3d display
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Author(s):  
Yingying Chen ◽  
Xinzhu Sang ◽  
Yuanhang Li ◽  
Shujun Xing ◽  
Yanxin Guan ◽  
...  

2022 ◽  
pp. 127913
Author(s):  
Xiao-Li Ma ◽  
Rong-Ying Yuan ◽  
Lin-Bo Zhang ◽  
Min-Yang He ◽  
Han-Le Zhang ◽  
...  
Keyword(s):  

2021 ◽  
Vol 12 (1) ◽  
pp. 293
Author(s):  
Rafał Kukołowicz ◽  
Maksymilian Chlipala ◽  
Juan Martinez-Carranza ◽  
Moncy Sajeev Idicula ◽  
Tomasz Kozacki

Near-eye holographic displays are the holy grail of wear-on 3D display devices because they are intended to project realistic wide-angle virtual scenes with parameters matching human vision. One of the key features of a realistic perspective is the ability to move freely around the virtual scene. This can be achieved by addressing the display with wide-angle computer-generated holograms (CGHs) that enable continuous viewpoint change. However, to the best of our knowledge there is no technique able to generate these types of content. Thus, in this work we propose an accurate and non-paraxial hologram update method for wide-angle CGHs that supports continuous viewpoint change around the scene. This method is based on the assumption that with a small change in perspective, two consecutive holograms share overlapping data. This enables reusing the corresponding part of the information from the previous view, eliminating the need to generate an entirely new hologram. Holographic information for the next viewpoint is calculated in two steps: first, a tool approximating the Angular Spectrum Propagation is proposed to generate the hologram data from previous viewpoint; and second, the efficient Phase Added Stereogram algorithm is utilized for generating the missing hologram content. This methodology offers fast and accurate calculations at the same time. Numerical and optical experiments are carried out to support the results of the proposed method.


2021 ◽  
Vol 2021 ◽  
pp. 1-5
Author(s):  
Hong-Ran Zeng ◽  
Wu-Xiang Zhao
Keyword(s):  

In naked-eye LED 3D display, vernier fringe is apparent for a conventional parallax barrier. This paper presents an intended misplaced parallax barrier with discrepant width of Light Translucent Slits (LTSs) to weaken vernier fringe. Because of the wild Black Matrix (BM) of LED display, which causes apparent vernier fringe, we enlarge the width of the LTS and move the slits properly in their periods. This structure increases the periodic difference between the parallax barrier and pixel of the LED display, which can increase the brightness of the diazone of vernier fringe and make it to appear more sparsely. In this way, vernier fringe produced by those two periods is weakened at the condition that no obvious crosstalk of stereoimages is increased. The performances of simulation and experimental display prototype show that the diazone of vernier fringe is faded and obviously sparser in the naked-eye LED 3D display. As a result, vernier fringe of this display is significantly decreased and not visible for viewing.


Author(s):  
Asma S. Ahmad ◽  
Alaa T. Alomaier ◽  
Doaa M. Elmahal ◽  
Reem F. Abdlfatah ◽  
Dina M. Ibrahim

Education is one of the most important areas of life that affect the development and progress of societies, and the usage of images and visual representation methods is of real value in the educating process. Over time, different simple methods were used to display the information visually, which mostly are considered weak methods that may not perform its full purpose and the information may be transferred slowly and in an incomplete manner.  Technology has contributed from the beginning of its emergence in the development of education and improve its output, and one of the most prominent contributions made by technology is the developments in the field of displaying information visually using different technologies, as the three-dimensional displaying technologies that are considered as an advanced solution which provides people with a more comprehensive view and facilitates the task of transferring information to learners and so improving the educating process. Many technologies are used to create and display the 3D visual content, and two of the most important 3D display technologies are Augmented Reality technology and Hologram technology, they both insert a three-dimensional image to the real world, but there are many differences between the two technologies in many aspects. In the first part of this research, and after defining and comparing the two technologies and the effect of each one on education, Hologram technology showed features that enabled it to be a suitable option to be used in education for displaying 3D educational content. This research then introduces the method for implementing the usage of Hologram technology in education as a 3D educational content displaying tool,  introducing an implementation model by first transferring a sample of a 2D educational image to Holograms and using the Hologram fan projector to display it to the students. The results of a simple questionnaire on a number of people showed the effectiveness of using Holograms instead of the traditional 2D content found in school curricula, and a good level of people's acceptance to use this technology.


2021 ◽  
Vol 7 (1) ◽  
Author(s):  
Yang Deng ◽  
Weixuan Liu ◽  
Yik Kin Cheung ◽  
Yongkai Li ◽  
Wei Hong ◽  
...  

AbstractCurved displays have recently become very popular, with wide applications for both industry and consumers. However, built upon initially flat films, most flexible displays are often incompatible with general nondevelopable surfaces. In this paper, we report a method for producing curved displays of nondevelopable shapes by using a structure-mechanics-inspired functional optimization method to design tessellation patterns that fold into the desired shapes. Representative displays in spherical and saddle shapes are demonstrated. The microfabrication process is employed for manufacturing 2D flexible foldable circuit boards, pick-and-place technology is used for placing illuminant elements onto the boards, and mold guidance is used for folding 2-D sheets into curved 3D display prototypes. The proposed technology is feasible for mass production and advances the application of next-generation curved displays.


2021 ◽  
Author(s):  
Jia Jia ◽  
Jianghui Kang ◽  
Yiying Pu ◽  
Min Lu ◽  
Baolin Tan

2021 ◽  
Author(s):  
Jia Jia ◽  
Jinaghui Kang ◽  
Yiying Pu ◽  
Min Lu ◽  
Baolin Tan
Keyword(s):  

Author(s):  
Jana Busshoff ◽  
Rabi R. Datta ◽  
Thomas Bruns ◽  
Robert Kleinert ◽  
Bernd Morgenstern ◽  
...  

Abstract Background The use of 3D technique compared to high-resolution 2D-4K-display technique has been shown to optimize spatial orientation and surgical performance in laparoscopic surgery. Since women make up an increasing amount of medical students and surgeons, this study was designed to investigate whether one gender has a greater benefit from using a 3D compared to a 4K-display system. Methods In a randomized cross-over trial, the surgical performance of male and female medical students (MS), non-board certified surgeons (NBCS), and board certified surgeons (BCS) was compared using 3D- vs. 4K-display technique at a minimally invasive training parkour with multiple surgical tasks and repetitions. Results 128 participants (56 women, 72 men) were included. Overall parkour time in seconds was 3D vs. 4K for all women 770.7 ± 31.9 vs. 1068.1 ± 50.0 (p < 0.001) and all men 664.5 ± 19.9 vs. 889.7 ± 31.2 (p < 0.001). Regarding overall mistakes, participants tend to commit less mistakes while using the 3D-vision system, showing 10.2 ± 1.1 vs. 13.3 ± 1.3 (p = 0.005) for all women and 9.6 ± 0.7 vs. 12.2 ± 1.0 (p = 0.001) for all men. The benefit of using a 3D system, measured by the difference in seconds, was for women 297.3 ± 41.8 (27.84%) vs. 225.2 ± 23.3 (25.31%) for men (p = 0.005). This can be confirmed in the MS group with 327.6 ± 65.5 (35.82%) vs. 249.8 ± 33.7 (32.12%), p = 0.041 and in the NBCS group 359 ± 52.4 (28.25%) vs. 198.2 ± 54.2 (18.62%), p = 0.003. There was no significant difference in the BCS group. Conclusion 3D laparoscopic display technique optimizes surgical performance compared to the 2D-4K technique for both women and men. The greatest 3D benefit was found for women with less surgical experience. As a possible result of surgical education, this gender specific difference disappears with higher grade of experience. Using a 3D-vision system could facilitate surgical apprenticeship, especially for women.


2021 ◽  
Vol 11 (21) ◽  
pp. 9889
Author(s):  
Zehao He ◽  
Xiaomeng Sui ◽  
Liangcai Cao

Holographic display has the potential to be utilized in many 3D application scenarios because it provides all the depth cues that human eyes can perceive. However, the shortage of 3D content has limited the application of holographic 3D displays. To enrich 3D content for holographic display, a 2D to 3D rendering approach is presented. In this method, 2D images are firstly classified into three categories, including distant view images, perspective view images and close-up images. For each category, the computer-generated depth map (CGDM) is calculated using a corresponding gradient model. The resulting CGDMs are applied in a layer-based holographic algorithm to obtain computer-generated holograms (CGHs). The correctly reconstructed region of the image changes with the reconstruction distance, providing a natural 3D display effect. The realistic 3D effect makes the proposed approach can be applied in many applications, such as education, navigation, and health sciences in the future.


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