production ecology
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2021 ◽  
Vol 6 (3) ◽  
pp. 430-448
Author(s):  
Michael O’Krent

Abstract Videogames offer vast potential for critical reflection by humanities scholars, but the tendency of existing game studies scholarship to treat the rules of a game separately from the game’s social meaning suggests that videogames have no place in humanistic disciplines. This article challenges that notion by contrasting a cultural view of videogames with the dominant mere-technology view. Ecocriticism functions as a prestige language for videogames that permits entrance into what sociologist Pierre Bourdieu calls the field of cultural production. Ecology simultaneously provides metaphors for explaining videogame technology while allowing games to enter ongoing critical and cultural conversations. Humanists interested in but unfamiliar with videogames should therefore start with those with environmentalist themes. This article presents Horizon Zero Dawn (2017) as a case study. Horizon Zero Dawn presents a stylized pastoral pseudo-utopia that embraces ecofeminist calls to reconstruct rationality while challenging existing sexism in computing fields.


2021 ◽  
Vol 0 (0) ◽  
Author(s):  
Liying Zhang ◽  
Jingyi Zhang ◽  
Lixiu Zhang ◽  
Chengliang Wu ◽  
Yang Zhang

Abstract Complete forestry infrastructure is the material basis for the realization of forestry production, ecology, and social functions. In order to clarify the scope of duties of forest infrastructure suppliers, this paper analyzes the characteristics of forestry infrastructure from the perspective of main suppliers, and summarizes forestry infrastructure as a material engineering facility that provides public services for forestry production, forestry economics, and social and ecological functions. The classical quartering method of goods was used to classify forestry infrastructure, which is divided into four categories: private goods, crowded public goods, club goods, and pure public goods.


2020 ◽  
Vol 460 ◽  
pp. 117891
Author(s):  
Ezequiel Fernández-Tschieder ◽  
Dan Binkley ◽  
William Bauerle

Author(s):  
Paul A. Rees

Abstract A multiple choice question has a stem (the 'question'), a key (the 'answer') and a number of distracters (wrong answers intended to distract the student from the key). This part of the book contains the key to each question along with a brief explanation of why this is correct and, in some cases, what the distracters mean. The questions are grouped into 10 major topic areas: (1) The history and foundations of ecology, (2) Abiotic factors and environmental monitoring, (3) Taxonomy and biodiversity, (4) Energy flow and production ecology, (5) Nutrient and material cycles, (6) Ecophysiology, (7) Population ecology, (8) Community ecology and species interactions, (9) Ecological genetics and evolution, (10) Ecological methods and statistics.


2019 ◽  
Vol 39 (19) ◽  
Author(s):  
刘朋虎 LIU Penghu ◽  
罗旭辉 LUO Xuhui ◽  
王义祥 WANG Yixiang ◽  
张文锦 ZHANG Wenjin ◽  
王定峰 WANG Dingfeng ◽  
...  

2018 ◽  
Vol 9 (2) ◽  
pp. 208-232
Author(s):  
Silpa Mukherjee

The term ‘item numbers’ emerged in film journalism sometime in the late 1990s as an industry slang. It later evolved into a heterogeneous cinematic language with its investment in production design, choreography, special effects and specialised editing. Using interviews with industry professionals, this article will unpack the production ecology of the hypersexualised and hybrid song and dance spectacle.


2018 ◽  
Vol 414 ◽  
pp. 99-107 ◽  
Author(s):  
Ezequiel Fernández-Tschieder ◽  
Dan Binkley
Keyword(s):  

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