  
Leontios J Hadjileontiadis ◽  
...  

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