tile coding
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2021 ◽  
Vol 2 (3) ◽  
Author(s):  
Abbas Haider ◽  
Glenn Hawe ◽  
Hui Wang ◽  
Bryan Scotney

AbstractReinforcement learning (RL) problems with continuous states and discrete actions (CSDA) can be found in classic examples such as Cart Pole and Puck World, as well as real world applications such as Market Making. Solutions to CSDA problems typically involve a function approximation (FA) of the mapping from states to actions and can be linear or nonlinear. Linear FAs such as tile-coding (Sutton and Barto in Reinforcement learning, 2nd ed, 2009) suffer from state information loss due to state discretization, whilst non-linear FAs such as DQN (Mnih et al. in Playing atari with deep reinforcement learning, https://arxiv.org/abs/1312.5602, 2013) are practically infeasible in infinitely large state spaces due to their cubic time complexity ($$O(n^3)$$ O ( n 3 ) ). In this paper, we propose a novel, general solution to CSDA problems, called Gaussian distribution based non-linear function approximation (GBNLFA). Experimentation on three CSDA RL problems (Cart Pole, Puck World, Market Marking) demonstrates the superiority of GBNLFA over state-of-the-art FAs, namely tile-coding and DQN. In particular, GBNLFA resolves the state information loss problem with linear FAs and provides an asymptotically faster algorithm (O(n)) than linear FAs ($$O(n^2)$$ O ( n 2 ) ) and neural network based nonlinear FAs ($$O(n^3)$$ O ( n 3 ) ).


Author(s):  
Lei Le ◽  
Raksha Kumaraswamy ◽  
Martha White

A variety of representation learning approaches have been investigated for reinforcement learning; much less attention, however, has been given to investigating the utility of sparse coding. Outside of reinforcement learning, sparse coding representations have been widely used, with non-convex objectives that result in discriminative representations. In this work, we develop a supervised sparse coding objective for policy evaluation. Despite the non-convexity of this objective, we prove that all local minima are global minima, making the approach amenable to simple optimization strategies. We empirically show that it is key to use a supervised objective, rather than the more straightforward unsupervised sparse coding approach. We then compare the learned representations to a canonical fixed sparse representation, called tile-coding, demonstrating that the sparse coding representation outperforms a wide variety of tile-coding representations.


Author(s):  
Michael Robin Mitchley

Reinforcement learning is a machine learning framework whereby an agent learns to perform a task by maximising its total reward received for selecting actions in each state. The policy mapping states to actions that the agent learns is either represented explicitly, or implicitly through a value function. It is common in reinforcement learning to discretise a continuous state space using tile coding or binary features. We prove an upper bound on the performance of discretisation for direct policy representation or value function approximation.


2015 ◽  
Vol 8 (2-3) ◽  
pp. 117-132 ◽  
Author(s):  
Pier Luca Lanzi ◽  
Daniele Loiacono
Keyword(s):  

Author(s):  
Toshihiko Watanabe ◽  
Yuichi Saito ◽  
Takeshi Kamai ◽  
Tomoki Ishimaru
Keyword(s):  

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