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2016 ◽  
Vol 13 (1) ◽  
pp. 787
Author(s):  
Osman Çaydere

Design is an appearance of an entire product or part thereof composed of various elements and features, such as lines, forms, colors, shape, texture, material flexibility, or decorations, perceived by human senses. It is possible to say that designing process contains the steps of identification of issue or necessity, gathering information, creativity and discovery process, troubleshooting, and application. From this aspect, the basic goal of graphic design, a visual communication tool and art, is to convey a message or to introduce a product/service. Nowadays, computers and other relevant technological devices have come to the area of usage of graphic design. In this study, it is aimed to find out where education of graphic design having importance for life-long learning is provided by which institutions in our country, and the present status of municipalities and Public Training Centers, among mass education institutions, in central districts of Ankara Province with respect to graphic design education. ÖzetTasarım, bir ürünün tamamının veya bir parçasının çizgi, şekil, renk, biçim, doku, malzemenin esnekliği veya süslemesi gibi insan duyuları ile algılanabilen çeşitli unsur ve özelliklerin oluşturduğu görünümdür. Tasarım sürecinin; problemin ya da ihtiyacın tanımı, bilgi toplama, yaratıcılık ve buluş süreci, çözüm bulma, uygulama evrelerini içerdiği söylenebilir. Bu yönüyle, görsel bir iletişim aracı ve sanatı olan grafik tasarımın temel amacı bir mesaj iletmek veya bir ürünü- hizmeti tanıtmaktır. Günümüzde bilgisayar ve ilgili diğer teknolojik aletler grafik tasarımın kullanım alanına girmiştir. Bu araştırmada, yaşam boyu öğrenme açısından önemli bir yere sahip olan grafik tasarım eğitiminin ülkemizde hangi kurumlarda verildiği ve Ankara ili merkez ilçelerinde yaygın eğitim kurumlarından belediyelerin ve halk eğitim merkezlerinin grafik tasarım eğitimi açısından mevcut durumunun ortaya konulması amaçlanmıştır.


Author(s):  
Elizabeth J. Gendreau ◽  
Andrew W. Shumaker ◽  
Eric M. Joiner ◽  
Alix C. Griffin ◽  
Chase A. Pritchett ◽  
...  

This paper presents a demonstration of how biological solutions to mobility in the desert can be used to drive new concepts for sand-traction tires. Biological inspiration is used to translate both camel hooves (shape) and Fennec Fox paw texture (material) into design concepts for tire traction that are prototyped and tested. The steps used in this are captured in a case study of bio-inspired design, with the resulting concepts compared in terms of their performance. It was found that the camel hoof inspired “concave” shaped tire improved traction that the Fennec Fox paw textured “miner’s moss” surface on tires improved traction, and that the integrated solution of the two also improved traction. The greatest improvement was seen with the Fennec Fox textured concepts. Recommendations are made for improvements to steps of bio-inspiration for ideation and future traction concepts.


Author(s):  
Emma Sagan ◽  
Maria Yang

During the design of a product, designers may show a potential customer or other stakeholder a drawing of a design concept in order to elicit feedback that can be used to inform further development of the design. Designers may desire feedback on specific aspects of a concept, such as its shape or size, but viewers may in fact focus on other elements of the drawing itself, such as color or surface texture. Viewers translate their visual perception of these representations into perceived understanding, but how can we know whether their interpretations are consistent with the designer’s intention? This paper evaluates the translation of four different product sketches by 163 participants. This study also considers how aesthetic preference and concrete information might influence a viewer’s opinion of an object. Results suggest that viewers were likely to recall physical aspects from a sketch of a product (material, shape) as well as its function. Findings also suggest that individuals preferred images that were overall more informative rather than aesthetically pleasing. Additionally, our research suggests that individuals were more likely to recall the texture, material or perceived efficiency of an object than recall the name of the object, its function, or its shape.


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