optical photon
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2021 ◽  
Vol 126 (25) ◽  
Author(s):  
Emanuele Distante ◽  
Severin Daiss ◽  
Stefan Langenfeld ◽  
Lukas Hartung ◽  
Philip Thomas ◽  
...  
Keyword(s):  

2021 ◽  
Vol 81 ◽  
pp. 215-226
Author(s):  
Víctor Manuel Lara-Camacho ◽  
Edgar Marcial Hernández-Acevedo ◽  
Héctor Alva-Sánchez ◽  
Tirso Murrieta-Rodríguez ◽  
Arnulfo Martínez-Dávalos ◽  
...  

2021 ◽  
Vol 251 ◽  
pp. 03009
Author(s):  
Simon Blyth

Opticks is an open source project that accelerates optical photon simulation by integrating NVIDIA GPU ray tracing, accessed via NVIDIA OptiX, with Geant4 toolkit based simulations. A single NVIDIA Turing architecture GPU has been measured to provide optical photon simulation speedup factors exceeding 1500 times single threaded Geant4 with a full JUNO analytic GPU geometry automatically translated from the Geant4 geometry. Optical physics processes of scattering, absorption, scintillator reemission and boundary processes are implemented within CUDA OptiX programs based on the Geant4 implementations. Wavelength-dependent material and surface properties as well as inverse cumulative distribution functions for reemission are interleaved into GPU textures providing fast interpolated property lookup or wavelength generation. In this work we describe major recent developments to facilitate integration of Opticks with the JUNO simulation framework including on GPU collection effciency hit culling which substantially reduces both the CPU memory needed for photon hits and copying overheads. Also progress with the migration of Opticks to the all new NVIDIA OptiX 7 API is described.


Nature ◽  
2020 ◽  
Vol 588 (7839) ◽  
pp. 599-603 ◽  
Author(s):  
Mohammad Mirhosseini ◽  
Alp Sipahigil ◽  
Mahmoud Kalaee ◽  
Oskar Painter

Author(s):  
Takeshi Nakamori ◽  
Yuga Ouchi ◽  
Risa Ogihara ◽  
Toshio Terasawa ◽  
Yuhei Kato ◽  
...  

Author(s):  
Takeshi Nakamori ◽  
Yuga Ouchi ◽  
Risa Ogihara ◽  
Toshio Terasawa ◽  
Yuhei Kato ◽  
...  

Abstract We have developed a sensor system based on an optical photon-counting imager with high timing resolution, aiming for highly time-variable astronomical phenomena. The detector is a monolithic Geiger-mode avalanche photodiode array customized in a Multi-Pixel Photon Counter with a response time on the order of nanoseconds. This paper evaluates the basic performance of the sensor and confirms the gain linearity, uniformity, and low dark count. We demonstrate the system’s ability to detect the period of a flashing light-emitting diode, using a data acquisition system developed to obtain the light curve with a time bin of 100 μs. The Crab pulsar was observed using a 35-cm telescope without cooling, and the equipment detected optical pulses with a period consistent with the data from the radio ephemeris. Although improvements to the system will be necessary for more reliability, the system has been proven to be a promising device for exploring the time-domain optical astronomy.


2020 ◽  
Vol 124 (1) ◽  
Author(s):  
Changchun Zhong ◽  
Zhixin Wang ◽  
Changling Zou ◽  
Mengzhen Zhang ◽  
Xu Han ◽  
...  
Keyword(s):  

2020 ◽  
Vol 74 (1) ◽  
Author(s):  
Chuan-Sheng Yang ◽  
Yan-Lei Zhang ◽  
Gaung-Can Guo ◽  
Xu-Bo Zou

2020 ◽  
Vol 245 ◽  
pp. 11003
Author(s):  
Simon Blyth

Opticks is an open source project that accelerates optical photon simulation by integrating NVIDIA GPU ray tracing, accessed via NVIDIA OptiX, with Geant4 toolkit based simulations. A single NVIDIA Turing architecture GPU has been measured to provide optical photon simulation speedup factors exceeding 1500 times single threaded Geant4 with a full JUNO analytic GPU geometry automatically translated from the Geant4 geometry. Optical physics processes of scattering, absorption, scintillator reemission and boundary processes are implemented within CUDA OptiX programs based on the Geant4 implementations. Wavelength-dependent material and surface properties as well as inverse cumulative distribution functions for reemission are interleaved into GPU textures providing fast interpolated property lookup or wavelength generation. Major recent developments enable Opticks to benefit from ray trace dedicated RT cores available in NVIDIA RTX series GPUs. Results of extensive validation tests are presented.


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