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Electronics ◽  
2020 ◽  
Vol 9 (11) ◽  
pp. 1885
Author(s):  
Sung-Chang Lim ◽  
Dae-Yeon Kim ◽  
Jungwon Kang

To improve coding efficiency by exploiting the local inter-component redundancy between the luma and chroma components, the cross-component linear model (CCLM) is included in the versatile video coding (VVC) standard. In the CCLM mode, linear model parameters are derived from the neighboring luma and chroma samples of the current block. Furthermore, chroma samples are predicted by the reconstructed samples in the collocated luma block with the derived parameters. However, as the CCLM design in the VVC test model (VTM)-6.0 has many conditional branches in its processes to use only available neighboring samples, the CCLM implementation in parallel processing is limited. To address this implementation issue, this paper proposes including the neighboring sample generation as the first process of the CCLM, so as to simplify the succeeding CCLM processes. As unavailable neighboring samples are replaced with the adjacent available samples by the proposed CCLM, the neighboring sample availability checks can be removed. This results in simplified downsampling filter shapes for the luma sample. Therefore, the proposed CCLM can be efficiently implemented by employing parallel processing in both hardware and software implementations, owing to the removal of the neighboring sample availability checks and the simplification of the luma downsampling filters. The experimental results demonstrate that the proposed CCLM reduces the decoding runtime complexity of the CCLM mode, with negligible impact on the Bjøntegaard delta (BD)-rate.


2020 ◽  
Vol 10 (2) ◽  
pp. 64-77
Author(s):  
A.B. Teplova ◽  
V.A. Chernushevich ◽  
N.N. Chuprakova

The folk game practice is proposed as a variant of execution of the idea of substituting sociogenesis. Game situations create conditions for intensive interaction, communication and allow solving the problem of correction and prevention of deviant behavior through the social and communicative development of children. In the context of the formative experiment when testing the game program, the influence of game practice on improving the sociometric status of children, on their ability to recognize, accept and comply with various rules, regulatory interaction and communication is demonstrated. The implementation issue of the game practice is the lack of game specialists. The presence of games presented in text descriptions and recommendations for organizing the game is not enough for the successful organization of real game situations. The experience of implementation and distribution of the game practice has shown that children easily and joyfully accept the game experience, but there is not enough space and time for its sustainability, as well as specialists of real game experience that would offer it to children. Game training of specialists is required. These are the main difficulties in implementing game practice as a tool of preventing and correcting deviant behavior.


2017 ◽  
Vol 199 ◽  
pp. 323-334 ◽  
Author(s):  
Giacomo Capizzi ◽  
Grazia Lo Sciuto ◽  
Giuliano Cammarata ◽  
Massimiliano Cammarata

2017 ◽  
Vol 2 (1) ◽  
Author(s):  
Uun Dwi Al Muddatstsir Firda Azkiya Safitri Su’ud Early Ridho Kismawadi

This study develops an implementation issue marketing mix hajj savings on PT. Islamic Bank Panin Tbk, Malang Branch. This study by the increase in background backs hajj savings of 40% -60% in 2014-2015 and wanted to know about the application of the mar- keting mix in PT. Islamic Bank Panin Tbk, Malang Branch. The re- sult of this research is PT. Islamic Bank Panin Tbk branch Malang that all the marketing mix can already be applied properly by PT.  Bank Panin Tbk Syariah Branch Malang, but its implementa- tion must be adapted to target such people and places that will beaddressed and PT. Bank Panin Tbk Syariah Branch Malang pro- videsinnovations in its products to be in demand by customers   such as giving rewards to customers and marketing mix is applied to serve the activities provid- ed to customers.


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