digital projection
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2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Hengyi Li ◽  
Hiromu Ito

AbstractWith the rapid development of interactive technologies using projection mapping (PJM), these digital technologies have introduced new interpretative possibilities for the presentation of cultural heritage sites. PJM attracts more visitors with greater expectations to cultural heritage sites through its excellent visual effects and guidance capabilities. In the past decade, especially after 2015, design events have frequently introduced digital projections to cultural heritage sightseeing spots worldwide. However, this trend has also led to the emergence of many digital projection events that merely exhibit beautiful projection effects on buildings and neglect to show the history and value of the cultural heritage site. Based on this phenomenon, this study compiled and analyzed 45 related cases of PJM applications at cultural heritage sites around the world from the past 5 years. These 45 examples were studied by disassembling the projection content, analyzing the information characteristics exhibited in each projection video, and arranging the obtained data on a timeline chart for analysis. According to the data, two information characteristics of PJM at cultural heritage sites can be observed: “the relationship between projection content and heritage” and “information tendency.” The advantages and limitations of these characteristics were distinguished and suggestions for the application of PJM on cultural heritage sites were derived. These results can be used as a reference for other research studies on visitors to cultural heritage sites and improving digital interpretation and presentation designs.


2021 ◽  
Vol 2 (2) ◽  
pp. 235-241
Author(s):  
Wu Siqi ◽  
Wu Yi

The outbreak of Covid-19 accelerated the practice of digital survival, and the "health code" launched based on the needs of epidemic prevention and control has become the representative of digital survival media, which is jointly built by science and technology enterprises and government departments. it has realized the full-state use in China, and accumulated long-term digital survival experience for the country, enterprises and individuals. At the same time, there are some media ethical problems in the use of Health Code, such as distinguishing users, leaking information, imprisoning the body and leading to the lack of subjects. In order to resolve the risk, we should re-examine the relationship between people and the media from the perspective of the subject, treat "health code" as a digital projection of personal health, and regain the service principle of digital technology. Humanize the "health code" and other digital media.


2021 ◽  
Author(s):  
Hengyi LI ◽  
Hiromu ITO

Abstract With the rapid development of interactive technologies using projection mapping (PJM), these digital technologies have introduced new interpretative possibilities for the presentation of cultural heritage sites. PJM attracts more visitors with greater expectations to cultural heritage sites through its excellent visual effects and guidance capabilities. In the past decade, especially after 2015, design events have frequently introduced digital projections to cultural heritage sightseeing spots worldwide. However, this trend has also led to the emergence of many digital projection events that merely exhibit beautiful projection effects on buildings and neglect to show the history and value of the cultural heritage site. Based on this phenomenon, this study compiled and analyzed 45 related cases of PJM applications at cultural heritage sites around the world from the past 5 years. These 45 examples were studied by disassembling the projection content, analyzing the information characteristics exhibited in each projection video, and arranging the obtained data on a timeline chart for analysis. According to the data, two information characteristics of PJM at cultural heritage sites can be observed: “the relationship between projection content and heritage” and “information tendency.” The advantages and limitations of these characteristics were distinguished and suggestions for the application of PJM on cultural heritage sites were derived. These results can be used as a reference for other research studies on visitors to cultural heritage sites and improving digital interpretation and presentation designs.


Heritage ◽  
2021 ◽  
Vol 4 (1) ◽  
pp. 260-277
Author(s):  
Joana Silva ◽  
Paula Urze ◽  
Maria Jesús Ávila ◽  
Artur Neves ◽  
Joana Lia Ferreira ◽  
...  

Slides de cavalete | Easel slides (1978–1979) is a slide-based artwork by the Portuguese artist Ângelo de Sousa (1938–2011), composed of one-hundred colour slides. Each image was produced by capturing different proportions of red, green, and blue (RGB) lights to obtain colour gradations. The artwork was first presented in the exhibition A Fotografia como Arte/A Arte como Fotografia | Photography as Art/Art as Photography in 1979. Associated with this exhibition, documentary evidence was found during the present study providing specific instruction on how to display the artwork (possibly unknown until now). According to that documentation, the artist wanted the work to be projected on a canvas mounted in an easel with a 19th century semblance, using a slide projector. In the last two exhibitions, carried out in 2017, after the artist had passed, the work was displayed as a digital projection, without the previously mentioned sculptural components. It was considered that this deviation from the first presentation could have led to a misunderstanding of the work. Thus, an exhibition of this artwork was prepared in a room at the Library of Faculdade de Ciências e Tecnologia. This was built as an experimental laboratory, having as one of its important objectives to test the variability of the work projected with a slide projector and a digital projector, following the display setup defined by the artist. For four days, the visitors were shown the work displayed under these two distinct scenarios of presentation. The visitors were also asked to fill out a questionnaire, to capture their perception about the variance of the work. The data obtained in the questionnaire and during the exhibition reinforced the decision to expose Slides de cavalete using the original technology. The public preferred the quality and beauty of the image using the slide projector, highlighting as positive aspects more granularity and warmer hue as well as higher depth of the images. Additionally, the production process behind Slides de cavalete was studied, based on documentation discovered in the artist’s archive and on reproductions, to enrich our perception of the work, in particular the complexity of creating the sfumato effects, and to understand the impact of changing the display technology. The results obtained made it possible to identify the main steps of making these slides, and this knowledge was shared with visitors in a workshop, integrated in this experimental laboratory.


2020 ◽  
Author(s):  
Chengquan Qiao ◽  
Wenwen Zhang ◽  
Decai Gong ◽  
Yuxuan Gong

Abstract The restoration of incomplete cultural heritage is important for presenting the value of cultural heritage. Usually, the restoration methods mainly include physical restoration, digital restoration, digital projection restoration, and plane patterns restoration, which all have insurmountable shortcomings. This paper presents a virtual imaging technology based on a kind of visual illusion phenomenon to restore cultural heritage in situ virtually. We proposed a virtual imaging restoration device and examined the practicability of the virtual imaging technology in restoration by applying it in restoring an incomplete bronze mirror. The results showed that the virtual imaging restoration performances better than traditional restoration methods from the perspective of keeping authenticity, non-interference, reversibility and discernibility of the cultural heritage. The potential of this technology and its encouraging results may provide a better alternative to the restoration of certain kinds of incomplete cultural heritage and a useful tool to pretest the restoration programmes.


2020 ◽  
pp. 19-35
Author(s):  
Michael Pigott ◽  
Richard Wallace

This chapter will examine some of the possibilities that digital projection technologies have opened up with regard to the spaces of cinema exhibition. The authors argue that the process of projecting moving images—whether from a film print, a digital file, or another medium—has been significantly altered in the digital age due to the portability and affordability of digital projectors, which have permitted the widespread exhibition of projected moving images beyond the cinema auditorium. By outlining a tentative topography of three trends in digital cinema exhibition—‘forest cinema’, Bring Your Own Beamer events, and VJing—they argue that the current moment of digital cinema exhibition has much in common with the earliest years of cinema exhibition in the period before institutionalization. In this respect the current moment of variety in digital cinema exhibition offers a return to cinema’s ‘Wild West’.


Author(s):  
Ralf Jedamzik ◽  
Volker Hagemann ◽  
Volker Dietrich ◽  
Uwe Petzold

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